[Map] CatScape (v1)
[Map] CatScape (v1)
A surreal, dream-like map. No combat, just exploration. There is no way to win.
Mostly an experiment / screwing around and learning how to use the editor. I don't have the skills or tools I need to be able to finish this the way I want to, so for now it's tentatively "done"
Uses Steelraven7's hotspots, so you'll need to have those installed to be able to play this map properly...
When loading you may get an error about a missing texture. This is expected, and you should be able to hit OK and it'll use the default texture.
I had some weird issues with decals being all stretched out when I loaded the map after saving but I can't figure out what the issue was.
zip with map and shadow textures
http://noxid.ca/files/cat_map.zip
just the map's xml file
http://noxid.ca/files/cat_map.xml
Comments / suggestions are appreciated. Enjoy(?)
Re: [Map] CatScape (v1)
I played the map and this is all I could think of:
...what the fucking fuck.
...what the fucking fuck.
Re: [Map] CatScape (v1)
Just that one screenshot and the thread's title made me think of Salvador Dali. Before I read any of the explaining text. So, good job!
Re: [Map] CatScape (v1)
Thanks! I'm a fan of Dali's work, and while I wasn't explicitly trying to emulate that here, it definitely was in my mind.Endoperez wrote:Just that one screenshot and the thread's title made me think of Salvador Dali. Before I read any of the explaining text. So, good job!
I can think of no more appropriate reactionTimbles wrote:I played the map and this is all I could think of:
...what the fucking fuck.
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Re: [Map] CatScape (v1)
Awesome level! The eyes of the cats are extremely creepy, and the level as a whole is wonderfully surreal. I tried that last jump several times before I read your post entirely.
Nice job!
Nice job!
Re: [Map] CatScape (v1)
So what about the jump? I couldn't understand why I wasn't able to get over it.
Re: [Map] CatScape (v1)
spoilered because Wall O' Text rambling about the design and some hypothetical future-spoilers tl;dr it's a metaphor that got swapped for a cardboard cutout of the original idea due to limitations.Timbles wrote:So what about the jump? I couldn't understand why I wasn't able to get over it.
I'm glad you like it :]Macrauchenia wrote:Awesome level! The eyes of the cats are extremely creepy, and the level as a whole is wonderfully surreal. I tried that last jump several times before I read your post entirely.
Nice job!
The eyes are one of my favourite parts so far, second maybe to the corridor of magenta cats holding hands in the sky.
Re: [Map] CatScape (v1)
are you sure you just decided to make some weird meaning behind it all so it could increase the level of surreal-ness? I tried to make the jump mostly because I was curious on what the fuck was over there. I guess humans would do lots just to satisfy curiosity.
The weird meaning behind it is personally amusing to me and it's fun to come up with stuff like that.
And yeah, I suppose curiosity is a pretty strong (and totally legitimate) driving force. I don't honestly expect people just playing the mod to think of it in terms like I described above. It's just a thing I do sometimes.
And yeah, I suppose curiosity is a pretty strong (and totally legitimate) driving force. I don't honestly expect people just playing the mod to think of it in terms like I described above. It's just a thing I do sometimes.
Re: [Map] CatScape (v1)
Hi
I get an error when opening this Map via the load function in main menu.
Sorry I'm a noob, am i doing s.th. wrong?
I get an error when opening this Map via the load function in main menu.
Sorry I'm a noob, am i doing s.th. wrong?
Hmm.. I'm not sure what could be causing that. It looks like you have the menumod so dependencies probably isn't the issue, and everything else looks okay. Maybe there was just an error in downloading, the xml file should be 128KB (131,806 bytes). I just tested it myself and re-saved the map then re-uploaded it, so maybe try downloading again.
Re: [Map] CatScape (v1)
I can't get past the error about the missing texture. Do you know what it is? I've added this to the menu mod, and would like to make sure it works for everyone.
Re: [Map] CatScape (v1)
An item in the O2 tab (I think it's called cat suit?) is missing the associated texture it seems so for me it just showed the default texture over a cat model and I thought that looked good enough so I kept it. But, if it's preventing people from playing, I'll change it. The files have been updated to use a different model in its place.Anton wrote:I can't get past the error about the missing texture. Do you know what it is? I've added this to the menu mod, and would like to make sure it works for everyone.
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Re: [Map] CatScape (v1)
Haha, this map is dope! Awesome, keep it up!
Re:
This is the most legitimate reason I've heard for maps such as these - and by that I mean to imply:Noxid wrote:The weird meaning behind it is personally amusing to me and it's fun to come up with stuff like that.
Glun-approved.
MaikMoar™.
I hope there's going to be conditional object-moving in the future. It would, with work, grant one the ability to recreate Obsidian's surreal amazingness in Overgrowth, which would make me a very happy bunny indeed.
I wonder if by that time I'd be confident enough in my editing skills to make it myself...
I mean, such things.