[Map] [WIP] Path Of Blood

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Thomason1005
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[Map] [WIP] Path Of Blood

Post by Thomason1005 » Fri Oct 03, 2014 10:52 am

So i digged out this map i once started to make but i cant continue working on because my framerate is terrible, it kindof pushes my pc to limit

anyway i made it work on a207, it includes some custom assets and a skybox / terrain
i added the dog soldier fix but couldnt find out who i have to credit for that

and im pretty stoked that the jumping challenge fits the dog's new jump height

download:https://www.dropbox.com/s/yagplzkhodeh0 ... d.zip?dl=0
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Anton
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Re: [Map] [WIP] Path Of Blood

Post by Anton » Mon Jun 15, 2015 11:38 am

Hey,

I was trying to get this map working, and I have been running into a few different issues. I keep getting this error:

Skeleton file and model have different vertex counts


And I am missing this object:

Data/Objects/characters/dogs/light_armored_dog_actor.xml


There may be more issues as well that I'm unaware of, but I wasn't able to move past these two.

I would love to get this into SUMLauncher, if we can fix these errors.

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akazi
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Re: [Map] [WIP] Path Of Blood

Post by akazi » Mon Jun 15, 2015 8:51 pm

Anton wrote:Hey,

I was trying to get this map working, and I have been running into a few different issues. I keep getting this error:

Skeleton file and model have different vertex counts


And I am missing this object:

Data/Objects/characters/dogs/light_armored_dog_actor.xml


There may be more issues as well that I'm unaware of, but I wasn't able to move past these two.

I would love to get this into SUMLauncher, if we can fix these errors.
Here is the fix for the error message, "Skeleton file and model have different vertex counts."
viewtopic.php?f=13&t=18946&p=201371&hil ... ix#p201371

As for the actor file missing, I don't think that character file officially exists. Maybe it's meant to be dog_soldier_actor.xml?

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Anton
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Re: [Map] [WIP] Path Of Blood

Post by Anton » Mon Jun 15, 2015 10:49 pm

akazi wrote:Here is the fix for the error message, "Skeleton file and model have different vertex counts."
viewtopic.php?f=13&t=18946&p=201371&hil ... ix#p201371

As for the actor file missing, I don't think that character file officially exists. Maybe it's meant to be dog_soldier_actor.xml?
Thanks akazi,

This helped me get the level mostly working.

I'm still running into some other issues, although, they may just be related to my computer. I was able to get the two versus maps working, but not the main map. It loads to the point of the game coming up, but then crashes every time. I don't get any messages in OG, but I get the following in my terminal:

Code: Select all

Initializing Theora Playback Library (1.0 RC2)
Jun 15 22:43:52 SiuMuiFa.local AwesomiumProcess[3524] <Error>: The function ‘CGFontSetShouldUseMulticache’ is obsolete and will be removed in an upcoming update. Unfortunately, this application, or a library it uses, is using this obsolete function, and is thereby contributing to an overall degradation of system performance.
Jun 15 22:43:52 SiuMuiFa.local AwesomiumProcess[3525] <Error>: The function ‘CGFontSetShouldUseMulticache’ is obsolete and will be removed in an upcoming update. Unfortunately, this application, or a library it uses, is using this obsolete function, and is thereby contributing to an overall degradation of system performance.
Finished loading labelText2.html in 12381 ms
Finished loading labelText3.html in 12374 ms
Jun 15 22:43:52 SiuMuiFa.local AwesomiumProcess[3523] <Error>: The function ‘CGFontSetShouldUseMulticache’ is obsolete and will be removed in an upcoming update. Unfortunately, this application, or a library it uses, is using this obsolete function, and is thereby contributing to an overall degradation of system performance.
Saving history state 0...
-----------------------
Called Dialogue::SaveHistoryState
Some of 0 chunks changed.

Finished loading ribbon\ribbon.html in 12460 ms
Waiting for process pool tasks to complete...
logout

[Process completed]
Not sure if it's related or not, but thought I'd let you know. I'll still release it in SUMLauncher now, and hopefully other people don't run into issues.

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Thomason1005
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Re: [Map] [WIP] Path Of Blood

Post by Thomason1005 » Sat Jun 20, 2015 7:35 am

thx for putting it in sumlauncher
i cant test it atm though but i think the missing file might be a spawnable (igcharacter?) version of the dogsoldier, it should be included in the mod though
and thx akazi for the skeleton count fix

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Anton
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Re: [Map] [WIP] Path Of Blood

Post by Anton » Mon Jun 22, 2015 10:23 am

Thomason1005 wrote:thx for putting it in sumlauncher
i cant test it atm though but i think the missing file might be a spawnable (igcharacter?) version of the dogsoldier, it should be included in the mod though
and thx akazi for the skeleton count fix

When I put in Akazi's fix for the skeleton count fix, I created a new spawnable character that should have fixed that issue. I'll double check the folder/level xml and see if I can find any other characters that I missed.

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