[Work In Progress] Originally a request , Bow And Arrow Mod

User avatar
Cptnfluffymuffin
Posts: 11
Joined: Sun Feb 22, 2015 1:39 pm
Location: Somewhere lost in the internet

[Work In Progress] Originally a request , Bow And Arrow Mod

Post by Cptnfluffymuffin » Wed Nov 11, 2015 5:00 pm

Origanally a request , Now a work in progress!
[+] Original
I know in like OGWeekly they covered a bow and arrow mod by gyrth , but i dont know if he is still working on it (also i dont want it do be too over powered) Please let me know if you know gyrth is still working on it or if you will work on it :mrgreen:
Last edited by Cptnfluffymuffin on Tue Nov 24, 2015 4:15 pm, edited 1 time in total.

User avatar
Gyrth
Posts: 225
Joined: Sat Sep 10, 2011 12:49 pm

Re: [Request] Bow And Arrow

Post by Gyrth » Thu Nov 12, 2015 6:02 am

Cptnfluffymuffin wrote:I know in like OGWeekly they covered a bow and arrow mod by gyrth , but i dont know if he is still working on it (also i dont want it do be too over powered) Please let me know if you know gyrth is still working on it or if you will work on it :mrgreen:
Yes.

User avatar
halzoid
Posts: 440
Joined: Fri Oct 18, 2013 5:48 pm
Location: Somewhere within the Universe... Might take a while to find me though.

Re: [Request] Bow And Arrow

Post by halzoid » Thu Nov 12, 2015 7:47 am

well put :lol:

User avatar
Cptnfluffymuffin
Posts: 11
Joined: Sun Feb 22, 2015 1:39 pm
Location: Somewhere lost in the internet

Re: [Request] Bow And Arrow

Post by Cptnfluffymuffin » Thu Nov 12, 2015 11:54 am

Niooce

User avatar
halzoid
Posts: 440
Joined: Fri Oct 18, 2013 5:48 pm
Location: Somewhere within the Universe... Might take a while to find me though.

Re: [Request] Bow And Arrow

Post by halzoid » Mon Nov 23, 2015 11:11 am

CANNOT WAIT!!!!!!!!!


Loving the subtle advertisement at the end xD

User avatar
Gyrth
Posts: 225
Joined: Sat Sep 10, 2011 12:49 pm

Re: [Request] Bow And Arrow

Post by Gyrth » Mon Nov 23, 2015 12:45 pm

Here are the instructions and download.
https://github.com/OGMP-Gyrth/OGMods/tree/bow_and_arrow

User avatar
halzoid
Posts: 440
Joined: Fri Oct 18, 2013 5:48 pm
Location: Somewhere within the Universe... Might take a while to find me though.

Re: [Request] Bow And Arrow

Post by halzoid » Mon Nov 23, 2015 12:59 pm

WOOP!
cant wait to try out this and the animated objects, they'll come in really handy :D

User avatar
RylanLego
Posts: 91
Joined: Mon Apr 21, 2014 7:32 pm
Contact:

Re: [Request] Bow And Arrow

Post by RylanLego » Mon Nov 23, 2015 1:09 pm

That's awesome! That killcam is a really cool feature as well. :)

User avatar
RagdollZombie
Posts: 852
Joined: Thu Oct 25, 2012 5:42 pm
Location: Click the website link for my Youtube channel
Contact:

Re: [Request] Bow And Arrow

Post by RagdollZombie » Tue Nov 24, 2015 6:17 am

I can't seem to get it to work :(

Everytime I try to load either the Quiver or the Bow I get this:
bowerror.png

User avatar
Gyrth
Posts: 225
Joined: Sat Sep 10, 2011 12:49 pm

Re: [Request] Bow And Arrow

Post by Gyrth » Tue Nov 24, 2015 10:07 am

Ohyeah. I forgot about that. The loading via the file explorer doesn't work. The arrows are SavedObjects, and they do work for some reason. But anyhoooo, add these lines:

Code: Select all

addItem('Interactive Objects','Bow','Data/Custom/gyrth/bow_and_arrow/Items/Bow.xml','Dog Tool Hammer.png');
addItem('Interactive Objects','Quiver','Data/Custom/gyrth/bow_and_arrow/Items/Quiver.xml','Dog Tool Hammer.png');
to Data/UI/spawner/objects/interactiveobjects.js and add them to the scene using the spawner. This is a workaround.

User avatar
Cptnfluffymuffin
Posts: 11
Joined: Sun Feb 22, 2015 1:39 pm
Location: Somewhere lost in the internet

Re: [Request] Bow And Arrow

Post by Cptnfluffymuffin » Tue Nov 24, 2015 2:39 pm

Gyrth wrote:Ohyeah. I forgot about that. The loading via the file explorer doesn't work. The arrows are SavedObjects, and they do work for some reason. But anyhoooo, add these lines:

Code: Select all

addItem('Interactive Objects','Bow','Data/Custom/gyrth/bow_and_arrow/Items/Bow.xml','Dog Tool Hammer.png');
addItem('Interactive Objects','Quiver','Data/Custom/gyrth/bow_and_arrow/Items/Quiver.xml','Dog Tool Hammer.png');
to Data/UI/spawner/objects/interactiveobjects.js and add them to the scene using the spawner. This is a workaround.
Image
Ive done this , now whenever i fire an arrow it shows this message . It still fires the arrow , and the game runs fine... buuut every time this happens
also , i added my own code to get the arrows

Code: Select all

addItem('Interactive Objects','StandardArrow','Data/Custom/gyrth/bow_and_arrow/Items/StandardArrow.xml','Dog Tool Hammer.png');
maybe this has something to do with it ?

User avatar
Gyrth
Posts: 225
Joined: Sat Sep 10, 2011 12:49 pm

Re: [Request] Bow And Arrow

Post by Gyrth » Tue Nov 24, 2015 2:47 pm

You need the _prefab arrows. They have the Type parameter.

User avatar
Cptnfluffymuffin
Posts: 11
Joined: Sun Feb 22, 2015 1:39 pm
Location: Somewhere lost in the internet

Re: [Request] Bow And Arrow

Post by Cptnfluffymuffin » Tue Nov 24, 2015 2:49 pm

Gyrth wrote:You need the _prefab arrows. They have the Type parameter.
oh kk thanks

Lol i like how this is kinda of the official page of the mod , lol

User avatar
halzoid
Posts: 440
Joined: Fri Oct 18, 2013 5:48 pm
Location: Somewhere within the Universe... Might take a while to find me though.

Re: [Request] Bow And Arrow

Post by halzoid » Tue Nov 24, 2015 3:07 pm

I'd like to think of it as the page that brought the Beta out xD

I would presume it gets its own page when the project is finished and has minimal (if any) bugs



[EDIT]

Nice title change :lol:
Last edited by halzoid on Tue Nov 24, 2015 4:40 pm, edited 1 time in total.

User avatar
Cptnfluffymuffin
Posts: 11
Joined: Sun Feb 22, 2015 1:39 pm
Location: Somewhere lost in the internet

Re: [Request] Bow And Arrow

Post by Cptnfluffymuffin » Tue Nov 24, 2015 3:19 pm

halzoid wrote:I'd like to think of it as the page that brought the Beta out xD

I would presume it gets its own page when the project is finished and has minimal (if any) bugs
Now i feel special :) thanks

Edit : Ikr

Post Reply