Altair Rabbit WIP
Re: Altair Rabbit WIP
Getting some nice base textures out of dDo to paint on.
Re: Altair Rabbit WIP
Dat fur.
Re: Altair Rabbit WIP
Simply amazing.
Re: Altair Rabbit WIP
Lets see how late I can stay up working on this. need more coffee
Re: Altair Rabbit WIP
fixed the red sash that was pretty important visually.
Re: Altair Rabbit WIP
Man, this is so cool looking.
Re: Altair Rabbit WIP
Can't wait for the rigged model!
Re: Altair Rabbit WIP
I really really like it, but it seems like he can't see out from under that hood. maybe the hood should be a bit more shallow to facilitate his herbivorous arrangement of anatomy?
Re: Altair Rabbit WIP
I actually just noticed this; seems pretty necessary.Sumguy720 wrote:I really really like it, but it seems like he can't see out from under that hood. maybe the hood should be a bit more shallow to facilitate his herbivorous arrangement of anatomy?
Re: Altair Rabbit WIP
Timbles: yea its pretty much ready to be rigged. just adding some poly card fur parts how (to add to the silhouette and hide some of the inner areas). Im just waiting to hear back from "Le Petit Docteur" who was going to rig it.
Sumguy720: yea lol my gf yelled at me about that just a few mins ago. I want to keep the hood as close to Altair's as I can but herbivorous creatures have that obvious eye issue. eh ill just pretend he has a 6th sense when im playing with it lol.
Just as a back up plan who here is a good rigger? That would be willing to work on the rig and xml file ect if i cant get a hold of Le Petit Docteur anytime soon. message me on here or skype me: acideos
Sumguy720: yea lol my gf yelled at me about that just a few mins ago. I want to keep the hood as close to Altair's as I can but herbivorous creatures have that obvious eye issue. eh ill just pretend he has a 6th sense when im playing with it lol.
Just as a back up plan who here is a good rigger? That would be willing to work on the rig and xml file ect if i cant get a hold of Le Petit Docteur anytime soon. message me on here or skype me: acideos
Re: Altair Rabbit WIP
Dude, if you're going to make him a badass sixth sense kind of thing you should give him a blindfold. He'd be like a savant rabbit who fights only by hearing.
That would be awesome.
I'm sure nobody would care if you left it how it is though, really looks good.
That would be awesome.
I'm sure nobody would care if you left it how it is though, really looks good.
Re: Altair Rabbit WIP
Sumguy720: hahaha that is a good idea actually.
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Re: Altair Rabbit WIP
wow amazing work, i just started 3d modeling with zbrush and sculptris and a few other no name programs so i know first hand this crap isn't easy, i gotta say..... you are doing a kick ass job and i can't wait for the release of this bad bunny! i also second the idea of having a blindfold over his eyes.... would be a nice touch if done right
Re: Altair Rabbit WIP
Crzynda1222: thanks dude!
I am still looking for some one on the forums that could possibly set the rig up. If anyone is interested in helping me out PM me or skype me: acideos.
I am still looking for some one on the forums that could possibly set the rig up. If anyone is interested in helping me out PM me or skype me: acideos.
Re: Altair Rabbit WIP
Making all the .xml files are easy to do, but making a weightpaint in the blender to a model is time consuming and tricky.
I can tell you how to make all the .xml files--- download a custom character and look into all the .xml files that comes with it. Now place your character textures and all the other files that you have, like all the different .obj files (with blend shapes, fur and fist and mouth and hull) and exported skeleton into folders. Look how the other character files are located in the folders.
Now edit all the .xml files you have to include correct file paths to the right files and in theory your character will work.
Also, I have tryed to export my character, but so fare i have failed- so i think i can't help you with that.
I can tell you how to make all the .xml files--- download a custom character and look into all the .xml files that comes with it. Now place your character textures and all the other files that you have, like all the different .obj files (with blend shapes, fur and fist and mouth and hull) and exported skeleton into folders. Look how the other character files are located in the folders.
Now edit all the .xml files you have to include correct file paths to the right files and in theory your character will work.
Also, I have tryed to export my character, but so fare i have failed- so i think i can't help you with that.