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vallejo18
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Post by vallejo18 » Thu Oct 23, 2014 1:06 am

Surak and Gyrth beat me to it. Congrats guys. Just because of that I quit this project and will try to help with thiers (if I even can). Such failure I become.
Last edited by vallejo18 on Thu Oct 15, 2015 10:21 pm, edited 20 times in total.

bayc
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Re: [Community] Overgrowth: Online Multiplayer Project

Post by bayc » Thu Oct 23, 2014 1:30 am

Maybe contact JC2 Multiplayer makers? Idk anyway.

But good luck god.
Multiplayer...
:D

deprav
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Re: [Community] Overgrowth: Online Multiplayer Project

Post by deprav » Thu Oct 23, 2014 10:12 am

I knew this day would come ! I wish I could do more but I don't know shiet about programming ; I can only wish you luck too !

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emil576
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Re: [Community] Overgrowth: Online Multiplayer Project

Post by emil576 » Mon Feb 09, 2015 10:25 am

Well this would been cool, Just that this game fits more into single player.

btk6
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Re: [Community] Overgrowth: Online Multiplayer Project

Post by btk6 » Thu Feb 12, 2015 6:41 pm

emil576 wrote:Just that this game fits more into single player.
I can see this game having a nice co-op levels or multiplayer arena. A game that is made to be single player only will fit in as a single player game, but a game made for online multiplayer will fit in as a online multiplayer game, and the game that have a single player and multiplayer are fun to play with friends.

I have playd morrowind with a mod to play it over LAN with friend. I played oblivion(Xbox 360) by being in a chat party and rping that we are in the same dungeons. Two game that would be nice to have online multiplayer.

I can see overgrowth having multiplayer at lest co-op, but not in tall beta.

Good luck vallejo18. Hope to see is mod working in overgrowth beta.

shrillkill
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Re: [Community] Overgrowth: Online Multiplayer Project

Post by shrillkill » Sat Feb 14, 2015 11:12 am

you should contact the developers of jc2 multiplayer

bayc
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Re: [Community] Overgrowth: Online Multiplayer Project

Post by bayc » Sat Feb 14, 2015 2:37 pm

shrillkill wrote:you should contact the developers of jc2 multiplayer
Did you really not read what I typed

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TheRabbidPixel
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Re: [Community] Overgrowth: Online Multiplayer Project

Post by TheRabbidPixel » Wed Feb 25, 2015 7:03 am

bayc wrote:
shrillkill wrote:you should contact the developers of jc2 multiplayer
Did you really not read what I typed
Calm your tits buddy

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Jack of All Trades
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Re: [Community] Overgrowth: Online Multiplayer Project

Post by Jack of All Trades » Sun Mar 01, 2015 1:48 pm

But for real if you make any progress with this, please keep us posted. Multiplayer OG would be a blessing.

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SlipperyFist
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Re: [Community] Overgrowth: Online Multiplayer Project

Post by SlipperyFist » Thu Mar 05, 2015 2:33 pm

I hope it goes well, keep us posted man :D

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Lachee
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Re: [Community] Overgrowth: Online Multiplayer Project

Post by Lachee » Fri Mar 20, 2015 5:05 am

Yes, please! I love playing split screen with one of my mates, but the screen sizes make it hard to see and makes it really easy to screen cheat :P

You have alot of work in front of you though, as you not only have to connect the games, but figure out how to sync the rigidbodies and bones between the clients.

Wish the best of luck to you :D

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vallejo18
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Re: [Community] Overgrowth: Online Multiplayer Project

Post by vallejo18 » Thu Mar 26, 2015 10:07 pm

Lachee wrote:Yes, please! I love playing split screen with one of my mates, but the screen sizes make it hard to see and makes it really easy to screen cheat :P

You have alot of work in front of you though, as you not only have to connect the games, but figure out how to sync the rigidbodies and bones between the clients.

Wish the best of luck to you :D
Well Hopefully with contact from david and the team of wolfire, they can help guide me in the right direction. I am thinking of using RakNet since it is free now. I want to get a hold of david for online ID integration and permission for source codes so that way I do not have to use a separate *.exe (which will take the most time). Either way it will need editing from the original *exe in order to use the server. Also noting that this will be a difficult task, but after 3 years of loving this game like McDonalds, I really want to see this happen not only for myself but for others. I am also asking for help with the project. I have time on my hands now so I can work on this however long as this may take. Thank you all for the support, it gives me more motivation.

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vallejo18
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Re: [Community] Overgrowth: Online Multiplayer Project

Post by vallejo18 » Thu Mar 26, 2015 10:14 pm

bayc wrote:Maybe contact JC2 Multiplayer makers? Idk anyway.
But good luck god.
Multiplayer...
:D
I am not god, and creating a multiplayer function for a game is no longer that difficult, but it does require a lot of time.

Reasons why multiplayer jc2 was hard because of the unlocking and editing of the original exe in order to use a separate exe and it's .dll. With RakNet being open source, I can use that instead of creating all then libraries used to get the project online. Multitheft Auto was made with RakNet at the final stages so its not impossible. I was planning to use the early community overgrowth map pack for free-roam or Markus's Big City map.

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vallejo18
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Re: [Community] Overgrowth: Online Multiplayer Project

Post by vallejo18 » Thu Mar 26, 2015 10:16 pm

Jack of All Trades wrote:But for real if you make any progress with this, please keep us posted. Multiplayer OG would be a blessing.
i will. Also check out my twitter for more details on the project, i am starting as of 3/27/15

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Jack of All Trades
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Re: [Community] Overgrowth: Online Multiplayer Project

Post by Jack of All Trades » Thu Mar 26, 2015 11:27 pm

vallejo18 wrote:
Jack of All Trades wrote:But for real if you make any progress with this, please keep us posted. Multiplayer OG would be a blessing.
i will. Also check out my twitter for more details on the project, i am starting as of 3/27/15
Tried looking you up on twitter, all I could find was the page of a soccer player and a mixtape on DatPiff.com

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