kibaoo wrote:Your Map is pretty basic stuff and the dialogue are well written. There are some bugs and gameplay flaws and all in all i would have done some things different, but its pretty basic as i said. I don't know how much a map-creator can do by scripting, but i will give u a few examples of gameplay-flaws i meant.
First i would have made the players companion invulnerable, because he died alot... like me. =D The following dialogue wont match then. Or Maybe u check by a script, whether he died or is alive. Which means u have to make an alternate dialogue, just in case he dies and the players avatar has to speak alone. This leads to the dialogue triggers. I don't know which possibilities they offer to the creator, but i would make them area based, so if the player enters a specific big area the dialog starts. e.g I missed the Village dialog at the begining and after i killed them all, then i saw the green sign.
And here some minor flaws which depends on personal preference.
I would give the villagers names too, not only numbers. Maybe adding some exploration features, which are not too obivous at the first playthrough. Some called "Side-Quest/-Activites", a secret weapon or dialog, -place. Maybe some hints which gives the characters on your map more background. After i killed the last bunny on the stone, i explored the map and didnt find anything besides the big green stones, which i climped too. =D Always in mind there as to be something.
As the map stands, it shows you want to get familiar with the editor and this is your first work. So its Okay, its a soild map. =D
Wow, thanks a lot! I can try and make the hotspot bigger in the village, so it is hard to miss when you enter the village, along with giving the villagers some names. I could add more things, such as some side quest/objectives. Also making the companion invulnerable is a good idea, except it could pose another problem. Like you just let you companion fight. But this is a better solution than a broken cutscene.
Thank you a bunch for your feedback. I don't have much experience with making levels, so this really helps.