Custom Character skeleton not right
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- Posts: 12
- Joined: Sun Apr 26, 2015 9:08 pm
Custom Character skeleton not right
I made a pangolin creature character called the panglider but whenever I load him in overgrowth, his arms and legs are twisted and one of his legs jiggles and his body twitches like rabbit ears. I tested him out and he can jump, ragdoll, and crouch but when I make him move. I was confused because when I saw the animations for the skeleton on blender, the skeleton was fine but I don't know what happens when I put him in overgrowth. Also I'm not sure how to upload his character folder in here because I never really put files in here before, do I have to use dropbox or something. I did found out how I can post pics here
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- 20180121174913_1.jpg (7.83 KiB) Viewed 5964 times
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- 20180121174807_1.jpg (9.08 KiB) Viewed 5964 times
Last edited by Hedgie1208 on Fri Jan 26, 2018 9:00 pm, edited 1 time in total.
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- Posts: 12
- Joined: Sun Apr 26, 2015 9:08 pm
Re: Custom Character skeleton not right
I finally got it to work now I just had to give it a new skeleton, I think I messed up on the other. i'll try and put this on the workshop when I finish tweaking it. I made it have wings like a flying squirrel so it will be cool with the flying mod, also I made it's normal map in sculptris so it will have scales and fur showing.
Re: Custom Character skeleton not right
Neat Post a link here when you've uploaded it, and let us know if you need any help getting the mod set up correctly.
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- Posts: 12
- Joined: Sun Apr 26, 2015 9:08 pm
Re: Custom Character skeleton not right
Thanks for the reply and right now the character is shiny so I need to tweak with the normal map and I set the color map opacity to 20.00 percent so it doesn't shine so muchmerlyn wrote:Neat Post a link here when you've uploaded it, and let us know if you need any help getting the mod set up correctly.
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Re: Custom Character skeleton not right
The shininess actually comes from the alpha map on the diffuse texture, you'll just need to mess with that to fix it.