[Character] Alien Spitter [Aliens:Colonial Marines]

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akazi
Posts: 1935
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Location: Montgomery, Alabama

[Character] Alien Spitter [Aliens:Colonial Marines]

Post by akazi » Tue Jul 14, 2015 8:03 pm

Image

Model: Gearbox Software
textures:Gearbox Software
Comes with fully working mouth, hand morphs, and custom sounds

https://www.dropbox.com/s/ide1cod0q031m ... r.zip?dl=0


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Anton
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Re: [Character] Alien Spitter [Aliens:Colonial Marines]

Post by Anton » Wed Jul 15, 2015 2:41 am

Your Voice file was pointing to the wrong location, but I've updated that for the version I uploaded into SUMLauncher. :)

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akazi
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Joined: Fri Dec 30, 2011 3:14 pm
Location: Montgomery, Alabama

Re: [Character] Alien Spitter [Aliens:Colonial Marines]

Post by akazi » Wed Jul 15, 2015 3:51 pm

Anton wrote:Your Voice file was pointing to the wrong location, but I've updated that for the version I uploaded into SUMLauncher. :)
oops, thanks. :D

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EgyptFalcon
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Re: [Character] Alien Spitter [Aliens:Colonial Marines]

Post by EgyptFalcon » Wed Jul 15, 2015 8:10 pm

Looks nice :D

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Surak
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Re: [Character] Alien Spitter [Aliens:Colonial Marines]

Post by Surak » Sun Jan 29, 2017 7:35 am

I noticed today that the alien characters are not working correctly any more, but I was able to fix it. In case anyone else needs this:

1. Open "Characters/*.xml"
2. Replace

Code: Select all

    <attacks moving_close = "Data/Attacks/wolfslap_wolf.xml"
             stationary_close = "Data/Attacks/frontkick_wolf.xml"
             moving = "Data/Attacks/wolfslap_wolf.xml"
             stationary = "Data/Attacks/frontkick_wolf.xml"
             moving_low = "Data/Attacks/soccerkick.xml"
             low = "Data/Attacks/sweep_wolf.xml"
             air = "Data/Attacks/legcannon.xml" />
with

Code: Select all

    <attacks moving_close = "Data/Attacks/wolfslap_wolf.xml"
             stationary_close = "Data/Attacks/frontkick_wolf.xml"
             moving = "Data/Attacks/wolfslap_wolf.xml"
             stationary = "Data/Attacks/frontkick_wolf.xml"
             moving_low = "Data/Attacks/soccerkick.xml"
             low = "Data/Attacks/wolfslap_wolf.xml"
             air = "Data/Attacks/legcannon.xml" />

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Anton
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Re: [Character] Alien Spitter [Aliens:Colonial Marines]

Post by Anton » Mon Jan 30, 2017 11:49 am

Surak wrote:I noticed today that the alien characters are not working correctly any more, but I was able to fix it. In case anyone else needs this:

1. Open "Characters/*.xml"
2. Replace

Code: Select all

    <attacks moving_close = "Data/Attacks/wolfslap_wolf.xml"
             stationary_close = "Data/Attacks/frontkick_wolf.xml"
             moving = "Data/Attacks/wolfslap_wolf.xml"
             stationary = "Data/Attacks/frontkick_wolf.xml"
             moving_low = "Data/Attacks/soccerkick.xml"
             low = "Data/Attacks/sweep_wolf.xml"
             air = "Data/Attacks/legcannon.xml" />
with

Code: Select all

    <attacks moving_close = "Data/Attacks/wolfslap_wolf.xml"
             stationary_close = "Data/Attacks/frontkick_wolf.xml"
             moving = "Data/Attacks/wolfslap_wolf.xml"
             stationary = "Data/Attacks/frontkick_wolf.xml"
             moving_low = "Data/Attacks/soccerkick.xml"
             low = "Data/Attacks/wolfslap_wolf.xml"
             air = "Data/Attacks/legcannon.xml" />
Thanks Surak!
I asked Max to add the missing sweep file back into the manifest, so it should show up again on internal_build after tonight's build. (and then you shouldn't need to replace that reference...)

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