[OGMP] Overgrowth Multiplayer Mod

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ZeScratch
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by ZeScratch » Wed Oct 21, 2015 4:37 am

Tried to host a server, none of my friends could join. Double checked everything, they could join the official servers, I made sure my port-forward wasn't a problem and they could join on other games, but they can't join my OG server. Any help?

ZeScratch
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by ZeScratch » Wed Oct 21, 2015 4:55 am

Disregard my last post, I forgot to change the address from "localhost" to my IPv4 address. Silly me.

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vallejo18
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by vallejo18 » Fri Oct 23, 2015 2:40 pm

ZeScratch wrote:Disregard my last post, I forgot to change the address from "localhost" to my IPv4 address. Silly me.

HA! I KNEW IT! (Light Yagami from Death Note)

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vallejo18
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by vallejo18 » Tue Oct 27, 2015 8:46 pm

Perhaps i am going in the wrong direction lol http://www.linuxfoundation.org/collabor ... rking/dccp

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Surak
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by Surak » Wed Oct 28, 2015 3:59 am

vallejo18 wrote:Perhaps i am going in the wrong direction lol http://www.linuxfoundation.org/collabor ... rking/dccp
Yea, I have never worked with DCCP, but we can't access it via OG anyway. We also can't use UDP at the moment, only TCP via XMLHttpRequest. We do it with jQuery, but that is just a wrapper for nicer looking code.

The easiest (and most fun) thing would be to just add multiplayer logic. You could test out different game modes for example (and create new ones) by just patching the logic. Or if you really are ambitious you can start with a module-based game mode system, so that you can say "on this level is deathmatch, on this level is team-survival and on this level is hunt-the-rabbit" and that it is easy to add new modes. I plan to add that in the future, but just don't have the time at the moment.

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Constance
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by Constance » Wed Oct 28, 2015 12:05 pm

I just realised how awesome playing tag in a parkour environment would be.
Imagine, chucking spears at the other player to turn them 'it'.

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SlipperyFist
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by SlipperyFist » Sun Nov 08, 2015 2:23 am

Hoping this isn't a dumb question, but it very well could be.

I don't know if I installed this right or not but when I load up the game, I get a white screen and it says "Error: file not found" I'll provide a screenshot.
Screen shot 2015-11-07 at 11.19.11 PM.png

Like, I can't even play the game.. help? :)

(also I play OG on mac)

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rodeje25
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by rodeje25 » Sun Nov 08, 2015 2:53 am

Playing OG on a mac win't change anything.
So just to be clear you copied the files INSIDE the folders to the INSIDE of the other folders and you did not drag and drop the folder and then accidentally replace important game files like i once did? :lol: :lol:

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SlipperyFist
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by SlipperyFist » Sun Nov 08, 2015 3:04 am

rodeje25 wrote:So just to be clear you copied the files INSIDE the folders to the INSIDE of the other folders and you did not drag and drop the folder and then accidentally replace important game files like i once did? :lol: :lol:
I did just that... kek

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rodeje25
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by rodeje25 » Sun Nov 08, 2015 5:38 am

SlipperyFist wrote:
rodeje25 wrote:So just to be clear you copied the files INSIDE the folders to the INSIDE of the other folders and you did not drag and drop the folder and then accidentally replace important game files like i once did? :lol: :lol:
I did just that... kek
Then you'll have to verify the game cache in steam and redownload the mod and copy the files INSIDE the folder to the INSIDE of the other folder and click replace if it says there's another file already.

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Surak
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by Surak » Mon Nov 09, 2015 11:44 am

I have ported OGMP to alpha 210 and it seems to run good :mrgreen: It also uses the new mod system of Overgrowth now.

Download: https://github.com/ogmp/ogmp_client/releases/tag/v0.0.4

cheapy25
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by cheapy25 » Sat Nov 14, 2015 1:00 pm

Can someone please tell me how to join a server

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Gyrth
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by Gyrth » Sat Nov 14, 2015 1:05 pm

cheapy25 wrote:Can someone please tell me how to join a server
https://github.com/ogmp/ogmp_client/blo ... /README.md

renamedperson
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by renamedperson » Sat Nov 14, 2015 8:53 pm

Can I play this with a different alpha version? I am assuming no.

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Surak
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by Surak » Sun Nov 15, 2015 5:06 am

daxtart wrote:Can I play this with a different alpha version? I am assuming no.
You can still play with a209 for now, you just have to use version 0.0.3.

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