[MAP] Eroded Plateau Stealth Mission

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Corinator
Posts: 43
Joined: Sat Feb 01, 2014 11:38 am

[MAP] Eroded Plateau Stealth Mission

Post by Corinator » Sun Apr 27, 2014 4:35 pm

I spiced up the "Eroded Plateau" level by adding some more guards, weapons, an objective (you are supposed to steal the bag in the center of the town, but I couldn't get the victory trigger working), and some dialogue. Enjoy!
10_eroded_plateau.xml
Level
(140.33 KiB) Downloaded 209 times
Stealth Level Dialogue.txt
Put this file in Overgrowth/Data/Dialogue
(5.14 KiB) Downloaded 186 times
Last edited by Corinator on Mon Apr 28, 2014 5:45 pm, edited 1 time in total.

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Constance
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Re: Eroded Plateau Stealth Mission

Post by Constance » Sun Apr 27, 2014 4:54 pm

I'll be sure to play it and upload some screenshots on here.

Image
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Image

It's really hard; as soon as you're detected, you're dead. They hit with the force of a rank 90+ arena enemy, so you'll have to resort to slitting their throats. You really gotta do some calculation in killing the enemies, and you will die a lot. It's almost like Hotline Miami in that regard.

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Corinator
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Re: Eroded Plateau Stealth Mission

Post by Corinator » Mon Apr 28, 2014 2:02 pm

It's really hard; as soon as you're detected, you're dead. They hit with the force of a rank 90+ arena enemy, so you'll have to resort to slitting their throats. You really gotta do some calculation in killing the enemies, and you will die a lot. It's almost like Hotline Miami in that regard.
The reason I made the enemies so powerful was so you would be forced to sneak around them. I guess that is almost impossible without slitting throats. I will work on it, but any feedback or ideas are highly appreciated.

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Anton
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Re: [MAP] Eroded Plateau Stealth Mission

Post by Anton » Thu May 01, 2014 2:09 am

This map is now in SUMLauncher. :)

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Corinator
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Re: [MAP] Eroded Plateau Stealth Mission

Post by Corinator » Sun May 04, 2014 6:04 am

Anton wrote:This map is now in SUMLauncher. :)
Thank you so much!

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Corinator
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[UPDATE] Eroded Plateau Stealth Mission

Post by Corinator » Tue Jun 10, 2014 5:59 pm

I added support for objectives so you can actually complete the mission. However, whenever I change the level parameters to the objectives I want, then save the level, if I exit the level and re-open it, the objectives reset. This must be a bug in a206 (or a207 since I am using the advanced testing branch), so just set the objectives in the level parameters to must visit a trigger and reach a trigger with no pursuers, and it should work.
eroded_plateau_stealth_mission.xml
New level file.
(136.75 KiB) Downloaded 133 times
stealth_level_dialogue.txt
I didn't change the dialogue at all, but here it is anyway.
(5.15 KiB) Downloaded 107 times

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