It took forever to add doors and windows to all the buildings, much more add random varying objects to the place to make it feel more lived in. It was pretty boring at times, but I felt the end result was pretty good.
Also making the map made me realize some things that can be added in the game to help fellow map creators:
-More boring objects to make levels more interesting (I had reuse a lot of assets to try and add variation)
-Allow map makers to customize nav mesh (because I had to manually edit buildings so the automatic nav creation would make a path work)
-The ability to make objects not collide with players. I would like it if I can wall run without windows on my building getting in the way
Well that is enough of an introduction, here is the map! (actually maps, plural)
The map really isn't HD or much of a remix. I just thought the name sounded catchy. I added some new paths and added a ton of detail. I also have a remix map with weapons and different AI paths.





Here are the maps:
This map is the one you see in the pictures. It has the same AI placement as the original This version of the map has different placement of the AI and weapons. This version of the map simply has no enemies. Feel free to just explore! Here are some maps with less objects if you have some framerate issues (usually a 10 fps increase or more): Some challenges if you want:
-Take your injured friend across the bridge
-Only stealth kill enemies
-Fight all the enemies in combat (no stealth or leg cannons)
-On the remix map don't use any weapon
-On the freeroam map the floor is lava so just jump on the roof tops.