*CLOSED* Admin Please Delete.
*CLOSED* Admin Please Delete.
Surak and Gyrth beat me to it. Congrats guys. Just because of that I quit this project and will try to help with thiers (if I even can). Such failure I become.
Last edited by vallejo18 on Thu Oct 15, 2015 10:21 pm, edited 20 times in total.
Re: [Community] Overgrowth: Online Multiplayer Project
Maybe contact JC2 Multiplayer makers? Idk anyway.
But good luck god.
Multiplayer...
But good luck god.
Multiplayer...
Re: [Community] Overgrowth: Online Multiplayer Project
I knew this day would come ! I wish I could do more but I don't know shiet about programming ; I can only wish you luck too !
Re: [Community] Overgrowth: Online Multiplayer Project
Well this would been cool, Just that this game fits more into single player.
Re: [Community] Overgrowth: Online Multiplayer Project
I can see this game having a nice co-op levels or multiplayer arena. A game that is made to be single player only will fit in as a single player game, but a game made for online multiplayer will fit in as a online multiplayer game, and the game that have a single player and multiplayer are fun to play with friends.emil576 wrote:Just that this game fits more into single player.
I have playd morrowind with a mod to play it over LAN with friend. I played oblivion(Xbox 360) by being in a chat party and rping that we are in the same dungeons. Two game that would be nice to have online multiplayer.
I can see overgrowth having multiplayer at lest co-op, but not in tall beta.
Good luck vallejo18. Hope to see is mod working in overgrowth beta.
-
- Posts: 1
- Joined: Thu Jul 31, 2014 7:40 pm
Re: [Community] Overgrowth: Online Multiplayer Project
you should contact the developers of jc2 multiplayer
Re: [Community] Overgrowth: Online Multiplayer Project
Did you really not read what I typedshrillkill wrote:you should contact the developers of jc2 multiplayer
-
- Posts: 20
- Joined: Sun Oct 21, 2012 1:42 am
Re: [Community] Overgrowth: Online Multiplayer Project
Calm your tits buddybayc wrote:Did you really not read what I typedshrillkill wrote:you should contact the developers of jc2 multiplayer
-
- Posts: 92
- Joined: Sun Feb 16, 2014 9:43 pm
- Location: Your dreams
Re: [Community] Overgrowth: Online Multiplayer Project
But for real if you make any progress with this, please keep us posted. Multiplayer OG would be a blessing.
-
- Posts: 45
- Joined: Fri Dec 27, 2013 12:22 am
Re: [Community] Overgrowth: Online Multiplayer Project
I hope it goes well, keep us posted man
Re: [Community] Overgrowth: Online Multiplayer Project
Yes, please! I love playing split screen with one of my mates, but the screen sizes make it hard to see and makes it really easy to screen cheat
You have alot of work in front of you though, as you not only have to connect the games, but figure out how to sync the rigidbodies and bones between the clients.
Wish the best of luck to you
You have alot of work in front of you though, as you not only have to connect the games, but figure out how to sync the rigidbodies and bones between the clients.
Wish the best of luck to you
Re: [Community] Overgrowth: Online Multiplayer Project
Well Hopefully with contact from david and the team of wolfire, they can help guide me in the right direction. I am thinking of using RakNet since it is free now. I want to get a hold of david for online ID integration and permission for source codes so that way I do not have to use a separate *.exe (which will take the most time). Either way it will need editing from the original *exe in order to use the server. Also noting that this will be a difficult task, but after 3 years of loving this game like McDonalds, I really want to see this happen not only for myself but for others. I am also asking for help with the project. I have time on my hands now so I can work on this however long as this may take. Thank you all for the support, it gives me more motivation.Lachee wrote:Yes, please! I love playing split screen with one of my mates, but the screen sizes make it hard to see and makes it really easy to screen cheat
You have alot of work in front of you though, as you not only have to connect the games, but figure out how to sync the rigidbodies and bones between the clients.
Wish the best of luck to you
Re: [Community] Overgrowth: Online Multiplayer Project
I am not god, and creating a multiplayer function for a game is no longer that difficult, but it does require a lot of time.bayc wrote:Maybe contact JC2 Multiplayer makers? Idk anyway.
But good luck god.
Multiplayer...
Reasons why multiplayer jc2 was hard because of the unlocking and editing of the original exe in order to use a separate exe and it's .dll. With RakNet being open source, I can use that instead of creating all then libraries used to get the project online. Multitheft Auto was made with RakNet at the final stages so its not impossible. I was planning to use the early community overgrowth map pack for free-roam or Markus's Big City map.
Re: [Community] Overgrowth: Online Multiplayer Project
i will. Also check out my twitter for more details on the project, i am starting as of 3/27/15Jack of All Trades wrote:But for real if you make any progress with this, please keep us posted. Multiplayer OG would be a blessing.
-
- Posts: 92
- Joined: Sun Feb 16, 2014 9:43 pm
- Location: Your dreams
Re: [Community] Overgrowth: Online Multiplayer Project
Tried looking you up on twitter, all I could find was the page of a soccer player and a mixtape on DatPiff.comvallejo18 wrote:i will. Also check out my twitter for more details on the project, i am starting as of 3/27/15Jack of All Trades wrote:But for real if you make any progress with this, please keep us posted. Multiplayer OG would be a blessing.