I'm not totally unfamiliar with simple-to-medium level rigging in blender, but I got some problems understanding all of the turner rig that comes in Overgrowth/Data/Blend files/turnerrig.blend
This is what I found out so far, please correct me if I'm wrong.
Out of the 22 layers with content the most interesting to me so far are
top row:
1(shoulders and hip)
3(Head and neck)
9+10(left arm+hand ik&elbow target)
11+12(right arm+hand ik&elbow target)
14 (left foot ik+knee target)
16 (right foot ik+knee target)
bottom row:
13 (root bone)
The ear controls are always visible on all those layers somehow (yeah I know why ;¬)
In addition there is probably useful stuff on bottom_row->15 but I'm not sure how to make use of that together with the rest of the controls.
First I had some problems with the hand ik until I noticed the ik is weighted by a slider at the bottom of the hand ik bone settings.
But I didn't yet get to work the elbow target bone or the shape_fist feature of the hand bone though.
So, what did I miss?
A few hints on how to properly use the turnerrig would be very much appreciated :¬D