[Character] Sintel

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Markuss
Posts: 193
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[Character] Sintel

Post by Markuss » Mon Sep 16, 2013 1:37 am

Sintel from the Durian Open Movie Project.

http://www.markstockton.com/misc/Sintel.zip

Image
Image

The results of the Durian Open Movie project are being licensed under the Creative Commons Attribution 3.0 license.

Original Model by Angela Guenette.

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johndh
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Re: [Character] Sintel

Post by johndh » Mon Sep 16, 2013 3:18 am

Nice... what about her double-ended axe-spear staff weapon thing? That could be fun to play around with.

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akazi
Posts: 1935
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Location: Montgomery, Alabama

Re: [Character] Sintel

Post by akazi » Mon Sep 16, 2013 7:56 am

Nice quality character, I like her. When I go to throw weapons at her, they just pass through. not sure if it's something you can fix.
Last edited by akazi on Mon Sep 16, 2013 11:15 am, edited 1 time in total.

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EPR89
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Re: [Character] Sintel

Post by EPR89 » Mon Sep 16, 2013 10:48 am

I sometimes really enjoy playing a human character; when I immerse myself not in the Overgrowth world, but rather a different one for the sake of playing my own little roleplay for a while. That's why The Oni mod has been a constant companion for me.
This one is even higher quality than those old human models. Thank you very much for bringing this model to Overgrowth.

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akazi
Posts: 1935
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Location: Montgomery, Alabama

Re: [Character] Sintel

Post by akazi » Mon Sep 16, 2013 11:14 am

EPR89 wrote:I sometimes really enjoy playing a human character; when I immerse myself not in the Overgrowth world, but rather a different one for the sake of playing my own little roleplay for a while. That's why The Oni mod has been a constant companion for me.
This one is even higher quality than those old human models. Thank you very much for bringing this model to Overgrowth.
Agreed, Going ragdoll with the human character and not the animal ones, has a great different feeling to it. :)

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Constance
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Re: [Character] Sintel

Post by Constance » Mon Sep 16, 2013 5:37 pm

The armpits look kind of odd. I assume it's because of the rig.

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Markuss
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Re: [Character] Sintel

Post by Markuss » Tue Sep 17, 2013 12:15 am

Timbles wrote:The armpits look kind of odd. I assume it's because of the rig.
nah, the rig can be manipulated to some extent, i have improved the skin weights to make it better.

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Korban3
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Re: [Character] Sintel

Post by Korban3 » Wed Sep 18, 2013 12:01 am

Holy crap.
Yes.

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RagdollZombie
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Re: [Character] Sintel

Post by RagdollZombie » Thu Sep 19, 2013 1:52 pm

This is awesome :D I love Sintel

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Anton
pretty cool guy
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Re: [Character] Sintel

Post by Anton » Fri Sep 20, 2013 3:06 pm

I've added this character to the community content browser.

Nice work Markuss.

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Markuss
Posts: 193
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Re: [Character] Sintel

Post by Markuss » Wed Sep 25, 2013 10:02 pm

Korban3 wrote:Holy crap.
Yes.
RagdollZombie wrote:This is awesome :D I love Sintel
Anton wrote:Nice work Markuss.
thanks peeps

artbomber
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Re: [Character] Sintel

Post by artbomber » Sun Nov 17, 2013 12:58 am

I know this is gonna sound like a stupid question, but is it possible to play as her? And if so, How?

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last
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Re: [Character] Sintel

Post by last » Sun Nov 17, 2013 3:14 am

Yes it is possible.
All you have to do is download and install this mod.
I suggest you use SUM launcher for it.
After you have downloaded it with SUM then it should appear in the item browser community menu.
Spawn her and select then press cmd+shift+p or ctrl+shift+p to turn her into player. Also make sure that you disable your old player with same method, or you can just delete it.

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