{MAP} BACK TO PIANOPOLIS
{MAP} BACK TO PIANOPOLIS
Moving Maps finally
Here a new parkour map to jump around...very messy by the way but...with moving objects
A quick map to see how this things works
All thanks to Thomason1005 and his script for moving objects....I was testing it and it can be use with almost every object...is really awesome
You will need his files viewtopic.php?f=16&t=18795 to make it work
Here a new parkour map to jump around...very messy by the way but...with moving objects
A quick map to see how this things works
All thanks to Thomason1005 and his script for moving objects....I was testing it and it can be use with almost every object...is really awesome
You will need his files viewtopic.php?f=16&t=18795 to make it work
- Attachments
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- Pianopolis2.xml
- (264.52 KiB) Downloaded 140 times
Re: {MAP} BACK TO PIANOPOLIS
Dude i love it. These platforms move sooo smooth. I thought they might be a little wonky. but they are great! Great map as always, elegaro
Re: {MAP} BACK TO PIANOPOLIS
......fuck, this is gonna take a while.
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- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: {MAP} BACK TO PIANOPOLIS
you made a really fun map there, i like it although im not very good at this jumping stuff and fail very often
i once made it almost to the half yay
i once made it almost to the half yay
Re: {MAP} BACK TO PIANOPOLIS
thanks you guys...
I noticed that is a bit random the movement and when I delete some moving objects it affects every object moving, the position and everything goes really messy to fix....I tryed to make some maps...but seriously I gave up. It works in simple stuff though.
I noticed that is a bit random the movement and when I delete some moving objects it affects every object moving, the position and everything goes really messy to fix....I tryed to make some maps...but seriously I gave up. It works in simple stuff though.
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- Posts: 713
- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: {MAP} BACK TO PIANOPOLIS
Yeah thats a problem with the script, it also saves the transformed location so it changes when saving without changes...
i might do a fix the next few days
i might do a fix the next few days
Re: {MAP} BACK TO PIANOPOLIS
awesome ...and I was wondering..is there an easy way to make it move in the "x" or "z" axis instead?...that would be super insane for level design.Thomason1005 wrote:Yeah thats a problem with the script, it also saves the transformed location so it changes when saving without changes...
i might do a fix the next few days
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- Posts: 713
- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: {MAP} BACK TO PIANOPOLIS
yeah i thought that too so here it is with some more features
viewtopic.php?f=16&t=18795&p=200241#p200241
viewtopic.php?f=16&t=18795&p=200241#p200241
Re: {MAP} BACK TO PIANOPOLIS
I have added this map into SUMLauncher now. Nice work on the new version!