[Map] Big City

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Constance
Overgrowth Modder Deluxe
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Re: [Map] Big City

Post by Constance » Tue Aug 21, 2012 2:15 pm

Gyrth wrote:
hoohoo4 wrote:It works for me, and I would like to ask for permission from Gryth to use this map as a base for a series of stealth and assassination maps. @Grynth You would of course be credited for the map.
Although you spelled my name wrong twice, Sure! Knock yourself out.
The night the Grynth stole Wolfire

hoohoo4
Posts: 34
Joined: Sat Jul 07, 2012 5:14 pm

Re: [Map] Big City

Post by hoohoo4 » Tue Aug 21, 2012 2:44 pm

Sorry about the misspellings, I'm not much of a speller Gyrth, and my maps have a tendancy to delete themselves, but I try :lol:

EDIT: Actually, the map I just spent the last couple of hours on just started giving me an "Cannot find texture Wolfire/Overgrowth/" error, and I don't know why, help would be appreciated If anybody has any ideas, otherwise I will just start on another one...

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CryptoSeven
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Joined: Sun Aug 19, 2012 1:42 pm

Re: [Map] Big City

Post by CryptoSeven » Fri Aug 24, 2012 2:31 pm

I made a video featuring this map.

Bunny arrives at the front gate of Sin City. A once vibrant city now faded by filth where even sunshine feels a bit unpleasant. Most people stay indoors, and for good reason, as the corrupt city rulers soon will find out.



If the jumping seems weird it's because I use JumpControl mod.
Last edited by CryptoSeven on Fri Sep 07, 2012 12:15 pm, edited 3 times in total.

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Gyrth
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Re: [Map] Big City

Post by Gyrth » Fri Aug 24, 2012 2:38 pm

CryptoSeven wrote:I made a video featuring this map. Watch in hd.

Bunny arrives at the front gate of Sin City. A once vibrant city now faded by filth where even sunshine feels a bit unpleasant. Most people stay indoors, and for good reason, as the corrupt city rulers soon will find out.



If the jumping seems weird it's because I use a mod.
That's awesome. Great work. Did you change the skydome? It's pixelated.

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CryptoSeven
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Re: [Map] Big City

Post by CryptoSeven » Fri Aug 24, 2012 2:41 pm

Yeah I noticed that as well but no clue why.

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akazi
Posts: 1935
Joined: Fri Dec 30, 2011 3:14 pm
Location: Montgomery, Alabama

Re: [Map] Big City

Post by akazi » Fri Aug 24, 2012 3:50 pm

CryptoSeven wrote:Yeah I noticed that as well but no clue why.
The skybox is just at low res, you can fix it by just moving the sun.

dakuren
Posts: 2
Joined: Sun Oct 11, 2015 4:29 am

Re: [Map] Big City

Post by dakuren » Tue Feb 21, 2017 2:20 pm

ummmm. i get a crash saying it cannot load more than one .obj or something like that ;-; i beg for help

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halzoid
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Location: Somewhere within the Universe... Might take a while to find me though.

Re: [Map] Big City

Post by halzoid » Tue Feb 21, 2017 5:47 pm

if you go to Data/Custom/Gyrth/Big_City are all the models in the "models" folder, I had a problem like this and I think that was the solution

julien19991227
Posts: 17
Joined: Wed Feb 19, 2014 9:59 am

Re: [Map] Big City

Post by julien19991227 » Fri Feb 24, 2017 11:37 am

Corrupted files... :(
Last edited by julien19991227 on Sat Apr 22, 2017 5:19 pm, edited 1 time in total.

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Archa
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Location: Latvia

Re: [Map] Big City

Post by Archa » Thu Apr 20, 2017 2:37 am

This is an awesome map. Love it!

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