This map is meant to be played with checkpoints, though you can try and beat it without moving your spawn if you want. Despite my best efforts, it is probably possible to sequence-break the level, so do try to play along and follow the parkour, will you?
My first map! Or level, rather. I was inspired by Rovert's Small Parkour map, djoslin's 4parkour, the Cat's Pass and the Tower Revised to try my own take on an atmospheric parkour challenge. I'm using Timbles' excellent flat snowy template because it looks cool and I'm too incompetent to make anything myself. Heck, I wanted it to snow but I gave up on that. I am rather proud of my level design though, I think it flows very well, looks neat and gives the player a lot of content.
Requires Semel's Halberd weapon, which is awesome. I'm sure I'm forgetting some other stuff as well, do I need to figure out what in order for the .xml to work for you guys? Either way I'm looking forward to hearing how the map is broken and won't load or something with my luck.
Who are in the three graves at the beginning? What's with that large man behind the cliffs? Who trashed the village, the dogs... or you? And who exactly is that fortified wall supposed to keep out? I haven't really thought of a story, so I'm open to suggestions.
Update: I removed the extra weapons I had lying around the village because they were causing physics lag. The .xml is now updated. If you want, throw in some random swords and spears with the editor.
Screenshots:



