[MAP]Lugaru challenge level 11 [update]

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akazi
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[MAP]Lugaru challenge level 11 [update]

Post by akazi » Tue Aug 07, 2012 6:18 pm

ImageI finally made this challenge level, I have been wanting to make it for quite some time now and I finally did.Here is an image of the map. [update] fixed end-screen challenge menu not showing, moved assets a bit, fixed detail texure not showing right.
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G-Enigma
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Re: [MAP]Lugaru challenge level 11

Post by G-Enigma » Wed Aug 08, 2012 8:03 am

I remember this level from Lugaru... :x
Great job remaking it for OG!

Also, if you don't mind my asking, how exactly do you "link" patrol nodes or weapons to characters/each other? I recently started playing around with the editor, and haven't figured out all the hotkeys yet. :?

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akazi
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Re: [MAP]Lugaru challenge level 11

Post by akazi » Wed Aug 08, 2012 1:56 pm

G-Enigma wrote:I remember this level from Lugaru... :x
Great job remaking it for OG!

Also, if you don't mind my asking, how exactly do you "link" patrol nodes or weapons to characters/each other? I recently started playing around with the editor, and haven't figured out all the hotkeys yet. :?
To link patrol nodes you double click on one and then hold "alt" and double click on another patrol node, and so you keep doing that untill you join the ones you want to join. To have a character follow the patrol node you press the same button.And to link weapons to the character you select the weapon and then press "alt" then click on the character that you want the weapon to be attached too.(NOTE. if you link a weapon the a character that is connected to a patrol node then save the level then reenter the level the character will be disconnected to the patrol node, it is a bug.)

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Anton
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Re: [MAP]Lugaru challenge level 11

Post by Anton » Thu Aug 09, 2012 11:15 pm

I always loved this level in Lugaru. I feel like the space between the two groups of bunnies is too small in comparison, but maybe the terrain isn't big enough to make that work well.

Also, in the menu mod. :)

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akazi
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Re: [MAP]Lugaru challenge level 11

Post by akazi » Fri Aug 10, 2012 12:07 pm

Anton wrote:I always loved this level in Lugaru. I feel like the space between the two groups of bunnies is too small in comparison, but maybe the terrain isn't big enough to make that work well.

Also, in the menu mod. :)
Yeah it was kinda hard to find an ok spot to put everything and so stuff is closer then it really should be.

bennyp
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Re: [MAP]Lugaru challenge level 11

Post by bennyp » Sun Aug 12, 2012 10:33 am

killer level. had a tonne of fun trying to beat it. At one point I was running from the last wolf, then i turned around and threw my knife at him. It stuck in his chest, and he kind of recoiled for a second, then just pulled it out of his chest and slashed me up good ;) hilarious!

Awesome level, but users MUST calculate nav, save and reload for it to be any real fun.

what's your favorite strategy? I like to get the two bunnies on the far block first, jumping up on the block, faking out the first guy and pushing him off the ledge so i can go one on one with mr. knifey. then I wait for him to pansy-run over to the wolves, which makes it easy to take them out as they climb the block. knife in hand, i run back around to the first block, take out the two bunnies there, then creep up to the wolves, give one a tracheotomy and then throw the knife at the other. voila!

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akazi
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Re: [MAP]Lugaru challenge level 11 [update]

Post by akazi » Tue Apr 02, 2013 10:51 pm

update. :D

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