[Map] Abandoned Shards

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Macrauchenia
Posts: 281
Joined: Mon Dec 05, 2011 9:11 pm
Location: Northern Colorado

[Map] Abandoned Shards

Post by Macrauchenia » Sun Aug 26, 2012 9:15 am

Just finished this level up. I originally wanted the level to be another color shard level, but after adding some foilage I decided to go with an "abandoned" theme.

Here are some screenshots:

Image

Image

Hope you all enjoy! :)
abandoned_shards.xml
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Constance
Overgrowth Modder Deluxe
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Re: [Map] Abandoned Shards

Post by Constance » Sun Aug 26, 2012 12:29 pm

looks cool. will download

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Rhaedas
Posts: 57
Joined: Thu Apr 26, 2012 11:57 am

Re: [Map] Abandoned Shards

Post by Rhaedas » Sun Aug 26, 2012 2:22 pm

Nice use of the new features to make an objective. A bit laggy on my machine, but playable. Haven't found all the bags yet, I'm assuming some are hid well in the foliage, another nice use of items.

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akazi
Posts: 1935
Joined: Fri Dec 30, 2011 12:14 pm
Location: Montgomery, Alabama

Re: [Map] Abandoned Shards

Post by akazi » Sun Aug 26, 2012 2:57 pm

I am only able to find one so far, where are the other three!!! :o

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Anton
pretty cool guy
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Re: [Map] Abandoned Shards

Post by Anton » Sun Aug 26, 2012 4:10 pm

Found all 4, but one one was pretty hard... ;) I do suggest that if you make a "hex tube" that you have to jump out of, try to make sure there is no damage to the sides of the walls. Those can unfortunately cause the wall run to slow down.

Also, menu modded. It's a lot of fun to find them all! :)

Dogstreet
Posts: 6
Joined: Thu Dec 19, 2013 2:29 pm

Re: [Map] Abandoned Shards

Post by Dogstreet » Fri Dec 20, 2013 3:19 pm

I really liked the "stark" look of the map - as a fairly new player kinda helped me get to grips with the jumps, rolls and ledge grabbing....

... that one bag was TTRRRIICCCKKYYYY to get out with!! ... did it after lots of attempts tho! :D

Nice work

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