EPR89 wrote:I think my system is having some trouble with shaders since the last few updates (since a195). I can't see the plants (leaves on bushes and trees) and in this level I don't get the water effects, but a few errors before the level starts about ScrollingAlpha vert and frag files in the GLSL folder.
I get that same problem too... But I also have another problem...I use a196 right now but every time i save a level,when i go back to that saved level it looks like the items that I placed there get a strange shadow glitch on them... and it wasn't like that when i exited the level... I haven't been having this problem until I was able to save levels again. I got the level saving to finally work by clearing the SUMLauncher cache. I think it was because for some reason the Overgrowth directory needed administrator rights even though i already had that. It wouldn't let me save xmls directly to the game because of that. I found that clearing the SUMLauncher cache made it ask me to specify my alpha key again and overgrowth's directory and after that it fixed that problem. But as i said earlier when i put objects in a level and save it, when i come back to the level this happens:
shadow glitch.png
When calculating the shadows i get EXTREME computer lag(so bad It takes 5-10 seconds just to move the mouse to a different spot) untill it is done. I usually never get computer lag at all when it calculates anything. Overgrowth doesn't respond untill its done but thats it. The result of the shadow calculaing isn't much better than without:
shadow glitch 2.png
also it seemed to take a lot less time calculating shadows (though maybe that could be because on the dead volcano map most of the shadows are already calculated)