MAP JAM (POLL - Lasts for 7 days)
MAP JAM (POLL - Lasts for 7 days)
Hey all!! ichubbbz here:
It's over! and you can vote on which map you liked the best. I know there weren't many...so this decision should be easier. You can vote twice, and it lasts for 7 days.
The map jam will take place on June 13 - 16. I've narrowed down the theme to: caves, history, and floating cities, using your suggestions. There are no strict start/end times.
I'll randomly select the theme at the start of the jam. THE THEME IS FLOATING CITIES!!! Start working on your map, anytime from now till the 16th.
In this jam there are NO RULES. Use w/e scripts, objects, maps, you want. Obv just make sure you let us know and give us access to it when you upload it.
We'll do voting like we did last time to determine the winner. I'm not giving out a game this time because I'm broke. Winner just gets to be winner.
QUESTION? COMMENT? PUT IT BELOW AND I'LL TRY TO ANSWER IT
It's over! and you can vote on which map you liked the best. I know there weren't many...so this decision should be easier. You can vote twice, and it lasts for 7 days.
The map jam will take place on June 13 - 16. I've narrowed down the theme to: caves, history, and floating cities, using your suggestions. There are no strict start/end times.
I'll randomly select the theme at the start of the jam. THE THEME IS FLOATING CITIES!!! Start working on your map, anytime from now till the 16th.
In this jam there are NO RULES. Use w/e scripts, objects, maps, you want. Obv just make sure you let us know and give us access to it when you upload it.
We'll do voting like we did last time to determine the winner. I'm not giving out a game this time because I'm broke. Winner just gets to be winner.
QUESTION? COMMENT? PUT IT BELOW AND I'LL TRY TO ANSWER IT
Last edited by iDubbbz on Fri Jun 20, 2014 5:47 pm, edited 4 times in total.
Re: MAP JAM (June 13-16)
I'm bumping this because maybe people want to do it? hell, maybe not..
Re: MAP JAM (June 13-16)
I might; I doubt I have much time, though.
Re: MAP JAM (June 13-16)
Sounds like fun! I really don't know if I am good enough at map creation yet though for such a venture. I will be watching what you guys put out though!
Re: MAP JAM (June 13-16)
Thanks for the responses guys, I appreciate it! It should be fun now that the latest update is out.
Re: MAP JAM (June 13-16)
Nice, I hope it will be floating cities
Re: MAP JAM (June 13-16)
I might do something lazy and half-assed.
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Re: MAP JAM (June 13-16)
HELL YEAH
Can't wait to see what the community can come up with
Can't wait to see what the community can come up with
Re: MAP JAM (June 13-16)
YEA!!!!SlipperyFist wrote:HELL YEAH
Can't wait to see what the community can come up with
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- Posts: 17
- Joined: Fri May 24, 2013 6:40 pm
Re: MAP JAM (June 13-16)
I'm not going to make a map but I love map jams so I'm going to bump this up.
Re: MAP JAM (June 13-16)
Lets see if I will be as half assed as I was the last time. And see if my motivation gets the best of me. None the less I'm in.
Re: MAP JAM (June 13-16)
As far as the latest alpha is concerned, do what you can. My Overgrowth is going to look visually bizarre given the pink glow and buggy texture detail options. But it could be cool. I'll tweet out the theme and post the theme here 6/13.
Re: MAP JAM (June 13-16)
Here is my level: Floating Gods
With flying stones & story. Enjoy. I wrote the level script myself. It is not perfect, but at least it works
Requirements:
It is based on "Painted Desert" by Aubrey.
Disable "Baked Shadows" if possible. This will cause more lag, but looks nicer. If it lags too much for you enable it again. Moving objects won't have a shadow then though. You can also try deleting enemies.
Edit 1: Updated the level (script) to play background music.
Edit 2: Added preview image.
With flying stones & story. Enjoy. I wrote the level script myself. It is not perfect, but at least it works
Requirements:
Code: Select all
Markuss - Old China (big thanks for the great models)
SteelRaven7 - Launcher; Wipeout Trigger
Thomason1005 - Slow Mo
Disable "Baked Shadows" if possible. This will cause more lag, but looks nicer. If it lags too much for you enable it again. Moving objects won't have a shadow then though. You can also try deleting enemies.
Edit 1: Updated the level (script) to play background music.
Edit 2: Added preview image.
- Attachments
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- floating_gods.rar
- (20.6 KiB) Downloaded 102 times
Last edited by Surak on Mon Jun 16, 2014 6:01 pm, edited 7 times in total.
Re: MAP JAM (June 13-16)
So this is a small story me and my brother thought up for why the land floats.
Basically, the story is about a cat who travels to a floating city held up by magnetic forces. However, the city is in peril because the dogs plan to mine the raw magnetic materials that hold the city up. Without the magnetic materials, the city will fall and everyone will die. So the locals ask the cat (that's you) to go and eliminate the dogs so they won't bother the village anymore.
I Included a fix for the cat scabbard and made some edits to the rapier to act more like the one handed dog sword.
Basically, the story is about a cat who travels to a floating city held up by magnetic forces. However, the city is in peril because the dogs plan to mine the raw magnetic materials that hold the city up. Without the magnetic materials, the city will fall and everyone will die. So the locals ask the cat (that's you) to go and eliminate the dogs so they won't bother the village anymore.
I Included a fix for the cat scabbard and made some edits to the rapier to act more like the one handed dog sword.
- Attachments
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- Akazi's floating city.zip
- (191.5 KiB) Downloaded 94 times
Last edited by akazi on Mon Jun 16, 2014 6:29 pm, edited 1 time in total.
Re: MAP JAM (June 13-16)
Wowowowowow. These both look Siiiiick! I'm adding some final touches to mine. It should be up by the end of the day. Nice job guys!