So i digged out this map i once started to make but i cant continue working on because my framerate is terrible, it kindof pushes my pc to limit
anyway i made it work on a207, it includes some custom assets and a skybox / terrain
i added the dog soldier fix but couldnt find out who i have to credit for that
and im pretty stoked that the jumping challenge fits the dog's new jump height
download:https://www.dropbox.com/s/yagplzkhodeh0 ... d.zip?dl=0
[Map] [WIP] Path Of Blood
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Thomason1005
- Posts: 712
- Joined: Sat Apr 20, 2013 7:44 am
- Location: GerMany
Re: [Map] [WIP] Path Of Blood
Hey,
I was trying to get this map working, and I have been running into a few different issues. I keep getting this error:
Skeleton file and model have different vertex counts
And I am missing this object:
Data/Objects/characters/dogs/light_armored_dog_actor.xml
There may be more issues as well that I'm unaware of, but I wasn't able to move past these two.
I would love to get this into SUMLauncher, if we can fix these errors.
I was trying to get this map working, and I have been running into a few different issues. I keep getting this error:
Skeleton file and model have different vertex counts
And I am missing this object:
Data/Objects/characters/dogs/light_armored_dog_actor.xml
There may be more issues as well that I'm unaware of, but I wasn't able to move past these two.
I would love to get this into SUMLauncher, if we can fix these errors.
Re: [Map] [WIP] Path Of Blood
Here is the fix for the error message, "Skeleton file and model have different vertex counts."Anton wrote:Hey,
I was trying to get this map working, and I have been running into a few different issues. I keep getting this error:
Skeleton file and model have different vertex counts
And I am missing this object:
Data/Objects/characters/dogs/light_armored_dog_actor.xml
There may be more issues as well that I'm unaware of, but I wasn't able to move past these two.
I would love to get this into SUMLauncher, if we can fix these errors.
viewtopic.php?f=13&t=18946&p=201371&hil ... ix#p201371
As for the actor file missing, I don't think that character file officially exists. Maybe it's meant to be dog_soldier_actor.xml?
Re: [Map] [WIP] Path Of Blood
Thanks akazi,akazi wrote:Here is the fix for the error message, "Skeleton file and model have different vertex counts."
viewtopic.php?f=13&t=18946&p=201371&hil ... ix#p201371
As for the actor file missing, I don't think that character file officially exists. Maybe it's meant to be dog_soldier_actor.xml?
This helped me get the level mostly working.
I'm still running into some other issues, although, they may just be related to my computer. I was able to get the two versus maps working, but not the main map. It loads to the point of the game coming up, but then crashes every time. I don't get any messages in OG, but I get the following in my terminal:
Code: Select all
Initializing Theora Playback Library (1.0 RC2)
Jun 15 22:43:52 SiuMuiFa.local AwesomiumProcess[3524] <Error>: The function ‘CGFontSetShouldUseMulticache’ is obsolete and will be removed in an upcoming update. Unfortunately, this application, or a library it uses, is using this obsolete function, and is thereby contributing to an overall degradation of system performance.
Jun 15 22:43:52 SiuMuiFa.local AwesomiumProcess[3525] <Error>: The function ‘CGFontSetShouldUseMulticache’ is obsolete and will be removed in an upcoming update. Unfortunately, this application, or a library it uses, is using this obsolete function, and is thereby contributing to an overall degradation of system performance.
Finished loading labelText2.html in 12381 ms
Finished loading labelText3.html in 12374 ms
Jun 15 22:43:52 SiuMuiFa.local AwesomiumProcess[3523] <Error>: The function ‘CGFontSetShouldUseMulticache’ is obsolete and will be removed in an upcoming update. Unfortunately, this application, or a library it uses, is using this obsolete function, and is thereby contributing to an overall degradation of system performance.
Saving history state 0...
-----------------------
Called Dialogue::SaveHistoryState
Some of 0 chunks changed.
Finished loading ribbon\ribbon.html in 12460 ms
Waiting for process pool tasks to complete...
logout
[Process completed]
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Thomason1005
- Posts: 712
- Joined: Sat Apr 20, 2013 7:44 am
- Location: GerMany
Re: [Map] [WIP] Path Of Blood
thx for putting it in sumlauncher
i cant test it atm though but i think the missing file might be a spawnable (igcharacter?) version of the dogsoldier, it should be included in the mod though
and thx akazi for the skeleton count fix
i cant test it atm though but i think the missing file might be a spawnable (igcharacter?) version of the dogsoldier, it should be included in the mod though
and thx akazi for the skeleton count fix
Re: [Map] [WIP] Path Of Blood
Thomason1005 wrote:thx for putting it in sumlauncher
i cant test it atm though but i think the missing file might be a spawnable (igcharacter?) version of the dogsoldier, it should be included in the mod though
and thx akazi for the skeleton count fix
When I put in Akazi's fix for the skeleton count fix, I created a new spawnable character that should have fixed that issue. I'll double check the folder/level xml and see if I can find any other characters that I missed.