[Map] (Combat/Stealth/Parkour) Banished V3

Post Reply

What should I improve on in this map?

More enemies
6
15%
More structures and exploration
6
15%
More Story related stuff (cut scenes, and story text)
5
13%
Parkour
12
31%
More Weapons
4
10%
A sequel
6
15%
 
Total votes: 39

User avatar
Theguywhogamesalot
Posts: 32
Joined: Sat Mar 24, 2012 11:44 pm
Location: United States
Contact:

[Map] (Combat/Stealth/Parkour) Banished V3

Post by Theguywhogamesalot » Sat Mar 08, 2014 11:33 am

Here is my first attempt on making a map from scratch (not just adding to pre-made levels). I used the Painted Desert map for the level's setting.

In this map you are a villager who was forced out of his village because you refused to pay tribute to the bandits who forcefully "protect" your village in return for food, water, housing, and good from your village. When they asked you for your payment, you refused and called them out for the frauds they were. In retaliation the bandit leader attempted to strike you. You countered his attack, and judo flipped him over. The bandit leader then told you to leave or he will massacre everyone in the village. You accept these terms to protect your fellow villagers. You take the few belongings you own, and wander out into the desert.

[Poorly crafted prologue is a work in progress].

This map is primarily a stealth combat map, and has some parkour. This map contains 6 enemies, which all are armed with weapons. All you start off with is a dagger. Here are some optional chalenges:

1. Kill all the enemies in the level without being seen
2. Kill all enemies with just your dagger
3. Kill all the enemies without using any weapons

This level is open ended, so feel free to take on this level in any way you want, there is no direct way in beating it. I am still working on this level and plan on adding more to it, and cut scenes, so stay tuned!

For best experience please take the time to calculate shadows, ambient conclusion, and create nav mesh.
Banished_v3.xml
Latest and Greatest! [Download this]
(126.9 KiB) Downloaded 209 times
Overgrowth 2014-03-08 17-08-07-90.png
Overgrowth 2014-03-08 17-09-10-27.png
Overgrowth 2014-03-08 17-09-47-75.png
Overgrowth 2014-03-08 17-10-00-33.png
Overgrowth 2014-03-08 17-10-26-29.png
Overgrowth 2014-03-08 17-11-14-12.png
Overgrowth 2014-03-08 17-11-41-75.png
Overgrowth 2014-03-08 17-12-24-76.png
Overgrowth 2014-03-08 17-12-52-46.png
Overgrowth 2014-03-08 17-14-04-35.png
Overgrowth 2014-03-09 19-49-17-37.png
[+] Old Version
Banished_v1.xml
Version 1 [Old]
(67.68 KiB) Downloaded 101 times
Banished_v2.xml
Version 2 [Old]
(110.16 KiB) Downloaded 111 times
Last edited by Theguywhogamesalot on Thu Mar 20, 2014 12:10 pm, edited 6 times in total.

User avatar
Constance
Overgrowth Modder Deluxe
Posts: 2394
Joined: Sat Mar 17, 2012 12:05 pm
Contact:

Re: [Map] (Combat/Stealth) {WIP} Banished V1

Post by Constance » Sat Mar 08, 2014 12:28 pm

Seems interesting; will post feedback and screenshots.

User avatar
Theguywhogamesalot
Posts: 32
Joined: Sat Mar 24, 2012 11:44 pm
Location: United States
Contact:

Re: [Map] (Combat/Stealth) {WIP} Banished V1

Post by Theguywhogamesalot » Sat Mar 08, 2014 12:34 pm

Timbles wrote:Seems interesting; will post feedback and screenshots.
I think I already added screenshots, but their in the spoilers tab at the bottem. I can get rid of that so it is easier to see. Thanks for checking it out!

User avatar
Constance
Overgrowth Modder Deluxe
Posts: 2394
Joined: Sat Mar 17, 2012 12:05 pm
Contact:

Re: [Map] (Combat/Stealth) {WIP} Banished V1

Post by Constance » Sat Mar 08, 2014 12:47 pm

Oh, didn't notice the spoiler.

But in terms of the map, I find it a bit too easy to sneak around in. There should be more structures to climb around the enemies, and overall a bit more in the level to see and find.
If you want it to be stealthy, you should add more patrols and covers; that'll make it more interesting.
So far it's a pretty good start.

User avatar
Theguywhogamesalot
Posts: 32
Joined: Sat Mar 24, 2012 11:44 pm
Location: United States
Contact:

Re: [Map] (Combat/Stealth) {WIP} Banished V1

Post by Theguywhogamesalot » Sat Mar 08, 2014 12:54 pm

Timbles wrote:Oh, didn't notice the spoiler.

But in terms of the map, I find it a bit too easy to sneak around in. There should be more structures to climb around the enemies, and overall a bit more in the level to see and find.
If you want it to be stealthy, you should add more patrols and covers; that'll make it more interesting.
So far it's a pretty good start.
Thanks. Yah, it is pretty was pretty to avoid the enemy patrols. I'll try to add more enemies, and some more structures. When making this I wanted it too look more natural than other custom maps. Like I didn't want to have floating cretes and objects for parkour which are not physically possible. I was going for a more exploration kind of map, but I now noticed that there is not enough challenge to incite looking for different options. I'll address this as soon as possible.

User avatar
Theguywhogamesalot
Posts: 32
Joined: Sat Mar 24, 2012 11:44 pm
Location: United States
Contact:

Re: [Map] (Combat/Stealth) {WIP} Banished V2

Post by Theguywhogamesalot » Sat Mar 08, 2014 4:52 pm

Just updated the level. Add way more enemies, which increases the level length to a reasonable level. I also added more structures for exploration.

User avatar
Theguywhogamesalot
Posts: 32
Joined: Sat Mar 24, 2012 11:44 pm
Location: United States
Contact:

Re: [Map] (Combat/Stealth/Parkour) Banished V3

Post by Theguywhogamesalot » Sat Mar 15, 2014 7:37 pm

Updated the map again. Added parkour elements and new parts and environments. Also there is some weapons if you take the optional parkour challenge.

Vorducas
Posts: 2
Joined: Wed Mar 19, 2014 8:10 pm

Re: [Map] (Combat/Stealth/Parkour) Banished V3

Post by Vorducas » Wed Mar 19, 2014 8:48 pm

When i load it up the skies are a green and black chekered half sphere is there a way to fix that?

User avatar
Theguywhogamesalot
Posts: 32
Joined: Sat Mar 24, 2012 11:44 pm
Location: United States
Contact:

Re: [Map] (Combat/Stealth/Parkour) Banished V3

Post by Theguywhogamesalot » Wed Mar 19, 2014 10:01 pm

Vorducas wrote:When i load it up the skies are a green and black chekered half sphere is there a way to fix that?
I don't have any mod requirements for this map, but try adding the skybox mod. Maybe that will help.

User avatar
Anton
pretty cool guy
Posts: 3328
Joined: Fri Oct 17, 2008 8:16 pm
Location: Los Angeles
Contact:

Re: [Map] (Combat/Stealth/Parkour) Banished V3

Post by Anton » Wed Apr 30, 2014 12:24 am

This map is in SUMLauncher now. :)

Post Reply