[Map] (Combat/Stealth/Parkour) Banished V3
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Theguywhogamesalot
- Posts: 32
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[Map] (Combat/Stealth/Parkour) Banished V3
Here is my first attempt on making a map from scratch (not just adding to pre-made levels). I used the Painted Desert map for the level's setting.
In this map you are a villager who was forced out of his village because you refused to pay tribute to the bandits who forcefully "protect" your village in return for food, water, housing, and good from your village. When they asked you for your payment, you refused and called them out for the frauds they were. In retaliation the bandit leader attempted to strike you. You countered his attack, and judo flipped him over. The bandit leader then told you to leave or he will massacre everyone in the village. You accept these terms to protect your fellow villagers. You take the few belongings you own, and wander out into the desert.
[Poorly crafted prologue is a work in progress].
This map is primarily a stealth combat map, and has some parkour. This map contains 6 enemies, which all are armed with weapons. All you start off with is a dagger. Here are some optional chalenges:
1. Kill all the enemies in the level without being seen
2. Kill all enemies with just your dagger
3. Kill all the enemies without using any weapons
This level is open ended, so feel free to take on this level in any way you want, there is no direct way in beating it. I am still working on this level and plan on adding more to it, and cut scenes, so stay tuned!
For best experience please take the time to calculate shadows, ambient conclusion, and create nav mesh.
In this map you are a villager who was forced out of his village because you refused to pay tribute to the bandits who forcefully "protect" your village in return for food, water, housing, and good from your village. When they asked you for your payment, you refused and called them out for the frauds they were. In retaliation the bandit leader attempted to strike you. You countered his attack, and judo flipped him over. The bandit leader then told you to leave or he will massacre everyone in the village. You accept these terms to protect your fellow villagers. You take the few belongings you own, and wander out into the desert.
[Poorly crafted prologue is a work in progress].
This map is primarily a stealth combat map, and has some parkour. This map contains 6 enemies, which all are armed with weapons. All you start off with is a dagger. Here are some optional chalenges:
1. Kill all the enemies in the level without being seen
2. Kill all enemies with just your dagger
3. Kill all the enemies without using any weapons
This level is open ended, so feel free to take on this level in any way you want, there is no direct way in beating it. I am still working on this level and plan on adding more to it, and cut scenes, so stay tuned!
For best experience please take the time to calculate shadows, ambient conclusion, and create nav mesh.
Last edited by Theguywhogamesalot on Thu Mar 20, 2014 12:10 pm, edited 6 times in total.
Re: [Map] (Combat/Stealth) {WIP} Banished V1
Seems interesting; will post feedback and screenshots.
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Theguywhogamesalot
- Posts: 32
- Joined: Sat Mar 24, 2012 11:44 pm
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Re: [Map] (Combat/Stealth) {WIP} Banished V1
I think I already added screenshots, but their in the spoilers tab at the bottem. I can get rid of that so it is easier to see. Thanks for checking it out!Timbles wrote:Seems interesting; will post feedback and screenshots.
Re: [Map] (Combat/Stealth) {WIP} Banished V1
Oh, didn't notice the spoiler.
But in terms of the map, I find it a bit too easy to sneak around in. There should be more structures to climb around the enemies, and overall a bit more in the level to see and find.
If you want it to be stealthy, you should add more patrols and covers; that'll make it more interesting.
So far it's a pretty good start.
But in terms of the map, I find it a bit too easy to sneak around in. There should be more structures to climb around the enemies, and overall a bit more in the level to see and find.
If you want it to be stealthy, you should add more patrols and covers; that'll make it more interesting.
So far it's a pretty good start.
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Theguywhogamesalot
- Posts: 32
- Joined: Sat Mar 24, 2012 11:44 pm
- Location: United States
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Re: [Map] (Combat/Stealth) {WIP} Banished V1
Thanks. Yah, it is pretty was pretty to avoid the enemy patrols. I'll try to add more enemies, and some more structures. When making this I wanted it too look more natural than other custom maps. Like I didn't want to have floating cretes and objects for parkour which are not physically possible. I was going for a more exploration kind of map, but I now noticed that there is not enough challenge to incite looking for different options. I'll address this as soon as possible.Timbles wrote:Oh, didn't notice the spoiler.
But in terms of the map, I find it a bit too easy to sneak around in. There should be more structures to climb around the enemies, and overall a bit more in the level to see and find.
If you want it to be stealthy, you should add more patrols and covers; that'll make it more interesting.
So far it's a pretty good start.
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Theguywhogamesalot
- Posts: 32
- Joined: Sat Mar 24, 2012 11:44 pm
- Location: United States
- Contact:
Re: [Map] (Combat/Stealth) {WIP} Banished V2
Just updated the level. Add way more enemies, which increases the level length to a reasonable level. I also added more structures for exploration.
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Theguywhogamesalot
- Posts: 32
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Re: [Map] (Combat/Stealth/Parkour) Banished V3
Updated the map again. Added parkour elements and new parts and environments. Also there is some weapons if you take the optional parkour challenge.
Re: [Map] (Combat/Stealth/Parkour) Banished V3
When i load it up the skies are a green and black chekered half sphere is there a way to fix that?
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Theguywhogamesalot
- Posts: 32
- Joined: Sat Mar 24, 2012 11:44 pm
- Location: United States
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Re: [Map] (Combat/Stealth/Parkour) Banished V3
I don't have any mod requirements for this map, but try adding the skybox mod. Maybe that will help.Vorducas wrote:When i load it up the skies are a green and black chekered half sphere is there a way to fix that?
Re: [Map] (Combat/Stealth/Parkour) Banished V3
This map is in SUMLauncher now. 