Timid Night was a take at a urban style of stealth assassination and parkour mission. Now it offers mild weapon progression, a slight variety in approach, and a somewhat detailed environment. Variation on Painted Desert Night.
Through the use of intentional slight blocking and pathing for the enemy units, players will be forced to look for ways that allow them advantages over there targets. Stealth is a near must as the player may easily be caught out numbered.
Note: This level will not be completed until further development in the game's optimization. In the future I hope to bring in a neighboring settlement, complete this one, develop the guards, have paths in between, and a bandit raiding party terrorizing those who travel in between, and of course goals.
Please leave feedback!
[MAP] Timid Night -Parkour, Stealth, Fighting-
[MAP] Timid Night -Parkour, Stealth, Fighting-
Last edited by Gandrew on Sat Jan 04, 2014 9:56 pm, edited 2 times in total.
-
AggressiveRabbit
- Posts: 39
- Joined: Tue Dec 24, 2013 3:07 am
Re: [MAP] Timid Night -Parkour, Stealth, Fighting-
Looks interesting! I'll give it a shot soon.
-
CHocolateEinstein
- Posts: 1
- Joined: Tue Dec 31, 2013 4:59 pm
Re: [MAP] Timid Night -Parkour, Stealth, Fighting-
Tells me there is badxml data, 
Re: [MAP] Timid Night -Parkour, Stealth, Fighting-
Thanks, I'll look into it, sorry for the delay and not paying attention to my own thread.CHocolateEinstein wrote:Tells me there is badxml data,
Update: Sorry, friend, couldn't find an issue, deleted all data on it, even navmesh (no matter how unrelated it is), and I did not have the same issue. The file name does have a space and capital letters.
Love to here the feedback, my first go at a map, but its very standardized stealth where the enemies are meant to have views over areas restricting the player from going out of a linear path. I put in completely unnecessary obstacles and buildings that can be parkoured upon but no real person depth, I'd love to in the later development of the game, currently I am testing out the capabilities of wall running.AggressiveRabbit wrote:Looks interesting! I'll give it a shot soon.
Re: [MAP] Timid Night -Parkour, Stealth, Fighting-
Added this map to SUMLauncher!!