[Work In Progress] Originally a request , Bow And Arrow Mod
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[Work In Progress] Originally a request , Bow And Arrow Mod
Origanally a request , Now a work in progress!
Last edited by Cptnfluffymuffin on Tue Nov 24, 2015 4:15 pm, edited 1 time in total.
Re: [Request] Bow And Arrow
Yes.Cptnfluffymuffin wrote:I know in like OGWeekly they covered a bow and arrow mod by gyrth , but i dont know if he is still working on it (also i dont want it do be too over powered) Please let me know if you know gyrth is still working on it or if you will work on it
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Re: [Request] Bow And Arrow
well put
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Re: [Request] Bow And Arrow
Niooce
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Re: [Request] Bow And Arrow
CANNOT WAIT!!!!!!!!!
Loving the subtle advertisement at the end xD
Loving the subtle advertisement at the end xD
Re: [Request] Bow And Arrow
Here are the instructions and download.
https://github.com/OGMP-Gyrth/OGMods/tree/bow_and_arrow
https://github.com/OGMP-Gyrth/OGMods/tree/bow_and_arrow
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Re: [Request] Bow And Arrow
WOOP!
cant wait to try out this and the animated objects, they'll come in really handy
cant wait to try out this and the animated objects, they'll come in really handy
Re: [Request] Bow And Arrow
That's awesome! That killcam is a really cool feature as well.
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Re: [Request] Bow And Arrow
I can't seem to get it to work
Everytime I try to load either the Quiver or the Bow I get this:
Everytime I try to load either the Quiver or the Bow I get this:
Re: [Request] Bow And Arrow
Ohyeah. I forgot about that. The loading via the file explorer doesn't work. The arrows are SavedObjects, and they do work for some reason. But anyhoooo, add these lines:
to Data/UI/spawner/objects/interactiveobjects.js and add them to the scene using the spawner. This is a workaround.
Code: Select all
addItem('Interactive Objects','Bow','Data/Custom/gyrth/bow_and_arrow/Items/Bow.xml','Dog Tool Hammer.png');
addItem('Interactive Objects','Quiver','Data/Custom/gyrth/bow_and_arrow/Items/Quiver.xml','Dog Tool Hammer.png');
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Re: [Request] Bow And Arrow
Gyrth wrote:Ohyeah. I forgot about that. The loading via the file explorer doesn't work. The arrows are SavedObjects, and they do work for some reason. But anyhoooo, add these lines:to Data/UI/spawner/objects/interactiveobjects.js and add them to the scene using the spawner. This is a workaround.Code: Select all
addItem('Interactive Objects','Bow','Data/Custom/gyrth/bow_and_arrow/Items/Bow.xml','Dog Tool Hammer.png'); addItem('Interactive Objects','Quiver','Data/Custom/gyrth/bow_and_arrow/Items/Quiver.xml','Dog Tool Hammer.png');
Ive done this , now whenever i fire an arrow it shows this message . It still fires the arrow , and the game runs fine... buuut every time this happens
also , i added my own code to get the arrows
Code: Select all
addItem('Interactive Objects','StandardArrow','Data/Custom/gyrth/bow_and_arrow/Items/StandardArrow.xml','Dog Tool Hammer.png');
Re: [Request] Bow And Arrow
You need the _prefab arrows. They have the Type parameter.
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Re: [Request] Bow And Arrow
oh kk thanksGyrth wrote:You need the _prefab arrows. They have the Type parameter.
Lol i like how this is kinda of the official page of the mod , lol
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Re: [Request] Bow And Arrow
I'd like to think of it as the page that brought the Beta out xD
I would presume it gets its own page when the project is finished and has minimal (if any) bugs
[EDIT]
Nice title change
I would presume it gets its own page when the project is finished and has minimal (if any) bugs
[EDIT]
Nice title change
Last edited by halzoid on Tue Nov 24, 2015 4:40 pm, edited 1 time in total.
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Re: [Request] Bow And Arrow
Now i feel special thankshalzoid wrote:I'd like to think of it as the page that brought the Beta out xD
I would presume it gets its own page when the project is finished and has minimal (if any) bugs
Edit : Ikr