Bone Breaker

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HGunasekera
Posts: 21
Joined: Sat Feb 25, 2012 2:54 am

Bone Breaker

Post by HGunasekera » Fri Jul 27, 2012 4:39 am

I wish to make a bone breaker like when you fall and land on your leg should break i wish this could happen!

sebbowitch
Posts: 16
Joined: Tue May 22, 2012 12:40 pm

Re: Bone Breaker

Post by sebbowitch » Fri Jul 27, 2012 11:54 am

agre :D

ghostrider
Posts: 3
Joined: Fri Jun 10, 2011 10:42 pm

Re: Bone Breaker

Post by ghostrider » Fri Sep 28, 2012 4:40 pm

Agreed :wink:

baab32
Posts: 17
Joined: Sun Apr 22, 2012 7:15 pm

Re: Bone Breaker

Post by baab32 » Thu Oct 11, 2012 7:12 pm

Execution moves could be nice, when the other character is low on health and you do a perfect counter you could like break his knee cap then knee kick his face. (assasins creed styled)

Or break his arm for a disarm move. That would be great. When falling from high places there could be a slow motion while your knees break ( or head depending on your landing cushion ) with awesome sounds and bones comming out. Dunno if it would be simple on that engine.

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BotheredMe
Posts: 186
Joined: Fri Jan 13, 2012 3:45 am
Location: 'merica

Re: Bone Breaker

Post by BotheredMe » Fri Oct 12, 2012 10:12 am

Please search the topic, there are quite a few out there already haha. Like the bow and arrows topic, it doesn't seem like it would implement well into the system David has in mind for Overgrowth. But who knows :p

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RACERBOY2
Posts: 52
Joined: Sat Mar 03, 2012 9:31 pm
Location: Long Island (Lon-Guyland)

Re: Bone Breaker

Post by RACERBOY2 » Sun Nov 18, 2012 6:16 pm

Im all for the xray hits from mortal kombat, anybody agree? :mrgreen:

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