Whack a Frog

Post Reply
User avatar
spudy
Posts: 177
Joined: Fri Jan 20, 2012 6:56 am
Location: Ireland

Whack a Frog

Post by spudy » Sun Jan 06, 2013 9:39 am

Hello all
This map is just for a bit off fun :lol:
Whack the frogs and get to the end as fast as you can.
Good Luck!!
Attachments
Whack_a_Frog.xml
(182.18 KiB) Downloaded 209 times
whack_the_frog.jpg
OvergrowthScreenshot00045.jpg
OvergrowthScreenshot00044.jpg

User avatar
Macrauchenia
Posts: 281
Joined: Mon Dec 05, 2011 9:11 pm
Location: Northern Colorado

Re: Whack a Frog

Post by Macrauchenia » Sun Jan 06, 2013 1:50 pm

Ha, nice level! I like how it gets progressively harder. That trampoline section is freaking sweet too.

Are the frogs supposed to be colored? In the screenshot I see a green one, in the level though they are all white.

edit: Come to think of it, you might have made this level with the older version of the frog. I uploaded a new one that has palette maps.

User avatar
spudy
Posts: 177
Joined: Fri Jan 20, 2012 6:56 am
Location: Ireland

Re: Whack a Frog

Post by spudy » Mon Jan 07, 2013 11:04 am

Macrauchenia wrote: Are the frogs supposed to be colored? In the screenshot I see a green one, in the level though they are all white.

edit: Come to think of it, you might have made this level with the older version of the frog. I uploaded a new one that has palette maps.
yeah they are supposed to be colored they are when i put them in the map.Ill have to get the new one

Jakebob123
Posts: 8
Joined: Wed Dec 12, 2012 7:39 am

Re: Whack a Frog

Post by Jakebob123 » Thu Jan 10, 2013 10:02 am

Where are you supposed to put this?
It looks awesome by the way :D

User avatar
leontas2007
Posts: 50
Joined: Wed Feb 23, 2011 5:16 am

Re: Whack a Frog

Post by leontas2007 » Mon Feb 17, 2014 4:26 am

I have iOSX alpha 2.05 I install the map and for some reason I can't play the level

User avatar
EPR89
Posts: 1845
Joined: Mon Oct 15, 2012 6:57 am
Location: Germany

Re: Whack a Frog

Post by EPR89 » Mon Feb 17, 2014 6:02 am

leontas2007 wrote:I have iOSX alpha 2.05 I install the map and for some reason I can't play the level
Uhm, isn't that an OS for tablets?

User avatar
leontas2007
Posts: 50
Joined: Wed Feb 23, 2011 5:16 am

Re: Whack a Frog

Post by leontas2007 » Mon Feb 17, 2014 6:35 am

EPR89 wrote:
leontas2007 wrote:I have iOSX alpha 2.05 I install the map and for some reason I can't play the level
Uhm, isn't that an OS for tablets?
sorry I meant OSX mavericks

Guy McQuillan
Posts: 1
Joined: Thu Feb 13, 2014 12:00 pm

Re: Whack a Frog

Post by Guy McQuillan » Tue Feb 18, 2014 5:12 am

leontas2007 wrote:
EPR89 wrote:
leontas2007 wrote:I have iOSX alpha 2.05 I install the map and for some reason I can't play the level
Uhm, isn't that an OS for tablets?
sorry I meant OSX mavericks
I have the same problem :’( pls someone help

pumpernickel
Posts: 84
Joined: Thu Jan 02, 2014 6:28 am
Location: North Rhine-Westphalia, Germany

Re: Whack a Frog

Post by pumpernickel » Tue Feb 18, 2014 9:23 am

This just segfaults on me the moment I hit return to load the Whack_a_Frog.xml (Linux 32bit).
Looking quickly into the .xml I can see it needs (at least) those extras

-American City
-Steelraven Weapon Pack
-Frog
-Chameleon
-Steelraven Hotspot Pack

But even installing those won't help much (already had all those) since the paths in the xml are messed up, steelraven7 in wrong case (in xml it's SteelRaven7) and wrong subdirs (says Steelraven7/Items in xml but real location is steelraven7/steelraven_weapon_pack/Items/, says SteelRaven7/Objects/Hotspots/ in xml but real location is steelraven7/steelraven_hotspot_pack/Objects/). And that's just looking at it for like 2 minutes, maybe there's more problems.

And really, I feel it's the one who releases the map who should point out all the dependencies and correct the paths in the xml if he/she wants his/her map to be played.

Not sure why it even works for some people, maybe they got older versions of all those, but the 'real location' paths I mention are what newbies get in a205 and loading custom stuff from SUMLauncher at present.

EDIT:
simply correcting the 'steelraven' paths doesn't cut it, just tried -> segfault.

User avatar
last
Posts: 2154
Joined: Fri Jan 07, 2011 4:02 am
Location: Estonia

Re: Whack a Frog

Post by last » Wed Feb 19, 2014 10:27 am

Actually it looks like it isn't the problem with OS, because it isn't working on my win7 either. It just crashes without any error messages.
There are ways to debug this, i have done this before.
I open up level .xml file and i start to remove portions of the level file code. I usually start with top half of the file and remove all the other half, save and see if there is any differences. when there isn't then i take and delete half of what i had before, so now i have 1/4 of the original file.
I keep doing this until i find the problem.

User avatar
Anton
pretty cool guy
Posts: 3328
Joined: Fri Oct 17, 2008 8:16 pm
Location: Los Angeles
Contact:

Re: Whack a Frog

Post by Anton » Tue Feb 25, 2014 12:19 am

This map is in SUMLauncher now. It might be easier for you to install now.

pumpernickel
Posts: 84
Joined: Thu Jan 02, 2014 6:28 am
Location: North Rhine-Westphalia, Germany

Re: Whack a Frog

Post by pumpernickel » Tue Feb 25, 2014 12:20 pm

The SUMLauncher version of this works without adjusting anything.
Maybe it was that attached-weapons-bug that makes maps crash sometimes?

User avatar
Anton
pretty cool guy
Posts: 3328
Joined: Fri Oct 17, 2008 8:16 pm
Location: Los Angeles
Contact:

Re: Whack a Frog

Post by Anton » Tue Feb 25, 2014 12:35 pm

pumpernickel wrote:The SUMLauncher version of this works without adjusting anything.
Maybe it was that attached-weapons-bug that makes maps crash sometimes?
I definitely did a fair amount of work to the SUMLauncher versions to make them work... Including deleting the old attachment system (but also changing all the dependent mods to the latest versions). Because the weapons are close by, the enemies still pick them up before starting their patrol paths.

Post Reply