{MAP}MYSTERIOUS MOUNTAIN

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elegaro
Posts: 193
Joined: Sun Nov 11, 2012 9:32 am

{MAP}MYSTERIOUS MOUNTAIN

Post by elegaro » Fri Apr 05, 2013 12:08 pm

Here an Adventure map.

Story: You are a climber about to climb the highest mountain in the world, you are so good you will go without any scaling equipment. But there is a mystery hidden, be careful.
To make it easier,follow the red flags. Enjoy

Image
Image
Image

PD: You will Need "Airtemple and River Fight"'s Stuff
Attachments
MYSTERIOUS MOUNTAIN.xml
(344.32 KiB) Downloaded 243 times

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Macrauchenia
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Location: Northern Colorado

Re: {MAP}MYSTERIOUS MOUNTAIN

Post by Macrauchenia » Mon Apr 08, 2013 11:49 pm

My goodness, AMAZING level.

That initial beach side scene literally made me say "Wow". That was also probably the most unique climb I've experienced in this game. Using terrain like that really opens up possibilities for different paths to take. Reading the description, I thought the red flags might be distracting from the rest of the level, but it was actually really nice to have them there. I got lost several times anyways. :lol:

Nice work!

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elegaro
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Re: {MAP}MYSTERIOUS MOUNTAIN

Post by elegaro » Tue Apr 09, 2013 12:43 pm

Macrauchenia wrote:My goodness, AMAZING level.

That initial beach side scene literally made me say "Wow". That was also probably the most unique climb I've experienced in this game. Using terrain like that really opens up possibilities for different paths to take. Reading the description, I thought the red flags might be distracting from the rest of the level, but it was actually really nice to have them there. I got lost several times anyways. :lol:

Nice work!
thanks...I really appreciate it. i love the waterfalls :D

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Constance
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Re: {MAP}MYSTERIOUS MOUNTAIN

Post by Constance » Tue Apr 09, 2013 4:47 pm

I'll have to play this soon; I can't see the screenshots, so it's going to be a surprise of what the map looks like. Seeing as you have the patience to spam a million piano keys in to the air to make a giant tornado of it, I can't wait.

Skipper
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Joined: Wed Apr 10, 2013 8:58 am

Re: {MAP}MYSTERIOUS MOUNTAIN

Post by Skipper » Wed Apr 10, 2013 9:55 am

Hi,
why does it always say 'bad XML file.....'?

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Constance
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Re: {MAP}MYSTERIOUS MOUNTAIN

Post by Constance » Wed Apr 10, 2013 10:17 am

Skipper wrote:Hi,
why does it always say 'bad XML file.....'?
I'm pretty sure you need to download the map River Fight and Air Temple.

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Gogg.B1
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Joined: Mon Jan 16, 2012 4:40 pm

Re: {MAP}MYSTERIOUS MOUNTAIN

Post by Gogg.B1 » Wed Apr 10, 2013 12:59 pm

Really nice map, I agree with Macrauchenia. I was really surprised by the size and the time it took me to play through it, I made a video of my first play through. I took a couple takes at the beginning but the rest is straight through and I have to say that this is one of the more intense maps I've played on here and it was really a challenge to make it to the top even with the flags, it was really really fun to play and it just kept getting more intense. i'll upload the video but it will take a while. anyways great job and keep up the great work.

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elegaro
Posts: 193
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Re: {MAP}MYSTERIOUS MOUNTAIN

Post by elegaro » Mon Apr 15, 2013 5:45 pm

Gogg.B1 wrote:Really nice map, I agree with Macrauchenia. I was really surprised by the size and the time it took me to play through it, I made a video of my first play through. I took a couple takes at the beginning but the rest is straight through and I have to say that this is one of the more intense maps I've played on here and it was really a challenge to make it to the top even with the flags, it was really really fun to play and it just kept getting more intense. i'll upload the video but it will take a while. anyways great job and keep up the great work.

thank you I really appreciate it...I think this is the longest level I made...

at the moment I'm without ideas...so...chilling out hahaha

thanks again.

Tokker
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Joined: Mon Mar 18, 2013 11:08 am

Re: {MAP}MYSTERIOUS MOUNTAIN

Post by Tokker » Wed Jun 19, 2013 6:54 am

How can i download this ? it looks awsome but i cant find it in the SUM Community Content Browser :(
. Maybe its my SUM is just bugged. Help please

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last
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Location: Estonia

Re: {MAP}MYSTERIOUS MOUNTAIN

Post by last » Wed Jun 19, 2013 7:24 am

Don't think that the SUM is bugged. I think that this level isn't in the download list.
You can still download this level by saving the MYSTERIOUS MOUNTAIN.xml file into the game folder/data/levels/
After you run the game you can see in the main menu there is a text box there. Type in there MYSTERIOUS MOUNTAIN.xml and hit the load button.

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Anton
pretty cool guy
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Re: {MAP}MYSTERIOUS MOUNTAIN

Post by Anton » Wed Jun 19, 2013 9:44 pm

These are great maps!

Added this to the community content browser! :)

komandr
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Joined: Wed Aug 25, 2010 10:06 am

Re: {MAP}MYSTERIOUS MOUNTAIN

Post by komandr » Mon Dec 02, 2013 8:40 am

Can't play, tried reinstalling everything
get message: No convex hull found for Data/Models/Weapons/staff_basic.obj
Sad :cry:

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Thomason1005
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Re: {MAP}MYSTERIOUS MOUNTAIN

Post by Thomason1005 » Mon Dec 02, 2013 9:57 am

komandr wrote:Can't play, tried reinstalling everything
get message: No convex hull found for Data/Models/Weapons/staff_basic.obj
Sad :cry:
you need the airtemple and river fight mods for this

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last
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Location: Estonia

Re: {MAP}MYSTERIOUS MOUNTAIN

Post by last » Mon Dec 02, 2013 12:58 pm

Data/Models/Weapons/staff_basic.obj is a default model. The guys who are packing Overgrowth files are doing lousy job and they are not including all the files into Overgrowth alpha .zip file.
Extract this file into Data/Models/Weapons/ folder and try to load this level again.
Attachments
staff_basichull.zip
(3.82 KiB) Downloaded 70 times

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Anton
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Re: {MAP}MYSTERIOUS MOUNTAIN

Post by Anton » Mon Dec 02, 2013 1:06 pm

last wrote:Data/Models/Weapons/staff_basic.obj is a default model. The guys who are packing Overgrowth files are doing lousy job and they are not including all the files into Overgrowth alpha .zip file.
Extract this file into Data/Models/Weapons/ folder and try to load this level again.
This file is included in the "fixes" patch of mine. I will add it as a dependency to this map in SUMLauncher...

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