[Models] American City

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Markuss
Posts: 193
Joined: Sun Apr 04, 2010 1:52 pm

[Models] American City

Post by Markuss » Wed Dec 26, 2012 11:41 pm

Hey all, doesn't look like we're gonna get an alpha this christmas but maby you'll have fun with this.

Merry christmas :lol:

Files: http://www.markstockton.com/misc/AmericanCity.zip

Image
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(Creative Commons Attribution-NonCommercial 3.0 Unported License)

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akazi
Posts: 1935
Joined: Fri Dec 30, 2011 3:14 pm
Location: Montgomery, Alabama

Re: [Models] American City

Post by akazi » Thu Dec 27, 2012 12:25 am

Oh man, these look so great. You are awesome, Merry Christmas.

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Jaz
Posts: 513
Joined: Mon Mar 05, 2012 3:33 pm
Location: Earth, Near The Sun, Milky Way, Universe, Time Loop

Re: [Models] American City

Post by Jaz » Thu Dec 27, 2012 7:37 am

Is it destructible?

I want to wreck an American city. It'd be fun. (Since I'm naturally obligated to hate the hell out of America)

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Endoperez
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Joined: Sun Jan 11, 2009 7:41 am
Location: cold and dark and lovely Finland

Re: [Models] American City

Post by Endoperez » Thu Dec 27, 2012 8:17 am

Jaz wrote:Is it destructible?

I want to wreck an American city. It'd be fun. (Since I'm naturally obligated to hate the hell out of America)
Does that mean you hate Wolfire and Overgrowth and would like to wreck them too?

:roll:

I've been considering doing something like this too, but it's going to take quite some time. Any tips? For example, is it all modular, or are e.g. the roads all one piece?

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Macrauchenia
Posts: 281
Joined: Tue Dec 06, 2011 12:11 am
Location: Northern Colorado

Re: [Models] American City

Post by Macrauchenia » Thu Dec 27, 2012 11:25 am

*gasp* WOW. :shock:

I've only had time to play through the test level a bit, but everything looks SPOT ON. Runs perfectly too.

Nice work Markuss!

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Markuss
Posts: 193
Joined: Sun Apr 04, 2010 1:52 pm

Re: [Models] American City

Post by Markuss » Thu Dec 27, 2012 1:49 pm

Endoperez wrote:I've been considering doing something like this too, but it's going to take quite some time. Any tips? For example, is it all modular, or are e.g. the roads all one piece?
does take some time, so far i've tended to revise the way i break up objects mid project, the roads were originally in the form of square tiles but i decided to cut them downt to the pavements at the end, i think you need to start exporting stuff to engine to figure out things should be arranged in the end.
Jaz wrote:I want to wreck an American city.
sry, there's no destruction system in OG, even if there was i probably wouldn't use it, from what i've seen in other engines it more then doubles the amount of work; you have to make a "destructed" version of the model, then all the pieces you want to fall off of it, and finally you have to add markers/indictors to show it how to break.

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Retarded Username
Posts: 491
Joined: Tue May 08, 2012 6:00 am
Location: Going over the Trump wall

Re: [Models] American City

Post by Retarded Username » Fri Dec 28, 2012 4:13 pm

How come is this such badass?
I mean... Woah, I'm partially speechless (If I was totally speechless, I wouldn't have even done this reply)

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spudy
Posts: 177
Joined: Fri Jan 20, 2012 9:56 am
Location: Ireland

Re: [Models] American City

Post by spudy » Sat Dec 29, 2012 8:59 am

Absolutely amazing really love these models well done. I am so going to use your models for my next level .

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EPR89
Posts: 1845
Joined: Mon Oct 15, 2012 8:57 am
Location: Germany

Re: [Models] American City

Post by EPR89 » Mon Dec 31, 2012 9:13 pm

Holy *expletive*!!!
This is *expletive* amazing!!!
I can't *expletive* believe how *expletive* good the quality on those objects is.

Thank you so much for sharing this.

GreenFlame
Posts: 126
Joined: Sat Oct 25, 2008 3:59 am

Re: [Models] American City

Post by GreenFlame » Wed Jan 02, 2013 6:24 pm

Hey, great work again, looks awesome! Really want to try that out! =D
Reminds me of some Spider-man games on PSOne, good feeling =)

wolfireGeek31
Posts: 2
Joined: Tue May 14, 2013 9:00 pm

Re: [Models] American City

Post by wolfireGeek31 » Wed May 15, 2013 10:21 am

how do I download this... I know about the link but what from there?

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EPR89
Posts: 1845
Joined: Mon Oct 15, 2012 8:57 am
Location: Germany

Re: [Models] American City

Post by EPR89 » Wed May 15, 2013 2:19 pm

wolfireGeek31 wrote:how do I download this... I know about the link but what from there?
Sorry, but could you explain this?
Clicking on the download link didn't give me any options. Only the usual download dialogue and the information that it would be a 192,6 MB ZIP file.

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last
Posts: 2154
Joined: Fri Jan 07, 2011 7:02 am
Location: Estonia

Re: [Models] American City

Post by last » Wed May 15, 2013 2:29 pm

Maybe he's clicking on the (Creative Commons Attribution-NonCommercial 3.0 Unported License) link. If he doesm then it is wrong link and he should click on the right one, that he can find in the first post http://www.markstockton.com/misc/AmericanCity.zip

th112233
Posts: 1
Joined: Wed Jun 19, 2013 9:44 pm

Re: [Models] American City

Post by th112233 » Thu Jun 20, 2013 6:37 pm

I love it! :D

Everything seems to be perfect, thank you for uploading this

charliestoneburgh
Posts: 5
Joined: Wed Jun 27, 2012 3:58 pm

Re: [Models] American City

Post by charliestoneburgh » Sun Sep 15, 2013 11:49 pm

How do i install it?

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