[Character] Anime Turner

User avatar
RagdollZombie
Posts: 852
Joined: Thu Oct 25, 2012 3:42 pm
Location: Click the website link for my Youtube channel
Contact:

[Character] Anime Turner

Post by RagdollZombie » Fri Jun 28, 2013 10:19 pm

Sorry that I haven't made a character in a while (or updated/continued my other ones). I will start doing so once i get back on track again. I was feeling a little like making something yesterday. I love anime, and I love Overgrowth...I decided to mix them together xD

ANIME TURNER

the two turners.png
AnimeTurner screen3 MY FAV.png
AnimeTurner screen1.png
AnimeTurner screen2.png
Its kind of a mix between Anime and my own drawing style :D. The model was made completely from scratch :3 so its not just a reskin of the normal model. And I also thought, why not test to see if i can get morph targets working on a custom mesh? I found that all you need to do is make shape keys in blender and put the type of morph at the end (example would be AnimeTurner_wink_L.obj), and export each .obj file for the different morphs!

I didn't do all of the morph targets yet though, like the hands closing and him opening his mouth *was too lazy to model a mouth* But i plan on doing these morph targets for more custom characters in the future.

He still seems very alive now since He can blink and close his eyes. ENJOY

DOWNLOAD

https://www.dropbox.com/s/x514me750pfkz ... Turner.zip
Turner derp.png
Hurr Hurr, have a nice day.
Last edited by RagdollZombie on Sat Jun 29, 2013 2:15 pm, edited 4 times in total.

User avatar
nebd
Posts: 70
Joined: Wed Jan 02, 2013 1:23 am
Location: Denmark

Re: [Character] Anime Turner (with working morph target eyes

Post by nebd » Fri Jun 28, 2013 10:29 pm

Lol, that looks awesome! :D

User avatar
shadowb297
Posts: 94
Joined: Wed Apr 04, 2012 6:00 pm
Location: Minnesota

Re: [Character] Anime Turner (with working morph target eyes

Post by shadowb297 » Fri Jun 28, 2013 11:20 pm

Oh my gosh, that looks so funny lol

User avatar
RagdollZombie
Posts: 852
Joined: Thu Oct 25, 2012 3:42 pm
Location: Click the website link for my Youtube channel
Contact:

Re: [Character] Anime Turner (with working morph target eyes

Post by RagdollZombie » Fri Jun 28, 2013 11:21 pm

how so? xD

User avatar
shadowb297
Posts: 94
Joined: Wed Apr 04, 2012 6:00 pm
Location: Minnesota

Re: [Character] Anime Turner (with working morph target eyes

Post by shadowb297 » Sat Jun 29, 2013 6:47 pm

RagdollZombie wrote:how so? xD
Image
oh how did that get there lol

User avatar
RagdollZombie
Posts: 852
Joined: Thu Oct 25, 2012 3:42 pm
Location: Click the website link for my Youtube channel
Contact:

Re: [Character] Anime Turner

Post by RagdollZombie » Sat Jun 29, 2013 7:03 pm

He loves to derp C:<

I made this on a boring day xD

User avatar
Anton
pretty cool guy
Posts: 3328
Joined: Fri Oct 17, 2008 8:16 pm
Location: Los Angeles
Contact:

Re: [Character] Anime Turner

Post by Anton » Mon Jul 08, 2013 4:57 pm

In the community content browser now.

User avatar
twowolves
Posts: 61
Joined: Tue Apr 30, 2013 8:29 am
Location: Germany

Re: [Character] Anime Turner

Post by twowolves » Fri Jul 26, 2013 7:34 am

i had quite some fun with this little fellow yesterday :)
It really is a most lovely and well done character!

Thank you very much.

User avatar
RagdollZombie
Posts: 852
Joined: Thu Oct 25, 2012 3:42 pm
Location: Click the website link for my Youtube channel
Contact:

Re: [Character] Anime Turner

Post by RagdollZombie » Fri Jul 26, 2013 9:38 am

Thanks! If people like it good enough then I might make the guard and some other anime styled rabbits xD

User avatar
AmorphousGamer
Posts: 832
Joined: Sat Jul 06, 2013 12:41 am
Location: Montgomery, Alabama

Re: [Character] Anime Turner

Post by AmorphousGamer » Sat Jul 27, 2013 12:44 am

RagdollZombie wrote:Thanks! If people like it good enough then I might make the guard and some other anime styled rabbits xD
Do it. :P

User avatar
twowolves
Posts: 61
Joined: Tue Apr 30, 2013 8:29 am
Location: Germany

Re: [Character] Anime Turner

Post by twowolves » Mon Jul 29, 2013 4:50 pm

RagdollZombie wrote:I might make the guard and some other anime styled rabbits xD
That would be really cool! i bet a wolf would look great in your style :)

i actually pictured a anime terrain would be awesome :D
That probably is difficould to pull off though.

User avatar
RagdollZombie
Posts: 852
Joined: Thu Oct 25, 2012 3:42 pm
Location: Click the website link for my Youtube channel
Contact:

Re: [Character] Anime Turner

Post by RagdollZombie » Mon Jul 29, 2013 7:13 pm

Yeah, would be kinda cool if i were able to pull off a cell-shaded effect on terrain XD

cchausman
Posts: 22
Joined: Thu Aug 01, 2013 10:19 pm

Re: [Character] Anime Turner

Post by cchausman » Fri Aug 02, 2013 1:04 pm

How do I change to this skin, or any other skin for that matter? I installed a bunch of character models but the number keys only apply the same ones they always did.

User avatar
RagdollZombie
Posts: 852
Joined: Thu Oct 25, 2012 3:42 pm
Location: Click the website link for my Youtube channel
Contact:

Re: [Character] Anime Turner

Post by RagdollZombie » Fri Aug 02, 2013 2:46 pm

The number keys only work on vanilla characters. To spawn this character (or any other custom character) You will have to load them externally. Or, if you downloaded them off the Sumlauncher, just go to the Community tab in the load object menu. If you didn't download them off Sumlauncher, then go to the load external item button in the load menu (next to the favorites button) Then go to the folder which the character_actor.xml is (it depends on how the folders were setup when you installed the mod) Most of my characters either go in Data/Objects/characters or Data/Objects/IGF_Characters. Though more people are starting to use the Data/Custom/Username directory to their mods.

cchausman
Posts: 22
Joined: Thu Aug 01, 2013 10:19 pm

Re: [Character] Anime Turner

Post by cchausman » Fri Aug 02, 2013 10:09 pm

It's not there. If I launch the game from Steam or the SUMLauncher it doesn't work from either. I haven't tried the executable itself, but Steam launches that. There is no "community" tab, and when I tried to use an external file it tells me that I can't place them int he world. I want my model to be that, I don't want to place it! http://imgur.com/a/wOXxA

Image

Post Reply