New Map: Sky Temple

HapHazzard
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Joined: Wed Jun 06, 2012 1:18 pm

New Map: Sky Temple

Post by HapHazzard » Sun Jun 17, 2012 3:50 pm

After a long journey, you're finally returning home to your village, but a new adventure is about to begin. One that will take you all the way to the great Sky Temple.


It's obviously not going to be a long story so I don't want to give too much of it away here. There are a couple of tricky jumps, some simple puzzles and an annoyingly difficult boss. There's also an elevator which doesn't really fit, but it gets tedious climbing back up the mountain every time you die.

There are some files that will need to be copied to your Overgrowth directory, but they are new files. I didn't modify any of the game's files. It's just the level file and a couple of new hotspots. I can post more info on those if anyone wants to use them in their own levels.

This is the first time I've uploaded anything besides the level file, so let me know if you have any problems and I'll do what I can to fix it.
Attachments
Data.zip
Extract the zip file to your Overgrowth directory
(1.52 MiB) Downloaded 494 times
SkyTemple - Mountain Top Sanctuary.png
SkyTemple.png

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Korban3
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Re: New Map: Sky Temple

Post by Korban3 » Sun Jun 17, 2012 10:31 pm

The screenshots are cool. It's got way too many objects for my craptastic processor to handle, so I can't play it. But I like the idea and look of it. Good job!

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Gogg.B1
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Re: New Map: Sky Temple

Post by Gogg.B1 » Mon Jun 18, 2012 1:39 am

looks great, cant wait to try it

theworriedpotato
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Re: New Map: Sky Temple

Post by theworriedpotato » Tue Jun 19, 2012 12:03 pm

After I finish putting all of the files in the right places, I type the level in the main menu custom level search and I get this error: bad xml data in level fileData/levels/sky_temple.xml. This is not the first time I have gotten this when trying to download a custom map. Am I doing something wrong?

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Unwoundpath
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Re: New Map: Sky Temple

Post by Unwoundpath » Tue Jun 19, 2012 3:18 pm

Unfortunately, I agree on Korban with this one, my computer couldn't handle this. I hope to see a video soon.

Niveus
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Re: New Map: Sky Temple

Post by Niveus » Wed Jun 20, 2012 11:50 am

This was a very fun and good looking map and I quite liked the little story you put in it as well! :D
Great job, hope to see more maps like this in the future!

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CJAwesome
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Re: New Map: Sky Temple

Post by CJAwesome » Wed Jun 20, 2012 2:31 pm

I love this level!

HapHazzard
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Re: New Map: Sky Temple

Post by HapHazzard » Wed Jun 20, 2012 9:57 pm

Thanks for all the feedback. I'm sorry some of you can't play it though. I tried to make sure it didn't drop below 60 fps on my PC, but maybe I should use less objects next time. I'll see about posting a video, but I've never really done it before.
theworriedpotato wrote:After I finish putting all of the files in the right places, I type the level in the main menu custom level search and I get this error: bad xml data in level fileData/levels/sky_temple.xml. This is not the first time I have gotten this when trying to download a custom map. Am I doing something wrong?
I've never seen that error before so I'm not really sure what it could be. Sorry, I know that's not much help.
Niveus wrote:This was a very fun and good looking map and I quite liked the little story you put in it as well! :D
Great job, hope to see more maps like this in the future!
I've got another map if you liked the story. This one was originally gonna be part two of it.
viewtopic.php?f=16&t=15543

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SteelRaven7
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Re: New Map: Sky Temple

Post by SteelRaven7 » Fri Jun 22, 2012 5:15 pm

This map is bloody brilliant.

That is all.

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Anton
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Re: New Map: Sky Temple

Post by Anton » Fri Jun 22, 2012 5:43 pm

Nice job with this one too... Added to the menu mod! :)

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zzwerty
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Re: New Map: Sky Temple

Post by zzwerty » Tue Jul 03, 2012 1:16 am

Great Map.
I have a couple of suggestions:
Try not to stretch some of the blocks too much.
The Ground texture looks a little bit weird.
In that shooty up tunnel thing (which was epic btw) if you jump or roll off one of the walls then you are stuck in the tunnel forever pretty much.
Tweak the dog parameters for those dogs on the floating rocks because sometimes the one on the left would run for help from the one on the right meaning he just runs off of the edge of the block.
Don't make the final boss INVINCIBLE. :P

HapHazzard
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Re: New Map: Sky Temple

Post by HapHazzard » Wed Jul 04, 2012 8:41 am

zzwerty wrote:Great Map.
I have a couple of suggestions:
Try not to stretch some of the blocks too much.
The Ground texture looks a little bit weird.
In that shooty up tunnel thing (which was epic btw) if you jump or roll off one of the walls then you are stuck in the tunnel forever pretty much.
Tweak the dog parameters for those dogs on the floating rocks because sometimes the one on the left would run for help from the one on the right meaning he just runs off of the edge of the block.
Don't make the final boss INVINCIBLE. :P
Thanks for the suggestions. I agree with you on most of them. When you get stuck in the tunnel, the only way out is to hit escape so your not controlling the rabbit. NPCs aren't affected by the hotspot.

As for the final boss, he's only invincible if you don't take the old rabbit's advice.
Attachments
WiseRabbit.png

Dogstreet
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Re: New Map: Sky Temple

Post by Dogstreet » Fri Dec 20, 2013 3:21 pm

Really liked the look of this one... but keep getting an error and crash :-S

"Skeleton File and Model file have different vertex counts"... any thoughts?

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last
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Re: New Map: Sky Temple

Post by last » Sat Dec 21, 2013 3:44 am

This error is actually known, but no one have reported it before for this map.
There are fixes available.
viewtopic.php?f=13&t=18946
Or when you want to make a fix yourself by editing level file then use this fix
viewtopic.php?f=13&t=18885#p201047

Dogstreet
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Re: New Map: Sky Temple

Post by Dogstreet » Sat Dec 21, 2013 4:26 am

Awesome! - Thanks I'll give it a go! :)

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