[Character] Frog (playable)
-
- Posts: 281
- Joined: Tue Dec 06, 2011 12:11 am
- Location: Northern Colorado
[Character] Frog (playable)
Well here he is.
The UV seams are sort of visible (update: fixed!), and there are a few spots during certain animations where the model glitches a bit. He's rigged to the wolf skeleton, so he uses the wolf's attacks and voice. I'd eventually like to add a few custom animations and make him ribbit (updated: added!), but for the meantime I think it works ok.
http://ogmods.antonriehl.com/downloads.php?f=frog.zip
(UPDATED: 1/03)
edit: To spawn him, click the load external item button in the editor, navigate to data/objects/IGF_Characters folder and load the "frogactor.xml" file. Click the ground to load him. Once he's loaded, select him and press "CTRL+P" to set him as a playable character. Still selected, press "CTRL+SHIFT+P" to bring up the color palette editor.
The UV seams are sort of visible (update: fixed!), and there are a few spots during certain animations where the model glitches a bit. He's rigged to the wolf skeleton, so he uses the wolf's attacks and voice. I'd eventually like to add a few custom animations and make him ribbit (updated: added!), but for the meantime I think it works ok.
http://ogmods.antonriehl.com/downloads.php?f=frog.zip
(UPDATED: 1/03)
edit: To spawn him, click the load external item button in the editor, navigate to data/objects/IGF_Characters folder and load the "frogactor.xml" file. Click the ground to load him. Once he's loaded, select him and press "CTRL+P" to set him as a playable character. Still selected, press "CTRL+SHIFT+P" to bring up the color palette editor.
Last edited by Macrauchenia on Wed Feb 20, 2013 2:44 am, edited 12 times in total.
Re: [Character] Frog (playable)
Looks Awesome! Great job!
-
- Posts: 281
- Joined: Tue Dec 06, 2011 12:11 am
- Location: Northern Colorado
Re: [Character] Frog (playable)
Thanks! I still want to clean it up a bit. I'll hopefully get a version 2.0 up before too long.zzbolt wrote:Looks Awesome! Great job!
-
- Posts: 121
- Joined: Sun Apr 15, 2012 10:02 am
- Location: Paisley, Scotland
Re: [Character] Frog (playable)
He's lookin' a bit translucent there
Great job, I know you said it's difficult for the shading/lighting to work as needed. Good luck getting those animations and sounds done. Looking forward to it
Great job, I know you said it's difficult for the shading/lighting to work as needed. Good luck getting those animations and sounds done. Looking forward to it
-
- Posts: 8
- Joined: Wed Dec 12, 2012 10:39 am
Re: [Character] Frog (playable)
Sorry to ask what must be quite an obvious question but can anyone tell me how to play as the frog? I have downloaded the file and placed the components in all the right places. Do I need to replace one of the other characters with the frog?
Thanks
Thanks
-
- Posts: 281
- Joined: Tue Dec 06, 2011 12:11 am
- Location: Northern Colorado
Re: [Character] Frog (playable)
Ya I think the normal map is backwards somehow. I'm still figuring out how to fix that in Blender.Advance123 wrote:He's lookin' a bit translucent there
Great job, I know you said it's difficult for the shading/lighting to work as needed. Good luck getting those animations and sounds done. Looking forward to it
So after you extracted the zip file to your Wolfire directory, in the editor mode in-game click load item, then click the small folder icon to load an object that's not in the item browser. Navigate to data/objects/IGF_Characters/ and load the file IGF_FrogActor.xml. Once he's in game, select him and press ctrl+P to play as him.Jakebob123 wrote:Sorry to ask what must be quite an obvious question but can anyone tell me how to play as the frog? I have downloaded the file and placed the components in all the right places. Do I need to replace one of the other characters with the frog?
Thanks
With the next version I'll make him show up in the item browser so he's a bit easier to load.
Re: [Character] Frog (playable)
I haven't figured out a way. The problem is that one of the channels is baked in with wrong data - Blender expects the result to be interpreted one way, but Overgrowth doesn't do it that way. There's no option in Blender to bake it in a different way.Macrauchenia wrote:Ya I think the normal map is backwards somehow. I'm still figuring out how to fix that in Blender.
IIRC the wrong axis is the up/down axis, and it's baked into blue channel.
Here are two workarounds:
You can trick Blender into rendering it the correct way by changing the object. When you do the baking, (preferably in a separate file so as to not screw up your rig and stuff), scale the model by -1 in the Z direction, and apply changes. Ctrl+A, Apply visual thingies. When you bake the normals after this, since the model is upside down, up is down.
Another way to fix this is by using an image editing software that lets you edit channels, such as Photoshop or Gimp. Open the baked normalmap open the Channels tab, select the correct layer, and Invert it.I think it's the blue channel, but don't quote me on that.
-
- Posts: 281
- Joined: Tue Dec 06, 2011 12:11 am
- Location: Northern Colorado
Re: [Character] Frog (playable)
Hooray that fixed it! I used Blender to scale it -1 in the Z direction, that seemed the easiest.Endoperez wrote: I haven't figured out a way. The problem is that one of the channels is baked in with wrong data - Blender expects the result to be interpreted one way, but Overgrowth doesn't do it that way. There's no option in Blender to bake it in a different way.
IIRC the wrong axis is the up/down axis, and it's baked into blue channel.
Here are two workarounds:
You can trick Blender into rendering it the correct way by changing the object. When you do the baking, (preferably in a separate file so as to not screw up your rig and stuff), scale the model by -1 in the Z direction, and apply changes. Ctrl+A, Apply visual thingies. When you bake the normals after this, since the model is upside down, up is down.
Another way to fix this is by using an image editing software that lets you edit channels, such as Photoshop or Gimp. Open the baked normalmap open the Channels tab, select the correct layer, and Invert it.I think it's the blue channel, but don't quote me on that.
(edit: hmm, sort of. I think something isn't right quite yet. On certain levels it doesn't look right)
I'll upload a new version to the original post here in a second.
-
- Posts: 281
- Joined: Tue Dec 06, 2011 12:11 am
- Location: Northern Colorado
Re: [Character] Frog (playable)
Ok, NOW the normals are correct.
I had to adjust the model -1 in the Z axis, and -1 in the Y axis, so the model was upside down and backwards when I baked the normals.
(I'll update the original post with the newest version)
I had to adjust the model -1 in the Z axis, and -1 in the Y axis, so the model was upside down and backwards when I baked the normals.
(I'll update the original post with the newest version)
Re: [Character] Frog (playable)
That screenshot looks like plenty of badass.
-
- Posts: 99
- Joined: Sun Aug 19, 2012 1:42 pm
Re: [Character] Frog (playable)
Feels damn good to squash these slimy kermits.
Re: [Character] Frog (playable)
How do I play as the frog, like what's the hotkey? please help.
Re: [Character] Frog (playable)
There's no hotkey to change the current character to frog. Modded characters and objects, like the frog, aren't listed in the menus and stuff before someone adds them manually.
You have to do all of the following in the Editor mode. Press Esc to enter editor mode, choose "Load Object" from the menu, and press the little folder icon to browse for the frog's XML file, and then click on the level to place it. If the game crashes or gives errors when loading, you probably haven't put the folders into the correct place. If the frog appears but doesn't move at all (like a statue), you probable chose a wrong XML file.
Once you have out the frog into the level as an enemy character, select the box that marks where it spawned, and press Ctrl+P (or Command+P in Mac) to make it into player-controlled character.
You have to do all of the following in the Editor mode. Press Esc to enter editor mode, choose "Load Object" from the menu, and press the little folder icon to browse for the frog's XML file, and then click on the level to place it. If the game crashes or gives errors when loading, you probably haven't put the folders into the correct place. If the frog appears but doesn't move at all (like a statue), you probable chose a wrong XML file.
Once you have out the frog into the level as an enemy character, select the box that marks where it spawned, and press Ctrl+P (or Command+P in Mac) to make it into player-controlled character.
-
- Posts: 281
- Joined: Tue Dec 06, 2011 12:11 am
- Location: Northern Colorado
Re: [Character] Frog (playable)
I think my hesitation with adding him to the in-game spawner is there are so many characters nowadays there is basically a new character.js file for every one.
I think it would be better to have someone add them all to the community item browser.
I think it would be better to have someone add them all to the community item browser.
Re: [Character] Frog (playable)
ThisMacrauchenia wrote:I think it would be better to have someone add them all to the community item browser.