2 new moves

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NZJenkins
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Joined: Wed May 25, 2011 8:44 pm

2 new moves

Post by NZJenkins » Fri Jun 21, 2013 7:50 am

So I screwed up my drunken animations and a few other animations and kinda abandoned that but now I've actually made some moves that slot nicely in to the game that I can release because they actually work and are better quality.
A backhand/pimpslap as an analogue to the kneestrike/thrust punch kind of move, and a sidekick move in place of a frontkick.
Only 2 at the moment because I haven't taken the time to try working on anything lately but I wanted to release something just because my last animation set or lack thereof was fail :(
So here is my first "mod" if anyone wants to give them a jam.
Backhand wind-up
Backhand wind-up
Pow!
Pow!
Sidekick
Sidekick
Bonus Screenshot: Cartwheel kick thing didn't really work out but I find hilarious to watch the AI do
Bonus Screenshot: Cartwheel kick thing didn't really work out but I find hilarious to watch the AI do
Updated 1.0.1:
Copied over the new turner.xml to fix jumping; old one was lacking a species tag.
Now you can jump again :)
Attachments
Moves.zip
Old original files
(182.12 KiB) Downloaded 215 times
NZJenkins.zip
SUMLauncher files 1.0.1!
(192.25 KiB) Downloaded 201 times
Last edited by NZJenkins on Wed Feb 04, 2015 10:06 pm, edited 1 time in total.

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Anton
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Re: 2 new moves

Post by Anton » Fri Jun 21, 2013 11:12 am

These look like they should be awesome! Can't wait to try them out!

OperationDoom15
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Re: 2 new moves

Post by OperationDoom15 » Wed Jul 24, 2013 9:23 pm

I've been playing and I haven't see one new move.. :cry: :cry:

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RACERBOY2
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Re: 2 new moves

Post by RACERBOY2 » Mon Aug 05, 2013 11:45 am

That last move was pretty cool, do you think you can make some move set that would focus solely on acrobatics? Kind of like how spider man like does his crazy flip kicks and such. A better example would be something similar to Tengu's back flip kick. :mrgreen:

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Darklon
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Re: 2 new moves

Post by Darklon » Fri Aug 09, 2013 10:51 pm

RACERBOY2 wrote:That last move was pretty cool, do you think you can make some move set that would focus solely on acrobatics? Kind of like how spider man like does his crazy flip kicks and such. A better example would be something similar to Tengu's back flip kick. :mrgreen:
that would be radical, would be awesome to see some attacks for when you're fighting multiple opponents too or a disarm attack at some point.

I think every race should have its own move set, would like to to see the wolves using their claws and getting a close range bite attack. is it possible to change the animations for specific characters?

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last
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Re: 2 new moves

Post by last » Fri Aug 09, 2013 11:26 pm

Darklon wrote:is it possible to change the animations for specific characters?
Yes it is possible, look around in the modding subforum and you will see all kind of different mods that is possible to do.

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drako125
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Re: 2 new moves

Post by drako125 » Tue Sep 03, 2013 2:32 pm

How do i install this? Do i just move this into the overgrowth folder?

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EPR89
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Re: 2 new moves

Post by EPR89 » Tue Sep 03, 2013 3:00 pm

drako125 wrote:How do i install this? Do i just move this into the overgrowth folder?
The Animations and Attack folders go into your Data folder.
The Turner.xml file goes into your Characters folder. Make sure to back up the original one, though.
You can also edit other characters' xml files to give them these new moves.

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Anton
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Re: 2 new moves

Post by Anton » Fri May 02, 2014 12:52 pm

These animations are now in SUMLauncher, and there is a default Turner option you can install from the spawner.

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nicksvegeta12
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Re: 2 new moves

Post by nicksvegeta12 » Sun May 18, 2014 12:17 pm

You should make a uppercut move

j4xi23
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Re: 2 new moves

Post by j4xi23 » Mon Jul 21, 2014 10:43 pm

haidawe wrote:The backhand looks hilarious! I'll try it out and let you know how it goes.

Also, 100th post, at this very moment, every one of my posts is exactly 1%, the stats on my profile; will be accurate as hell, numbers I tell you, BEAUTIFUL NUMBERS!


This man is a mathemagician.

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