{MAP} BACK TO PIANOPOLIS

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elegaro
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{MAP} BACK TO PIANOPOLIS

Post by elegaro » Fri Oct 18, 2013 11:24 am

Moving Maps :D finally
Image
Image
Here a new parkour map to jump around...very messy by the way but...with moving objects :D
A quick map to see how this things works
All thanks to Thomason1005 and his script for moving objects....I was testing it and it can be use with almost every object...is really awesome :D

You will need his files viewtopic.php?f=16&t=18795 to make it work
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Pianopolis2.xml
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iDubbbz
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Re: {MAP} BACK TO PIANOPOLIS

Post by iDubbbz » Fri Oct 18, 2013 4:43 pm

Dude i love it. These platforms move sooo smooth. I thought they might be a little wonky. but they are great! Great map as always, elegaro

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Constance
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Re: {MAP} BACK TO PIANOPOLIS

Post by Constance » Fri Oct 18, 2013 5:41 pm

......fuck, this is gonna take a while.

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Thomason1005
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Re: {MAP} BACK TO PIANOPOLIS

Post by Thomason1005 » Sat Oct 19, 2013 3:47 am

you made a really fun map there, i like it although im not very good at this jumping stuff and fail very often
i once made it almost to the half yay

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elegaro
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Re: {MAP} BACK TO PIANOPOLIS

Post by elegaro » Mon Oct 21, 2013 7:19 pm

thanks you guys...:D

I noticed that is a bit random the movement and when I delete some moving objects it affects every object moving, the position and everything goes really messy to fix....I tryed to make some maps...but seriously I gave up. It works in simple stuff though.

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Thomason1005
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Re: {MAP} BACK TO PIANOPOLIS

Post by Thomason1005 » Tue Oct 22, 2013 12:18 am

Yeah thats a problem with the script, it also saves the transformed location so it changes when saving without changes...
i might do a fix the next few days

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elegaro
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Re: {MAP} BACK TO PIANOPOLIS

Post by elegaro » Tue Oct 22, 2013 5:40 am

Thomason1005 wrote:Yeah thats a problem with the script, it also saves the transformed location so it changes when saving without changes...
i might do a fix the next few days
awesome :)...and I was wondering..is there an easy way to make it move in the "x" or "z" axis instead?...that would be super insane for level design.

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Thomason1005
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Re: {MAP} BACK TO PIANOPOLIS

Post by Thomason1005 » Tue Oct 22, 2013 7:30 am

yeah i thought that too so here it is with some more features
viewtopic.php?f=16&t=18795&p=200241#p200241

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Anton
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Re: {MAP} BACK TO PIANOPOLIS

Post by Anton » Thu Dec 05, 2013 12:20 pm

I have added this map into SUMLauncher now. Nice work on the new version!

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