[map] debug
[map] debug
This is just a little map I use when I'm working on mods. Sometimes I need to restart OG a lot, or I just want a fast loading level. This one load up nice and fast for me(~10s), although it's not perfectly optimized.
I can't seem to take screenshots of OG properly on linux, but it's a white level with a small crete platform, a little bush, and two guards. You play as one of them, and you can turn into Turner if you feel like fighting.
Anyways, if other people need to get in-game quickly, think about giving it a try!
It's about 5mb, and it includes all cached and converted files.
http://ogmods.antonriehl.com/downloads. ... glevel.zip
wonderful image by Gyrth
I can't seem to take screenshots of OG properly on linux, but it's a white level with a small crete platform, a little bush, and two guards. You play as one of them, and you can turn into Turner if you feel like fighting.
Anyways, if other people need to get in-game quickly, think about giving it a try!
It's about 5mb, and it includes all cached and converted files.
http://ogmods.antonriehl.com/downloads. ... glevel.zip
wonderful image by Gyrth
Last edited by AAorris on Tue Jun 19, 2012 6:11 pm, edited 1 time in total.
Re: [map] debug
Something like this?
http://imgur.com/a/rgftH
And I added your map to my menu.
http://imgur.com/jo0Id
http://imgur.com/a/rgftH
And I added your map to my menu.
http://imgur.com/jo0Id
Re: [map] debug
Nice! If you have the SUM launcher or you know how to edit the config, try enabling post effects for a little added effect to the levelGyrth wrote:Something like this?
http://imgur.com/a/rgftH
And I added your map to my menu.
http://imgur.com/jo0Id
Re: [map] debug
It just makes it foggy. What does this exactly add to the game?
Re: [map] debug
...fogginess? Sorry, haha. post effects are shaders - they only change the way the game appears on your screen.Gyrth wrote:It just makes it foggy. What does this exactly add to the game?
Re: [map] debug
Look fog! It's like I'm in a Jack The Ripper movie.
http://imgur.com/ntAqJ
http://imgur.com/ntAqJ
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- Location: Minnesota
Re: [map] debug
im having trouble with this map everytime i load I
1) spawn
2) look at tree
3) overgrowth exe has stopped working
1) spawn
2) look at tree
3) overgrowth exe has stopped working
Re: [map] debug
can you go to C:\Users\your user name goes here\Documents\Wolfire\Overgrowth folder and open up logfile.txt and look for last few lines of code in there, maybe you have some files missing or something.
Re: [map] debug
The debug shader is broken. game glsl errors
upon continue:
I'd like to see some more sophisticated lighting. I think this level would serve the same purpose with a normal lightbox and a simple terrain.
with options to cancel retry continueError(s) in Data/GLSL/../Custom/AAorris/Levels/Debug/Shaders/debug.frag
ERROR: 0:11: Incompatible types in initialization (and no implicit conversions in GLSL 1.10)
ERROR: 0:13: Use of undeclared identifier 'near'
ERROR: 0:13: Use of undeclared identifier 'near'
ERROR: 0:18: Use of undeclared identifier 'distance'
ERROR: 0:18: Use of undeclared identifier 'distance'
ERROR: 0:20: Use of undeclared identifier 'final'
upon continue:
commenting out line 3 of level.xml does the trick.Error(s) linking Data/GLSL/../Custom/AAorris/Levels/Debug/Shaders/debug.vert and Data/GLSL/../Custom/AAorris/Levels/Debug/Shaders/debug.frag
ERROR: One or more attached shaders not successfully compiled
I'd like to see some more sophisticated lighting. I think this level would serve the same purpose with a normal lightbox and a simple terrain.
Re: [map] debug
I keep getting the shader issues as well.
But I've added the map to the menu mod... let's try to get it fixed!
But I've added the map to the menu mod... let's try to get it fixed!
Re: [map] debug
for some reason every time I play this map my game crashes, I get it loaded and everything but after like 2 sec the game crashes. I don't even have to move and it still crashes. Anyone know what to do or have ideas?