Once you get a video done, send a message to David. I'm sure he'd happy to put your video on the Wolfire blog. That way we might get a bit more attention to the final results too, and more voters in the winning poll.iDubbbz wrote:Great! It looks like we got a lot of heavy hitters in this game jam. I still want more though. I'll promote the jam in a few videos this week to raise some awareness.
48-Hour OG MAP JAM! (7/6-7/8) Rules
Re: 48-Hour OG MAP JAM! POLL + Rules
Re: 48-Hour OG MAP JAM! POLL + Rules
I'll definitely participate in this.
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Re: 48-Hour OG MAP JAM! POLL + Rules
This'll be my first time making an OG map, but hopefully not the last!
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Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules
I shall partake in this jam.
Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules
Ohh yea! Glad to have you with us, Silverfish. MAP JAM! HO!!!Silverfish wrote:I shall partake in this jam.
Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules
Might try my hand at some map making for this... Total newbie at maps though.
Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules
Not a problem!olza wrote:Might try my hand at some map making for this... Total newbie at maps though.
I recommend this video for learning the basic tools:
Once you know how to use those the shortcuts, you'll be ready to go!
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Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules
Thanks for the Video! Some of editor the controls i didn't even know yet
Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules
Also, this thread should help for beginners, and even moderately experienced users like me: viewtopic.php?f=16&t=14869
I might try my hand at this, but I probably won't spend too much time, so don't expect much.
I might try my hand at this, but I probably won't spend too much time, so don't expect much.
Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules
Also, there is now two new editor features that Wolfire added. The option to use the scroll wheel to select objects that are under other objects, and (my new fav) the ability to select all of one type of object with "CTRL+SHIFT+A"
Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules
OH nice! I wasn't aware of that. Awesome.akazi wrote:and (my new fav) the ability to select all of one type of object with "CTRL+SHIFT+A"
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Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules
I gotta switch back to 199 before the Jam... 196 is the least buggiest 19x alpha for me xD but the map scripts have changed a lot since 196. One issue with 199 is the constant crashes during combat :c
Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules
I will watch all of the livestreams
Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules
If I can make a request from my end. - Any custom items that are used, should either be provided as a new pack, or people should use custom objects from SUMLauncher. I'm going to do my best over the weekend to put all the maps that are created into SUMLauncher as we go, and this will be hugely useful for me. Noting which objects are used, will also help me a lot.
Unfortunately, there are two restrictions this would leave for people, which they may want to use. Markuss' American City, and Old China assets. He is working to update them to be compatible with SUMLauncher, but has chosen to update them himself, so I cannot rush the process. (Unless he gives me the go-ahead now.)
I'll try to get everything else up to date before Friday's start time though, so we can have as many options easily available as possible.
Unfortunately, there are two restrictions this would leave for people, which they may want to use. Markuss' American City, and Old China assets. He is working to update them to be compatible with SUMLauncher, but has chosen to update them himself, so I cannot rush the process. (Unless he gives me the go-ahead now.)
I'll try to get everything else up to date before Friday's start time though, so we can have as many options easily available as possible.
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Re: 48-Hour OG MAP JAM! (7/6-7/8) Rules
when i win the game jam, can i get a copy of an overgrowth preorder to gift to a friend?