{MAP} POSTQUAM HOMINIBUS (Full & Light version)

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elegaro
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{MAP} POSTQUAM HOMINIBUS (Full & Light version)

Post by elegaro » Sat Aug 23, 2014 9:31 pm

After a really long time here is the map. I think this is the biggest map I have made.
The title of the level is in latin and it means "After the Men"

Image

-Huge parkour map
-Mainly is an exploration game and I tried to incorporate a story...I think is alright...I didn't take time to learn how to use the camera dialogues so is just "display dialogues".
-Just one fight cause AI eats all the frames. If it is for me I would put enemies everywhere. And I notice that in this new alpha 208, ragdolling eats much more frames now.
-It will take you hours to say you finish it...cause actually it doesn't have an end, you can still go and go and you will find new areas.

I have to say I really enjoy this level, in some areas I placed something to follow to don't get lost and others areas...well there is nothing....so I hope you get totally lost :D :D

Notice:
IF YOU HAVE AN OLD SHITY MACHINE DON'T EVEN TRY TO RUN THIS LEVEL CAUSE IT WILL BE IMPOSSIBLE. THERE IS SO MUCH SHIT IN THIS LEVEL THAT YOU WON'T BELIEVE IT.
WHAT YOU CAN TRY IS TO PUT EVERY SINGLE SETTING TO THE LOWEST AND GIVE IT A TRY, IT ALSO LOOKS GOOD WITH LOW GRAPHICS.

Requirements:
-american city (markuss)
-old china (markuss)
-river fight (markuss)
-air temple (gyrth)
-water hotspot (steelraven)
-wipper trigger (steelraven)
-I don't know what else

-You won't need the buildings cause I textured them with the ones in the overgrowth files...so I also include the buildings objects.

Have you guys noticed that jumping horizontal and rolling it gives you more distance?

Main File Download: With Full Map
https://www.mediafire.com/?7tk1nzb68kax8id


I hope you enjoy it!!!

Video trailer:
Medium Weight Rabbit
https://www.youtube.com/watch?v=lNLsS7J ... e=youtu.be

Fat Rabbit
https://www.youtube.com/watch?v=-PS91w- ... e=youtu.be
Attachments
postquam_light.xml
Light Version of the map(main file needed)
(799.57 KiB) Downloaded 301 times
Last edited by elegaro on Wed Jan 14, 2015 6:18 pm, edited 23 times in total.

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Constance
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Re: {Coming Soon} New Map

Post by Constance » Sat Aug 23, 2014 10:40 pm

Neato looking.
Is the fatness of Turner an element in the map?

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elegaro
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Re: {Coming Soon} New Map

Post by elegaro » Sun Aug 24, 2014 1:48 am

Timbles wrote:Neato looking.
Is the fatness of Turner an element in the map?

hahaha naaa!! but would it be nice
I just wanted to show the level....the place where it start is the highest point.

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Surak
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Re: {Coming Soon} New Map

Post by Surak » Sun Aug 24, 2014 7:57 am

Woha, looks pretty nice. But 240p... Really, man? :lol:

Is it just a ragdoll falling map or will there be parkour/fighting?

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elegaro
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Re: {Coming Soon} New Map

Post by elegaro » Mon Aug 25, 2014 2:07 am

Surak wrote:Woha, looks pretty nice. But 240p... Really, man? :lol:

Is it just a ragdoll falling map or will there be parkour/fighting?
PARKOUR!!! :D the lvl is massive but still things to do.

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Silverfish
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Re: {Coming Soon} New Map

Post by Silverfish » Sat Sep 20, 2014 11:43 am

This was a surprisingly entertaining trailer considering the low video quality. Is it going to be released?

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elegaro
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Re: {Coming Soon} New Map

Post by elegaro » Sun Sep 21, 2014 12:21 am

Silverfish wrote:This was a surprisingly entertaining trailer considering the low video quality. Is it going to be released?
Absolutely...cause is super fun.

I thought the falling from the highest place to the lowest one looks damn epic and every single time is totally different :D. will try to make a better quality video. :?

The map is actually a huge city...pretty similar to the one I made "Inception" but this one with outside and indoor(is like a 30-40fps)....I'm trying to make every building parkourble...with many secret location all around the map....like I really don't know where they are, seriously...and like from one place you will finish in a total different location in seconds.

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elegaro
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Re: {Coming Soon} New Map (Video update)

Post by elegaro » Tue Sep 23, 2014 7:27 am

Video update

Madzelis
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Re: {Coming Soon} New Map (Video update)

Post by Madzelis » Thu Dec 04, 2014 6:42 pm

Damn! This looks awesome! Was this already released?

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elegaro
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Re: {MAP} POSTQUAM HOMINIBUS

Post by elegaro » Mon Jan 12, 2015 3:27 am

THE MAP IS HERE

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Surak
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Re: {MAP} POSTQUAM HOMINIBUS

Post by Surak » Tue Jan 13, 2015 8:52 am

Does not work for me. I get a fatal error when I try to start it.

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elegaro
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Re: {MAP} POSTQUAM HOMINIBUS

Post by elegaro » Wed Jan 14, 2015 5:24 am

Try to lower all the graphics before loading the level.
maybe is a random error....what does it say?

I have a MacBook Pro (15-inch, late 2011) 2.2 GHz Intel Core i7 processor quad core, Intel HD Graphics 3000 384 MB - Radeon HD 6750M 512mb 4gb ram and it runs really smooth with low graphics :roll:

I will try to make it runable for older machines than mine but will take some time

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Surak
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Re: {MAP} POSTQUAM HOMINIBUS

Post by Surak » Wed Jan 14, 2015 7:17 am

Sadly there is no real error message, just the fatal crash. I have a good computer, so I don't think it it is caused by that. I also have no problems with any other level.

I'll investigate a bit more later.

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elegaro
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Re: {MAP} POSTQUAM HOMINIBUS (Full & Light version)

Post by elegaro » Wed Jan 14, 2015 5:47 pm

Light Version of the Map is here, No story no enemies just a kickass city.

-You will need the main files (on top)
Attachments
postquam_light.xml
(799.57 KiB) Downloaded 203 times

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Silverfish
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Re: {MAP} POSTQUAM HOMINIBUS (Full & Light version)

Post by Silverfish » Sun Feb 22, 2015 10:16 am

I get this error when starting the level, using the normal download:
error.png
error.png (6.98 KiB) Viewed 4080 times

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