Altair Rabbit WIP
Altair Rabbit WIP
LATEST UPDATE:
(right click, view image for full size)
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working on a Atair Rabbit atm. trying to find ways to combine the two characters
(right click, view image for full size)
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working on a Atair Rabbit atm. trying to find ways to combine the two characters
Last edited by Acideos on Wed Mar 20, 2013 9:58 pm, edited 3 times in total.
Re: Altair Rabbit WIP
Schweet! Can't wait to see more and more custom characters working.
Re: Altair Rabbit WIP
EXCITING!
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- Posts: 94
- Joined: Wed Apr 04, 2012 8:00 pm
- Location: Minnesota
Re: Altair Rabbit WIP
Even though im an assassins creed+overgrowth hater, thats just really fucking awesome
Wait Edit: Is that sculptris????
Wait Edit: Is that sculptris????
Re: Altair Rabbit WIP
shadowb297: nope, I am using zbrush, 3dsmax, nDo2, and xnormal. Im not a big fan of blender so im going do rig it in maya and import the rig in FBX and see if i can import the weight map as well.
Re: Altair Rabbit WIP
Nice! Hope it works out for you.Acideos wrote:shadowb297: nope, I am using zbrush, 3dsmax, nDo2, and xnormal. Im not a big fan of blender so im going do rig it in maya and import the rig in FBX and see if i can import the weight map as well.
Also, nDo2 looks really awesome.
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- Posts: 8
- Joined: Sat Aug 18, 2012 5:49 pm
Re: Altair Rabbit WIP
Looks good! This would be very cool if there is a way to add physics to the loose, hanging clothing, but that probably will have to wait till overgrowth updates more on models and rigging. The only work around i can think of at the moment is to use tail/ear bones, however I'm sure its a lot more complex than just doing that.
Re: Altair Rabbit WIP
phonetically: yea I am slightly worried about the loose parts of the cloth. I would rather manually animate them then leave it up to a physics system but ill worry about it later. lots of assets to build atm lol
Re: Altair Rabbit WIP
Been a long time since i have been on here. After my last update i got side tracked working on a couple other games. Pretty much done with that work now so i can mess with this guy again. sculpting his fur over the week end, then still have to make his hidden blade and a few other small accessory's. the retopo for this guy should be fun lol
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- Posts: 94
- Joined: Wed Apr 04, 2012 8:00 pm
- Location: Minnesota
Re: Altair Rabbit WIP
Sweet! I can't wait for the finished product!Acideos wrote:[imghttp://i1117.photobucket.com/albums/k598/Gary_Matycich/operationbunnyassassin_13_zpsfee01d92.jpg[/img]
Been a long time since i have been on here. After my last update i got side tracked working on a couple other games. Pretty much done with that work now so i can mess with this guy again. sculpting his fur over the week end, then still have to make his hidden blade and a few other small accessory's. the retopo for this guy should be fun lol
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- Posts: 17
- Joined: Sun Sep 02, 2012 4:12 pm
Re: Altair Rabbit WIP
One of the best looking custom characters I have seen on here, keep up the good work!
Re: Altair Rabbit WIP
WOW looks cool is it just me or dose the rabbit look female
Re: Altair Rabbit WIP
Someone needs to make a female rabbit character.
Re: Altair Rabbit WIP
Someone needs to make a female version of every character (Konoko excluded, obviously).Timbles wrote:Someone needs to make a female rabbit character.
Re: Altair Rabbit WIP
Every character was already female, but no one was realized it.EPR89 wrote:Someone needs to make a female version of every character (Konoko excluded, obviously).Timbles wrote:Someone needs to make a female rabbit character.