The place to discuss all things
Receiver.
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juliobds
- Posts: 16
- Joined: Mon Sep 10, 2012 7:22 am
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by juliobds » Sun Dec 09, 2012 6:09 am
A little bit late but here is the promised video.
http://youtu.be/FCPDTPu1FEY
I've 100% finished the menu and now only gameplay features remain to be implemented.
For daily updates, follow me on twitter.

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baldwinkids6
- Posts: 52
- Joined: Wed Jan 04, 2012 9:22 pm
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by baldwinkids6 » Wed Dec 12, 2012 1:50 pm
Wow this is awesome! when will it be available?
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juliobds
- Posts: 16
- Joined: Mon Sep 10, 2012 7:22 am
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by juliobds » Wed Dec 12, 2012 2:14 pm
baldwinkids6 wrote:Wow this is awesome! when will it be available?
As soon as every functionality of the single player game works in multiplayer. Well that and after David adds it to github I guess.
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baldwinkids6
- Posts: 52
- Joined: Wed Jan 04, 2012 9:22 pm
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by baldwinkids6 » Wed Dec 12, 2012 2:41 pm
Cool Im really looking forward to this I really like Receiver and think this will help it get bigger!!
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Zuriki
- Posts: 11
- Joined: Tue Jun 05, 2012 8:46 am
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by Zuriki » Wed Dec 12, 2012 10:34 pm
Some people were concerned about the multiplayer fitting in with the lore, one possible solution to that issue is to have a team-based scenario where one team is the receivers and the other side is kill drones.
I think it would be interesting to play as the stun-drones, this sort of balances things out if the game is played in a first team to be wiped out kind of mode. The humans have limited ammo and the drones have to get right up in the face of the humans.
Co-op is pretty easy to fit into the lore.
My main issue with multiplayer is that a lot of the atmosphere of the game is lost by having someone there with you. It kind of removes that "against the world" vibe, and places too much weight on the tension in combat to hold the atmosphere, which I'm not sure it can do alone. Either way, it's an interesting experiment.
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Wielkimati
- Posts: 2
- Joined: Sun Dec 16, 2012 7:48 am
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by Wielkimati » Sun Dec 16, 2012 8:21 am
Wow, man. Sounds good. Can we expect the multiplayer update before new year?
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juliobds
- Posts: 16
- Joined: Mon Sep 10, 2012 7:22 am
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by juliobds » Thu Dec 20, 2012 1:37 pm
Wielkimati wrote:Wow, man. Sounds good. Can we expect the multiplayer update before new year?
I have no idea, I'm trying but as soon as I find some free time something urgent comes up

I've planned some more free time for next week but I can't make no promises.
Edit: Also here is the main reason why I am so busy:
http://s-ze.ro/R8aUl4
I hope you guys enjoy it.
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Parco Folgore
- Posts: 143
- Joined: Wed Apr 18, 2012 9:18 am
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by Parco Folgore » Fri Dec 28, 2012 7:04 am
juliobds wrote:A little bit late but here is the promised video.
http://youtu.be/FCPDTPu1FEY
I've 100% finished the menu and now only gameplay features remain to be implemented.
For daily updates, follow me on twitter.

Awesome, but will it be possible to be more than 2 players? and will there be possible to shoot eachother?
If so, me and my friends will go bananas hunting eachother down while everything around us are trying to kill.
another question, if both players are facing an AI, how will the ai choose who to kill? the closest one, the one it spotting first or randomly?
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zzwerty
- Posts: 479
- Joined: Sat Nov 13, 2010 10:01 pm
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by zzwerty » Tue Jan 08, 2013 10:30 pm
If this works, Wolfire needs to add the code to normal Receiver.
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juliobds
- Posts: 16
- Joined: Mon Sep 10, 2012 7:22 am
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by juliobds » Tue Jan 22, 2013 2:51 pm
baldwinkids6 wrote:Is there any news?
I've been very very busy, I haven't had the time to work on Receiver, as soon as I can I will continue the work. Sorry about the delay but I can't put my real work in front of this.
Edit: Sorry about the delay but I can't put this in front of my real work.
Last edited by
juliobds on Wed Jan 23, 2013 7:36 am, edited 1 time in total.
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akazi
- Posts: 1935
- Joined: Fri Dec 30, 2011 12:14 pm
- Location: Montgomery, Alabama
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by akazi » Tue Jan 22, 2013 8:11 pm
juliobds wrote:baldwinkids6 wrote:Is there any news?
I've been very very busy, I haven't had the time to work on Receiver, as soon as I can I will continue the work. Sorry about the delay but I can't put this in front of my real work.
Fixed.

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juliobds
- Posts: 16
- Joined: Mon Sep 10, 2012 7:22 am
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by juliobds » Wed Jan 23, 2013 7:35 am
akazi wrote:juliobds wrote:baldwinkids6 wrote:Is there any news?
I've been very very busy, I haven't had the time to work on Receiver, as soon as I can I will continue the work. Sorry about the delay but I can't put this in front of my real work.
Fixed.

Haha thanks, I wrote that in a hurry and didn't even proofread.
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juliobds
- Posts: 16
- Joined: Mon Sep 10, 2012 7:22 am
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by juliobds » Mon Jan 28, 2013 9:49 am
Hey guys, here's a lucky case I ran into while doing some testing. Look what I found:
IDK if this ever happened to any of you or if I messed up the probability of tapes spawning somewhere.
None the less it's something that can be fixed so it doesn't matter that much.

Last edited by
juliobds on Sun Feb 03, 2013 8:23 pm, edited 2 times in total.
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baldwinkids6
- Posts: 52
- Joined: Wed Jan 04, 2012 9:22 pm
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by baldwinkids6 » Mon Jan 28, 2013 6:08 pm
Gotcha! sorry don't mean to be a nuisance

Thanks for giving your time for this your the best!