Lost Tombs

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spudy
Posts: 177
Joined: Fri Jan 20, 2012 6:56 am
Location: Ireland

Lost Tombs

Post by spudy » Wed Mar 20, 2013 10:04 am

Hello all I have not done a level for ages been busy. So i started this one yesterday hope you like it.
This map will be very dark if you Ambient Occlusion it i would not recommend you to did it.
But baked shadows is well worth doing.

I have used some of the objects in this map viewtopic.php?f=16&t=17568

and used [Character] Demon Skeleton Lord viewtopic.php?f=16&t=17530
gotta put these in overgrowth before you can play this map
Attachments
dark_tombs.xml
(1.03 MiB) Downloaded 155 times
OvergrowthScreenshot10001 copy.jpg
OvergrowthScreenshot00007.jpg
OvergrowthScreenshot00003.jpg
OvergrowthScreenshot00002.jpg

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PlasmaDuck
Posts: 20
Joined: Sat Jan 19, 2013 5:11 am
Location: Behind you >:D

Re: Lost Tombs

Post by PlasmaDuck » Mon Apr 01, 2013 4:37 pm

Looks sweet! Going to try it!

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Macrauchenia
Posts: 281
Joined: Mon Dec 05, 2011 9:11 pm
Location: Northern Colorado

Re: Lost Tombs

Post by Macrauchenia » Mon Apr 08, 2013 9:30 pm

Wow spudy, AMAZING level!

It's been a while since I've played, so I couldn't successfully make it through without turning off enemy aggression, but the amount of detail is just spectacular.

Epic ending too.

Nice work!

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spudy
Posts: 177
Joined: Fri Jan 20, 2012 6:56 am
Location: Ireland

Re: Lost Tombs

Post by spudy » Sat Apr 27, 2013 8:18 am

been ages since i played been busy had no time to play or make maps. Thanks i am glad you like this one was more just testing how much detail i could put in a level . Was trying to get a dark damp look but had to take the roof off was to dark to play. just gotta wait till you can put your own lighting in areas off the map be4 i can make these types off levels.

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Anton
pretty cool guy
Posts: 3328
Joined: Fri Oct 17, 2008 8:16 pm
Location: Los Angeles
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Re: Lost Tombs

Post by Anton » Thu May 09, 2013 6:50 pm

This is now in the community content browser in SUMLauncher! It's a cool level too!

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