[Map/Challenge]God Battle

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Jaz
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[Map/Challenge]God Battle

Post by Jaz » Wed Aug 15, 2012 10:36 am

[+] Story
Once upon a time, there was a mortal being called Turner.

Turner had been a brilliant fighter all his life. However, there came a point in his life when a dear friend died.

It was later discovered.... a mighty Titan had arrived on Earth and was the murderer of his dear friend.

Turner decided it was time to take down the Titan. It would be a mighty battle and very difficult.


This is a challenge level. You must defeat the empowered enemy in fair combat.

There are guideline rules that I suggest you follow in order to gain the most self-pride for winning.

1. No leg cannoning.
2. No character switching.
3. No modding.
4. No laser.
5. No ragdoll button.
6. Basically no cheats.

If you also want fame and awesomeness, feel free to post a video. I'll also post a leaderboard for all those who post their times. (You can get times from the end challenge screen).

Please note that my best time is 4 seconds. However also please note that I created this map and am a total pro so my score doesn't count. ;)

Please also note that this enemy is almost impossible to beat and it is suggested you don't give up on the first try. Keep practicing until your instincts kick in and you end up pwning.


Credits:
This mod is a STEAL variation of Spear Fight and credit goes to MrOtton for the base level.
Attachments
OvergrowthScreenshot00049.jpg
God_Battle.xml
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spudy
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Re: [Map/Challenge]God Battle

Post by spudy » Thu Aug 16, 2012 7:14 am

erm i little to hard for me could not kill him lol and yes i end up cheating i give myself the same weapon staff to me and still could not kill :shock: but i died in some cool ways.

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Jaz
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Re: [Map/Challenge]God Battle

Post by Jaz » Thu Aug 16, 2012 7:44 am

Yeah, it is very hard. I've only won a few times.

I'm working on another variant which allows you to use some creative ways of cheating fighting to win. ;)

Just need to work out how to set the sky to nighttime because I just messed up the sun. xD

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spudy
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Re: [Map/Challenge]God Battle

Post by spudy » Thu Aug 16, 2012 9:05 am

Yeah the sun can hard to get right but when u move the sun in a different spot u can’t see the light change till up save the level or shadow bake it . If u want to make a level at night time u should just use the painted desert (night) that is already set at night time with lots of stars in the sky .
Anyway keep up the good work .

aherzberg5
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Re: [Map/Challenge]God Battle

Post by aherzberg5 » Thu Aug 16, 2012 11:06 am

I really want to try this map out but when I try to load it, it says bad xml data and doesn't load. This happens with all my maps. Im new to this game so any help would be appreciated :D

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spudy
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Re: [Map/Challenge]God Battle

Post by spudy » Thu Aug 16, 2012 12:33 pm

if your new to game u might not know about
viewtopic.php?f=13&t=14201

downloading this fix's most problems.

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Jaz
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Re: [Map/Challenge]God Battle

Post by Jaz » Thu Aug 16, 2012 12:36 pm

aherzberg5 wrote:I really want to try this map out but when I try to load it, it says bad xml data and doesn't load. This happens with all my maps. Im new to this game so any help would be appreciated :D
Probably because this and quite a few other custom maps use custom content which is only available through the Menu Mod.

Though I don't think I had any custom content in the original version posted here, I'm not entirely sure what's added in the menu mod compared to vanilla.

Try installing the SUMLauncher, available in a sticky thread in the SPF. Then go to the Menu Mod tab, and download the Menu Mod. It'll take a long time, but it might fix your issue.

Unless of course your issue isn't only custom maps, and also affects the vanilla maps, in which case, post a thread in the main SPF as that is likely an issue to do with compatibility.

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Anton
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Re: [Map/Challenge]God Battle

Post by Anton » Sun Aug 19, 2012 9:27 pm

The level has been added to the menu mod. (Although, it tends to crash on me... I'm looking into why...)

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akazi
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Re: [Map/Challenge]God Battle

Post by akazi » Mon Aug 20, 2012 1:34 am

Anton wrote:The level has been added to the menu mod. (Although, it tends to crash on me... I'm looking into why...)
It does have the staff asset and you said once that the staff for you crashes your game.

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arenter
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Re: [Map/Challenge]God Battle

Post by arenter » Tue Aug 28, 2012 1:14 am

The only way I killed was by jumping off the edge, he follows, and as soon as I hit the ground I press z ragdoll activates and he smashes into the ground after me in ragdoll mode = EPIC KILL :lol:

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Jaz
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Re: [Map/Challenge]God Battle

Post by Jaz » Tue Aug 28, 2012 7:36 am

arenter wrote:The only way I killed was by jumping off the edge, he follows, and as soon as I hit the ground I press z ragdoll activates and he smashes into the ground after me in ragdoll mode = EPIC KILL :lol:
Lol, I've done that at least 100 times. In the cheat new version, I even added a ragdoll elevator.

slayerxyz0
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Re: [Map/Challenge]God Battle

Post by slayerxyz0 » Wed Aug 29, 2012 7:23 pm

4 seconds, I kicked him off the edge and he died on impact. Way too hard to kill him hands on because of his boosted stats + weapon.

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Constance
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Re: [Map/Challenge]God Battle

Post by Constance » Wed Aug 29, 2012 7:26 pm

slayerxyz0 wrote:4 seconds, I kicked him off the edge and he died on impact. Way too hard to kill him hands on because of his boosted stats + weapon.
Every time I do that, he rolls back up in the air.

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Jaz
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Re: [Map/Challenge]God Battle

Post by Jaz » Thu Aug 30, 2012 7:03 am

slayerxyz0 wrote:4 seconds, I kicked him off the edge and he died on impact. Way too hard to kill him hands on because of his boosted stats + weapon.
I managed to kill him hands on. Once I did a mad dodge kick attack, and flipped him over and killed him in one punch.

You just need skill and crazy luck.

slayerxyz0
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Re: [Map/Challenge]God Battle

Post by slayerxyz0 » Thu Aug 30, 2012 1:50 pm

Timbles wrote:
slayerxyz0 wrote:4 seconds, I kicked him off the edge and he died on impact. Way too hard to kill him hands on because of his boosted stats + weapon.
Every time I do that, he rolls back up in the air.
It depends on how fast they fall, I knocked him down so he went faster than him just falling.

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