[MAPS] Overgrowth Nightfall

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halzoid
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[MAPS] Overgrowth Nightfall

Post by halzoid » Sat Oct 01, 2016 8:57 pm

Image

A new map pack consisting of 16 redesigned default levels which changes the time from day to night to give them a whole new feel. The levels are designed from a different perspective and/ or based after the original 'story' of the default level.

To avoid complications, this game only uses assets default to the game as of a226 (can't confirm any lower) and one custom file by me which is included within the folders. (so s'all good)




Download:
https://www.dropbox.com/s/k8x9zrzq8vvcl ... s.zip?dl=0



How to activate:

Image

Check the "Nightime" mod in your mod section, A restart isn't required to play the levels (unless you've loaded the editor screen on this launch) but It will be required to get full experience (menu music, e.t.c.)
[+] Screenshots
redshards.png
caldara_level.png
eroded_plateau.png
dusk.png
stucco_arena.png








(Coming in winter:)
stucco_arena.png
redshards.png
Image
Last edited by halzoid on Tue Oct 18, 2016 2:39 pm, edited 1 time in total.

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samjb1992
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Re: [MAPS] Overgrowth Nightfall

Post by samjb1992 » Sat Oct 01, 2016 11:51 pm

how did you make the fire?

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Constance
Overgrowth Modder Deluxe
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Re: [MAPS] Overgrowth Nightfall

Post by Constance » Sun Oct 02, 2016 12:17 am

samjb1992 wrote:how did you make the fire?
On internal_testing:
Data/Objects/hotspots/fire_test.xml

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Silverfish
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Re: [MAPS] Overgrowth Nightfall

Post by Silverfish » Thu Oct 06, 2016 9:01 am

This is cool! You should put the levels in the ../Data/Mods/nighttime/Data/Levels folder instead of among the games level files. I tried just moving the "N" folder from the game's levels folder to on in the mods folder and the levels worked.

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spudy
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Re: [MAPS] Overgrowth Nightfall

Post by spudy » Mon Jan 02, 2017 1:37 pm

wow nice idea love it good work )

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