Flying Mod

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CryptoSeven
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Joined: Sun Aug 19, 2012 11:42 am

Flying Mod

Post by CryptoSeven » Thu Nov 22, 2012 2:31 pm

--
Note from admin:
This mod is currently being maintained in Last's Blood Mod.
--

Ahh, the pleasant sensation of surfing the aether. Not fair said the rabbit watching the bird slicing through the sky. And who am I to restrict antropomorphs from such delight? He might have crashed a few times but eventually we got there.




Controls:
f key toggles flight on or off.

Hold left mouse button (lmb) to flap wings and gain height. When doing this you control direction with wasd movement keys.

Hold rmb to glide. In this mode you will fly where you look.

Shift activates air dash. When dashing you will go very fast and can bounce off the ground. With high enough speed it can even be used to kill enemies. You get 1 dash per flight but can reactivate it by wall jumping or killing enemies.

While gliding you can grab enemies. Make sure to have enough speed and swoop in on them holding rmb (speed requirement disabled in video below). Hold space while gliding if you want swooping disabled.



[+] Installation aka copypaste
(Short version is copypasting mod /Data folder and its content to game /Data folder.)

iDubbbzTV has made a nice video tutorial on how to install this and other mods:


1. Download mod at end of post. Extract and open, inside you will see a /Data folder.

2. Now find where Overgrowth is installed. Inside install folder is a /Data folder
(on Windows most likely: C:\Program Files (x86)\Wolfire\Overgrowth\Data)

3. Merge mod /Data folder with Overgrowth/Data folder. That is: copypaste all content from mod /Data into game /Data.
Recommended to create backup of duplicate files(aircontrols.as, aschar.as) before merging.

4.Have fun. To test mod is installed press f and you should hear bird screech.

Uninstall by overwriting modded script files (aircontrols.as, aschar.as) with backup original files. You can also find these original script files on forum.
If you have other mods installed affecting aircontrols.as or aschar.as you might have to uninstall those mods before installing this mod.
Want to mod the mod?
All modifications to script files are preceded by: //FLYING MOD. Majority of mod is however placed in a separate file called flying_mod.as. For example it's easy to change controls by looking in beginning of that file.

Code: Select all

//Controls
string flapping = "attack";
string gliding = "grab";
string flyingToggleKey = "f";
Here's the initial release of mod. Check thread for more videos and previous versions.
[+] More from original post
Some quirks perhaps but what does it matter when we can fly? To flap and gain height hold left mouse button. Right mouse button will let you glide and increase directional control. Of all control schemes I choose this because it just feels good to fly around with precision of mouse instead of tapping the keyboard. There is a certain sense of flow to it.

The flapping mechanic uses Le Petite Docteur's wingflap animation so all cred to him for that. My approach to getting it working was brutish to say the least and could probably be done much cleaner. The animations just didn't wanna play nice together and are a bit bastardised. If you want to see the bat animation you have to reverse his jumping animation back to normal.

The gliding just uses a frozen piece of the wingflap animation. Would be nice with a separate animation but considering I sort of hacked it anyway might as well stick with placeholder for now. Note that directional input only alters horisontal movement. It's very natural to look down while gliding so having vertical control just messes things up and forces awkward camera positioning.

Found a way to tilt the characters in air which turned out well. However all models and animation are made with upright behaviour in mind so the amount of optimal tilt could probably be debated for years to come.

OLD!
Flying MOD.zip
Old version, newer version at end of post
(26.73 KiB) Downloaded 199 times
Digging through the script file you will see changes preceeded by

Code: Select all

//MOD FLYING
The mod is an extension of my jump control mod so you will also see other changes to the file but the flying changes are sort of all in the same place so should be easy to play around with.
Thanks to Le Petite Docteur for animations and the rest of you guys who has helped with stuff and given great feedback and ideas.

Happy flying!

Flying Mod a198 download:
NOTE: This mod works only with Alpha 198
download/file.php?id=4743
Last edited by CryptoSeven on Mon Mar 25, 2013 2:54 pm, edited 9 times in total.

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last
Posts: 2154
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Re: Flying Mod

Post by last » Thu Nov 22, 2012 2:40 pm

I like the video.

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BotheredMe
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Re: Flying Mod

Post by BotheredMe » Thu Nov 22, 2012 3:27 pm

Someone, get Le Petit Docteur in here, STAT! He must know of your accomplishment.

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adwuga
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Location: America... Fuck yeah.

Re: Flying Mod

Post by adwuga » Thu Nov 22, 2012 4:57 pm

:shock:


I love you.

That video was so community its awesome. It's like elegaro's level was made for this. Le Petit Docteur's characters were. This is so cool, and it looks very well done, easy to control and you can glide and shit. It was so cool when you swooped down and kicked that dog off. I think we can say that Tengu is now the ultimate assassin.

Hg341
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Re: Flying Mod

Post by Hg341 » Thu Nov 22, 2012 5:11 pm

damn you beat me to it :( looks awesome

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CryptoSeven
Posts: 99
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Re: Flying Mod

Post by CryptoSeven » Fri Nov 23, 2012 3:33 am

Thanks guys
adwuga wrote::shock:


I love you.

That video was so community its awesome. It's like elegaro's level was made for this. Le Petit Docteur's characters were. This is so cool, and it looks very well done, easy to control and you can glide and shit. It was so cool when you swooped down and kicked that dog off. I think we can say that Tengu is now the ultimate assassin.
Yeah at the risk of sounding like a sect member I get the shivers thinking about the majestic blob of awesomeness that is community synergy.

And man did I feel like a badass pulling off that swooping maneuver.

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Advance123
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Location: Paisley, Scotland

Re: Flying Mod

Post by Advance123 » Fri Nov 23, 2012 9:13 am

Yo. This is a fantastic mod and it works flawlessly. Just realized what to do to get the bat animations working.

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Korban3
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Re: Flying Mod

Post by Korban3 » Fri Nov 23, 2012 12:15 pm

Holy crap, now I really want the Linux build to work. This is so damn cool with LeDoc's characters.
And yeah, that swoop in on the dog was great.
The video was awesome too.

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CJAwesome
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Re: Flying Mod

Post by CJAwesome » Fri Nov 23, 2012 3:24 pm

Woah! The Bat looks Awesome with this mod.

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Horridius
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Re: Flying Mod

Post by Horridius » Fri Nov 23, 2012 4:44 pm

Wow completely out of nothing! Suddenly fully functioning flying mod. Dam this is really awesome, LePetitDocteur is going to love this. It looks incredible with the bat character. Especially when gliding down to land, then his wings are spread perfectly. It might need a reworked wing flap animation where he flaps in a 70 to 90 degree tilted manner than it currently is.

Really a big thanks to both Crypto and LePetitDocteur for making this awesome mod!

olza
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Re: Flying Mod

Post by olza » Fri Nov 23, 2012 4:48 pm

:shock: :shock: :shock:
This is amazing, I love the bat!
Tengu's flight still looks a little awkward from time to time, but as you said, it was brutishly done, but still looks awesome at the end.
Amazing!

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Constance
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Re: Flying Mod

Post by Constance » Fri Nov 23, 2012 7:48 pm

You included the double-jump mod with this, and running on a wall still lets you fly.

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iDubbbz
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Re: Flying Mod

Post by iDubbbz » Fri Nov 23, 2012 10:24 pm

Just tried it out. Fanfriggin tastic! When I make a video with it, ill be sure to link your video! I'm getting all sorts of crazy ideas..like, GET THIS, RINGS TO FLY THROUGH!! hahaha, but all kidding aside, great mod

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Constance
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Re: Flying Mod

Post by Constance » Fri Nov 23, 2012 10:32 pm

awww shhieeuut.
now i need to make a map where you fly through rings to complete the level.

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Anton
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Re: Flying Mod

Post by Anton » Sat Nov 24, 2012 2:52 am

Really great job. I like playing this with the bat character the most.

I think there are still some things that would be nice, like, being able to "dive" more easily, and I think the flapping should maybe use the oscillations that the flailing uses... but I'm not sure how that works. Either way, this is still a lot of fun, and I can't wait to see how it is developed more!

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