[Suggestion] Walk Button
[Suggestion] Walk Button
How about a new button, that when you hold it down, you would walk slowly as if you were an enemy patrolling? I suggest we shall use the left ALT key for walking, or maybe, if you can, make a control configuration that's easy to access.
Re: [Suggestion] Walk Button
Ya I was thinking of this as well, it would be cool to have and I always wanted it for some reason.
Re: [Suggestion] Walk Button
Silverfish wrote a mod for this back in the day. He used "f" to alternate between walking and running. I think it's in the Project Showoff thread, and he included the code to make it work. You could probably re-introduce that again, although "f" now has a different use.
Re: [Suggestion] Walk Button
I never saw that in the thread.
Re: [Suggestion] Walk Button
Here's where that happened: viewtopic.php?f=16&t=7006&p=124372&hilit=walk#p124372Timbles wrote:I never saw that in the thread.
Re: [Suggestion] Walk Button
Thanks, but where's the code that makes the rabbit walk?
Re: [Suggestion] Walk Button
If you download that mod you might need to just find it in the file. I don't know for sure where to find it.Timbles wrote:Thanks, but where's the code that makes the rabbit walk?
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Re: [Suggestion] Walk Button
Notepad++ with compare plugin should find it for you.
Re: [Suggestion] Walk Button
So I can't really figure out what I could do to implement this mod.
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Re: [Suggestion] Walk Button
Oh god. . . notepad++, that is WAY to complicated for meBlack_Stormy wrote:Notepad++ with compare plugin should find it for you.
Re: [Suggestion] Walk Button
What if sprinting was added? I think this would be a useful alternative to the animal run, which I'm pretty sure is not going to ever be included in the game.
Re: [Suggestion] Walk Button
oh yeah, sprinting. you could also easily script that. In fact, you just have to tweak the walk button script to make you run faster. it just wouldn't have any fancy animation or anything.
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Re: [Suggestion] Walk Button
I beg to differ. Taken from aschar.as:zzwerty wrote:What if sprinting was added? I think this would be a useful alternative to the animal run, which I'm pretty sure is not going to ever be included in the game.
Code: Select all
/////////////////////////////////////////////////////////////////
//level.QueryIntFunction("int isAnimalRunning()") == 1){
if(isAnimalRunning == true){
this_mo.SetAnimation("animalrun");
}
if(isAnimalRunning == false){
//if (level.QueryIntFunction("int isAnimalRunning()") == 0){
this_mo.SetCharAnimation("movement", 5.0f, flags);
}
/////////////////////////////////////////////////////////////////
Re: [Suggestion] Walk Button
Do you happen to have Last's blood mod installed? I don't know if that's from him or not, but I know his mod adds in the animal run as an option.Black_Stormy wrote:I beg to differ. Taken from aschar.as:zzwerty wrote:What if sprinting was added? I think this would be a useful alternative to the animal run, which I'm pretty sure is not going to ever be included in the game.it's commented out... for now...Code: Select all
///////////////////////////////////////////////////////////////// //level.QueryIntFunction("int isAnimalRunning()") == 1){ if(isAnimalRunning == true){ this_mo.SetAnimation("animalrun"); } if(isAnimalRunning == false){ //if (level.QueryIntFunction("int isAnimalRunning()") == 0){ this_mo.SetCharAnimation("movement", 5.0f, flags); } /////////////////////////////////////////////////////////////////
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Re: [Suggestion] Walk Button
No I've never used it. Although that script is from the most recent script dump I downloaded from the forums so it could be...
EDIT: just checked my scripts (which are vanilla) and that's not in there. My bad...
EDIT: just checked my scripts (which are vanilla) and that's not in there. My bad...