[MAP] MOLECULE'S PARADISE

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elegaro
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[MAP] MOLECULE'S PARADISE

Post by elegaro » Wed Nov 14, 2012 2:19 pm

My second Map. A very big map to jump around.
I have to say that is possible to reach the top, is very dificult but I must say I did it....once.....and I forgot the path completly. Also going down is super fun....enjoy!!!

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Note: You have to render the shadows and the ambient occlusion and nad mesh...I dont know how to save that.
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moleculesparadise.xml
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Constance
Overgrowth Modder Deluxe
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Re: [MAP] MOLECULE'S PARADISE

Post by Constance » Wed Nov 14, 2012 3:59 pm

ooooooooooohhhhhhh shit this will be as complicated as it is to set up 7 desktop computers with no fingers.

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adwuga
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Re: [MAP] MOLECULE'S PARADISE

Post by adwuga » Wed Nov 14, 2012 8:34 pm

Holy penis this looks nice. I love levels like this, unguided and random, with multiple paths(I assume), so you have to figure out a way. I have a bit of parkour like that in one of my levels, but this looks WAY better(that was literally pure random, and kind of shit). I'm assuming these are designed to look like molecules, but they aren't real ones. If they are, I will give you all my internets(I stole them anyways).

olza
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Re: [MAP] MOLECULE'S PARADISE

Post by olza » Wed Nov 14, 2012 9:04 pm

This looks just like the 'ultimate awesome' molecule I couldn't find earlier.
If you could build some actual molecules (not saying you have to) that would be soooo good. Perhaps caffeine? have a coffee flavoured map!

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adwuga
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Re: [MAP] MOLECULE'S PARADISE

Post by adwuga » Wed Nov 14, 2012 9:24 pm

Also caffeine is super deadly, so it fits with OG.

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Constance
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Re: [MAP] MOLECULE'S PARADISE

Post by Constance » Thu Nov 15, 2012 9:13 am

You'd be so fast on caffeine, that when you slow down time, your movement and attack speed is normal!

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Macrauchenia
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Re: [MAP] MOLECULE'S PARADISE

Post by Macrauchenia » Thu Nov 15, 2012 6:20 pm

Wow, this and your other maps look insane! There's too much going on in either for my computer to run them smoothly, but David said he was working on the level editor, so that might change in the patches to come.

Looking forward to playing them when I can though!

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spudy
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Re: [MAP] MOLECULE'S PARADISE

Post by spudy » Fri Nov 16, 2012 8:08 am

What a crazy level but i love it nice work :o

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Anton
pretty cool guy
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Re: [MAP] MOLECULE'S PARADISE

Post by Anton » Fri Nov 16, 2012 3:17 pm

Adding this one to the menu mod right now! Can't wait to try it!

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