{New Map} Star Bunny First Contact

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spudy
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{New Map} Star Bunny First Contact

Post by spudy » Sat Jul 21, 2012 3:53 pm

hello all

I love Sci-Fi so i could not help myself in makeing this level have fun :D

level name: starbunny.xml
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starbunny.xml
(664.39 KiB) Downloaded 177 times
starbunnycover.jpg
OvergrowthScreenshot00189.jpg
OvergrowthScreenshot00152.jpg
OvergrowthScreenshot00153.jpg
OvergrowthScreenshot00163.jpg

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Korban3
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Re: {New Map} Star Bunny First Contact

Post by Korban3 » Sat Jul 21, 2012 11:53 pm

First OG Sci-Fi map, as far as I know.
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Djemps
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Re: {New Map} Star Bunny First Contact

Post by Djemps » Sun Jul 22, 2012 5:27 am

Korban3 wrote:First OG Sci-Fi map, as far as I know.
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Does WONDER BUNNIES count?

bennyp
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Re: {New Map} Star Bunny First Contact

Post by bennyp » Sun Jul 22, 2012 5:32 am

killer. i hope you included my batleth

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Anton
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Re: {New Map} Star Bunny First Contact

Post by Anton » Sun Jul 22, 2012 9:09 pm

Wow... this mod is epic... the grandeur is awesome, and the story is compelling... However, some of the internet/text speech (like substituting "u" for "you") really pulled me out of the story, and there were some other bad mis-spellings. I know some of them were intentional with the computer malfunctioning, but somehow it seemed to lessen the experience for me...


But, still a great map. And added to the menu mod. :)

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Djemps
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Re: {New Map} Star Bunny First Contact

Post by Djemps » Sun Jul 22, 2012 11:05 pm

Anton wrote:However, some of the internet/text speech (like substituting "u" for "you") really pulled me out of the story, and there were some other bad mis-spellings.
Gah!! I seriously won't play the map because of this. :cry:

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Anton
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Re: {New Map} Star Bunny First Contact

Post by Anton » Sun Jul 22, 2012 11:08 pm

Djemps wrote:
Anton wrote:However, some of the internet/text speech (like substituting "u" for "you") really pulled me out of the story, and there were some other bad mis-spellings.
Gah!! I seriously won't play the map because of this. :cry:
Oh. :( don't do that... the map is totally awesome! Like a recreation of a starship from Star Trek!

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spudy
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Re: {New Map} Star Bunny First Contact

Post by spudy » Mon Jul 23, 2012 11:38 am

lol your not gonna play my level because my bad spelling that sucks :shock:
The reason my spelling is so bad i am a dyslexic a very bad one at that so it takes me longer to type the story and do spell check than making the map :o But i will try my best to get the spelling better.
Oh and thx for putting map into menu mod.

Superkiller867
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Re: {New Map} Star Bunny First Contact

Post by Superkiller867 » Mon Sep 10, 2012 11:19 am

Anton wrote:Wow... this mod is epic... the grandeur is awesome, and the story is compelling... However, some of the internet/text speech (like substituting "u" for "you") really pulled me out of the story, and there were some other bad mis-spellings. I know some of them were intentional with the computer malfunctioning, but somehow it seemed to lessen the experience for me...


But, still a great map. And added to the menu mod. :)
What if you don't have the SUMLauncher and the Menu Mod? Where do you have to put the .xml files then?

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Anton
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Re: {New Map} Star Bunny First Contact

Post by Anton » Mon Sep 10, 2012 11:57 am

Superkiller867 wrote:What if you don't have the SUMLauncher and the Menu Mod? Where do you have to put the .xml files then?
By default, level xml files can go into data/levels and then you type the fullname.xml into the load window of the main menu, and press return.

I do believe that this particular level uses a lot of custom objects though, from this level: viewtopic.php?f=16&t=14208 so you would need to install that one as well. (Installing the Menu Mod will install these custom objects for you as well.)

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