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Custom Character skeleton not right

Posted: Sun Jan 21, 2018 6:22 pm
by Hedgie1208
I made a pangolin creature character called the panglider but whenever I load him in overgrowth, his arms and legs are twisted and one of his legs jiggles and his body twitches like rabbit ears. I tested him out and he can jump, ragdoll, and crouch but when I make him move. I was confused because when I saw the animations for the skeleton on blender, the skeleton was fine but I don't know what happens when I put him in overgrowth. Also I'm not sure how to upload his character folder in here because I never really put files in here before, do I have to use dropbox or something. I did found out how I can post pics here

Re: Custom Character skeleton not right

Posted: Sun Jan 21, 2018 10:18 pm
by Hedgie1208
I finally got it to work now I just had to give it a new skeleton, I think I messed up on the other. i'll try and put this on the workshop when I finish tweaking it. I made it have wings like a flying squirrel so it will be cool with the flying mod, also I made it's normal map in sculptris so it will have scales and fur showing. :D

Re: Custom Character skeleton not right

Posted: Sun Jan 21, 2018 10:30 pm
by merlyn
Neat :) Post a link here when you've uploaded it, and let us know if you need any help getting the mod set up correctly.

Re: Custom Character skeleton not right

Posted: Sun Jan 21, 2018 11:57 pm
by Hedgie1208
merlyn wrote:Neat :) Post a link here when you've uploaded it, and let us know if you need any help getting the mod set up correctly.
Thanks for the reply and right now the character is shiny so I need to tweak with the normal map and I set the color map opacity to 20.00 percent so it doesn't shine so much :)

Re: Custom Character skeleton not right

Posted: Tue Jan 23, 2018 6:23 am
by halzoid
The shininess actually comes from the alpha map on the diffuse texture, you'll just need to mess with that to fix it.