[MAP] Chartre's Campaign, Chapter 1

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zzwerty
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[MAP] Chartre's Campaign, Chapter 1

Post by zzwerty » Sun Jul 08, 2012 2:02 am

I am making a campaign about a dog for overgrowth, which I will release few details about yet. I am going to release each level as I make them, so here's chapter 1! I might upload a video soon too.
EDIT: I won't add a video because I don't have the right codecs ATM :(
EDIT 2: Be sure to bake shadows because no-one likes raw cake mix!

I have also added to the menu another object browser akin to Antons menu mod, although I won't have that for download with this version of the level as there would be only one level to browse through. I might add it with the final chapter when it is released.

In Chapter 1 you begin as a dog, who comes from a small village that lives on a plain, and is sent on behalf of his village to give a sacrifice to the spirits at a Crete monument there. To his surprise, raiders have set up camp there!


Image

And here's a tasty thumbnail for the level browser if you like:
Image

Version 2:
Chapter_1.xml
Just place the file in your levels folder and load it in OG
(226.31 KiB) Downloaded 234 times
Last edited by zzwerty on Mon Jul 09, 2012 1:36 am, edited 1 time in total.

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akazi
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Re: [MAP] Chartre's Campaign, Chapter 1

Post by akazi » Sun Jul 08, 2012 8:23 am

The map for me has way to many NPC's, can't really play it without so much lag but other then that the level looks great.

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zzwerty
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Re: [MAP] Chartre's Campaign, Chapter 1

Post by zzwerty » Sun Jul 08, 2012 11:40 pm

akazi wrote:The map for me has way to many NPC's, can't really play it without so much lag but other then that the level looks great.
Thanks for the feedback, I am editing it so that there are fewer enemies more sparsely placed and a little bit stronger. I will also swap some trees for bushes.

EDIT: I re-uploaded the edited level. Overall I think it actually becomes more fun to complete even though it's not quite as interesting, and runs at an average of 30 fps with 15 being the lowest it got to for me.

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akazi
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Re: [MAP] Chartre's Campaign, Chapter 1

Post by akazi » Mon Jul 09, 2012 4:16 pm

zzwerty wrote:
akazi wrote:The map for me has way to many NPC's, can't really play it without so much lag but other then that the level looks great.
Thanks for the feedback, I am editing it so that there are fewer enemies more sparsely placed and a little bit stronger. I will also swap some trees for bushes.

EDIT: I re-uploaded the edited level. Overall I think it actually becomes more fun to complete even though it's not quite as interesting, and runs at an average of 30 fps with 15 being the lowest it got to for me.
Alright thanks for the update, will try soon.

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wfsw32
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Re: [MAP] Chartre's Campaign, Chapter 1

Post by wfsw32 » Tue Jul 10, 2012 9:46 pm

Looks awesome and I look forward to it, but I must disagree with you about something. I love raw cake mix. lol. XD

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zzwerty
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Re: [MAP] Chartre's Campaign, Chapter 1

Post by zzwerty » Tue Jul 10, 2012 11:13 pm

wfsw32 wrote:Looks awesome and I look forward to it, but I must disagree with you about something. I love raw cake mix. lol. XD

You have a point tehre.

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Anton
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Re: [MAP] Chartre's Campaign, Chapter 1

Post by Anton » Thu Jul 12, 2012 1:46 pm

I seem to be missing Cake.xml to make this level load correctly... anywhere I can find it?



But other than that, it's a sweet level, and in the Menu Mod now. :)

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zzwerty
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Re: [MAP] Chartre's Campaign, Chapter 1

Post by zzwerty » Sun Jul 15, 2012 12:12 am

Cake.xml is not important to the map, just random easter egg sort of thing. It doesn't work on my computer either.

Garrett
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Re: [MAP] Chartre's Campaign, Chapter 1

Post by Garrett » Fri Dec 14, 2012 11:34 am

Hi, I've got an error:
"Failed to load: Data/Sounds/wood_foley/fs_heavy_wood_jump_land_1.wav"

I'm a Mac user. What should I do?

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