My N64 finally gave out on me a couple days ago, and I decided to see how a couple levels would look in Overgrowth! I used models/textures from the game (no external for easier downloads), so it's not perfect -- but it gets the job done in my books!
When you first spawn into the level, you will have to hit your 'k' key to get the platforms moving. In case you forget, it reminds you in the level as well
Dependencies:
I'm assuming these ones, I have no idea how to check if these are for sure since I didn't load the game for the first time before I had all of Anton's fixes/expansions from the SUMlauncher
Available on the SUMlauncher:
Skyboxes 1.0.0
Painted Skyboxes 1.0.0
Fixes 1.0.0
Unlocked Default Levels 1.0.1
Available from the forums only:
Jay_Jay11's moving platform script, found here:
viewtopic.php?f=16&t=25439
Used with his permission of course, he has links up on how it works for those who want to try it! It's very easy to learn and can spice up your levels!
STORY:
There isn't one! This is just where I made each of the sets, when I finished I decided to add in some enemies to see how they react in the environment (they don't like to jump unfortunately). I'll be releasing each map as a VS level when I get around to it, should be within a couple days of this post. I'll release them all at once in one .rar file to keep it simple. Run through this with a friend if your computer can handle it!
MAP:
Very little parkour, only to transition between sets really. 10 enemies at last count, they get progressively harder (modeled after the difficulty levels in SSB). As always, try to get through this in one full run (the last guy makes it pretty difficult).
Currently no weapons on the map, but I'm sure you know how to change that (lightsabers are fun viewtopic.php?f=7&t=16683&p=176485&hili ... er#p176485)
GLHF - SirFuzzy