[SUMLauncher] Community Content Submission Process
Posted: Mon Dec 01, 2014 4:50 pm
Hello everyone,
To speed up the process of updating the Community Content Browser in SUMLauncher, I am now changing to a submission system where I will ask you to package your content to meet our requirements, and will give you feedback to make sure it is up to standards. (Any rejections or acceptances are purely from a technical standpoint, and should not be considered a representation of quality.)
My plan is to only require this for new maps and objects, so if your map or object is already on my to do list, I will still add it the manual way (however, if you use this new submission process, it may happen faster than just waiting for me... haha). Also, if you would like to help me package up the items on the to do list, please let me know, and we can get through the items faster.
Here are the mandatory items you must follow to be eligible for inclusion:
1. Folder structure
I have created a folder template that should be used as a starting point. This folder will be placed into the "Custom" folder inside your Overgrowth Data Folder, so you should use that as a reference for all your file locations (i.e. in the xml files). If you are using shaders or any other files that cannot be located in the "Custom" folder, please keep them in a separate folder, and let me know they are there. We can include them in SUMLauncher, but require a different option in the program.
Download Template
There are two folders that must be named in a specific way. They are the two highest level folders named "username" & "modname". The "username" folder must be your forum name, and the "modname" folder must be the name of your project. In both cases the names must be all lowercase, contain no special characters, and no spaces. You can keep those characters in your project name etc, but should be replaced with underscore (_) in the folder structure. There are no requirements for what to do with unused folders from the template, however cleaning them up gives me a faster understanding of what your project contains.
2. Additional Items for all Submissions
For every download, we require you to include a preview image. This image must be a png set to 267 x 150 pixels, and 72 ppi.
You must also provide me with all the details about your project to be displayed in the community content browser. You can do this by submitting this form:
SUMLauncher Submission Form
Or by including a text file with the following information: Please be sure to include ALL dependencies when submitting, so that I can make sure they are all available when opening your project. If a dependency does not exist in SUMLauncher yet, please let me know, as I will need to add that dependency before your item.
3. Map Requirements
Map(s) .xml files must be placed inside the "Levels" folder in your project folder.
Each map must have a corresponding image to use in the main menu, and be placed in UI/mainmenu/images. The image must be a png set to 267 x 150 pixels, and 72 ppi.
4. Object/Item Requirements
Objects can be placed anywhere in the folder structure you choose (inside the "project" folder), but please let me know where they are located, so I can find them faster.
Each object you would like to be able to load from the community menu must have a corresponding image, and be placed in UI/spawner/thumbs. The image must be a png set to 100 x 100 pixels, and 72 ppi.
Submission Process
Please create a new thread on the forums showcasing your map or objects, including a download like to your packaged files. Then, either reply to me in this thread, or use the SUMLauncher Submission Form to let me know that you would like your project evaluated. I will evaluate your project and give you feedback as soon as I can. If accepted, your project should be available in SUMLauncher by the time you receive the reply. If not accepted, please update your project to fix the issues provided.
This submission process should also be used for any revisions you would like in SUMLauncher. I can easily update any descriptions, tags, etc if you would like to revise what is currently in the Community Content Browser.
Please let me know if you have any questions, and double check with me if anything changes.
Thanks for helping out with this, and can't wait to get more projects into SUMLauncher this way!!
Anton
To speed up the process of updating the Community Content Browser in SUMLauncher, I am now changing to a submission system where I will ask you to package your content to meet our requirements, and will give you feedback to make sure it is up to standards. (Any rejections or acceptances are purely from a technical standpoint, and should not be considered a representation of quality.)
My plan is to only require this for new maps and objects, so if your map or object is already on my to do list, I will still add it the manual way (however, if you use this new submission process, it may happen faster than just waiting for me... haha). Also, if you would like to help me package up the items on the to do list, please let me know, and we can get through the items faster.
Here are the mandatory items you must follow to be eligible for inclusion:
1. Folder structure
I have created a folder template that should be used as a starting point. This folder will be placed into the "Custom" folder inside your Overgrowth Data Folder, so you should use that as a reference for all your file locations (i.e. in the xml files). If you are using shaders or any other files that cannot be located in the "Custom" folder, please keep them in a separate folder, and let me know they are there. We can include them in SUMLauncher, but require a different option in the program.
Download Template
There are two folders that must be named in a specific way. They are the two highest level folders named "username" & "modname". The "username" folder must be your forum name, and the "modname" folder must be the name of your project. In both cases the names must be all lowercase, contain no special characters, and no spaces. You can keep those characters in your project name etc, but should be replaced with underscore (_) in the folder structure. There are no requirements for what to do with unused folders from the template, however cleaning them up gives me a faster understanding of what your project contains.
2. Additional Items for all Submissions
For every download, we require you to include a preview image. This image must be a png set to 267 x 150 pixels, and 72 ppi.
You must also provide me with all the details about your project to be displayed in the community content browser. You can do this by submitting this form:
SUMLauncher Submission Form
Or by including a text file with the following information: Please be sure to include ALL dependencies when submitting, so that I can make sure they are all available when opening your project. If a dependency does not exist in SUMLauncher yet, please let me know, as I will need to add that dependency before your item.
3. Map Requirements
Map(s) .xml files must be placed inside the "Levels" folder in your project folder.
Each map must have a corresponding image to use in the main menu, and be placed in UI/mainmenu/images. The image must be a png set to 267 x 150 pixels, and 72 ppi.
4. Object/Item Requirements
Objects can be placed anywhere in the folder structure you choose (inside the "project" folder), but please let me know where they are located, so I can find them faster.
Each object you would like to be able to load from the community menu must have a corresponding image, and be placed in UI/spawner/thumbs. The image must be a png set to 100 x 100 pixels, and 72 ppi.
Submission Process
Please create a new thread on the forums showcasing your map or objects, including a download like to your packaged files. Then, either reply to me in this thread, or use the SUMLauncher Submission Form to let me know that you would like your project evaluated. I will evaluate your project and give you feedback as soon as I can. If accepted, your project should be available in SUMLauncher by the time you receive the reply. If not accepted, please update your project to fix the issues provided.
This submission process should also be used for any revisions you would like in SUMLauncher. I can easily update any descriptions, tags, etc if you would like to revise what is currently in the Community Content Browser.
Please let me know if you have any questions, and double check with me if anything changes.
Thanks for helping out with this, and can't wait to get more projects into SUMLauncher this way!!
Anton