Re: Weapon Additions - Updated Oct. 21st
Posted: Thu Oct 24, 2013 8:50 pm
[deleted]
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jackthearcher wrote:Any help at all with my previously posted question?
Hey sorry, I've been kinda busy the last few days and I just slept for like 16 hours... Anyways, I'm not sure why that error would come up, did you start copying the files from a version earlier than RC7? Or is there like a different version for steam? Or didn't do the base files first? I'm really not sure why that would come up.jackthearcher wrote:This stuff looks really awesome but when I extract it into the folder I get a "Could not preload global game manager #0" error. What am I doing wrong?
Not in the build, sadly. I can make a separate version for you on the next update where they don't disappear, or maybe I can try to add something to the options for that. Either way I'll make sure you can have that for the next update. For the rest of what you said, I agree, it would be super fun to use stripper clips as well as slowly load manually. I will see what I can do, it can't be too hard to combine the shotguns internal magazine script with a magazine shaped as a stripper clip :Psaladofstones wrote:One question I have though, the decal/shell casings decay after 30 seconds, is there a way to restore the lifetime to the game's original?
nomibucha wrote:very nice sharing about weapons i really like it very much
Thanks for the kind words! :)WTRXGamer wrote:Good luck! Can't wait to see what you come up with!
Hmm... That's weird. It's pretty simple, like I made sure the .rar files were in the same hierarchy as the installation so just dragging the top-most folder to it should overwrite all the necessary files, there should not be any new files there except level2 and maybe a few .dlls in the managed folder. Did you make sure it overwrote all the files including the main .exe?jackthearcher wrote:I figured might not of seen the first post because it was the last on its page. Anyway I have the newest version, and I copy it all right into the folder is there a specific way to do it? If so I recommend rewriting the first post on how to add your mod because as far as I can tell I'm doing it right...or I'm just ignorant to something obvious here.
Yep I made sure I overwrote everything. I also run on a 64-bit system, so I some what doubt that is the issue. To be honest I have no clue what the issue is at all at this point. I have redone the overwriting a few times and I get the same result every time. I'll try it again and edit this if it works, though I doubt it will.Josh707 wrote:Hmm... That's weird. It's pretty simple, like I made sure the .rar files were in the same hierarchy as the installation so just dragging the top-most folder to it should overwrite all the necessary files, there should not be any new files there except level2 and maybe a few .dlls in the managed folder. Did you make sure it overwrote all the files including the main .exe?jackthearcher wrote:I figured might not of seen the first post because it was the last on its page. Anyway I have the newest version, and I copy it all right into the folder is there a specific way to do it? If so I recommend rewriting the first post on how to add your mod because as far as I can tell I'm doing it right...or I'm just ignorant to something obvious here.
Oh - one last thing, do you know what bit size your OS is? Like 32 or 64 bit? The build settings in Unity allow the choice between x86 and x86_64, and I had it on x86 when I built the mod. I've googled it and apparently x86 is 32-bit which is confusing because my OS is 64-bit, I'm not sure if that is the issue then but there's a chance.
Well that's really weird, I'm out of ideas. If you want, I can just upload a complete build and send you the link through an email or something else that isn't public. It's against what the readme says on the source page but I figure you already own the game, and it will just be this one time, so I'll be taking the link down shortly after. If the complete build works then any updates after that should also work. So if you want to do that, just send me an email at [email protected] and I will respond fairly quick! Unless you want to use something else, I'm not allowed to send PMs for some reason.jackthearcher wrote:Yep I made sure I overwrote everything. I also run on a 64-bit system, so I some what doubt that is the issue. To be honest I have no clue what the issue is at all at this point. I have redone the overwriting a few times and I get the same result every time. I'll try it again and edit this if it works, though I doubt it will.
Any other ideas?
As far as I managed to pinpoint it the problem seems to stem from the mainData file. I replaced everything else with no crashes (obviously though the game didn't function without that key file). I emailed you and I hope that the full build will work.Josh707 wrote:
Well that's really weird, I'm out of ideas. If you want, I can just upload a complete build and send you the link through an email or something else that isn't public. It's against what the readme says on the source page but I figure you already own the game, and it will just be this one time, so I'll be taking the link down shortly after. If the complete build works then any updates after that should also work. So if you want to do that, just send me an email at [email protected] and I will respond fairly quick! Unless you want to use something else, I'm not allowed to send PMs for some reason.
If that doesn't even work then I really have no idea. The one last thing I could try is building the game with the architecture setting at x86_64 instead of x86 and see if that fixes it.
Oh yeah, did it create a crash folder with the logs and stuff? If it did could you maybe upload the contents so I can look at them? I had to use that to help find what files were needed for updating when making the base files archive.
Alright, cool. It will take a little bit to upload but I'll reply to that email once it's done!jackthearcher wrote:As far as I managed to pinpoint it the problem seems to stem from the mainData file. I replaced everything else with no crashes (obviously though the game didn't function without that key file). I emailed you and I hope that the full build will work.
HAHA SUCESS!!! Thanks a lot for all your help. I'll be honest the mod is better than I thought it'd be. Great work! I hope to see more soon.Josh707 wrote:
Alright, cool. It will take a little bit to upload but I'll reply to that email once it's done!
Awesome! Glad it's working, and thanks :D I've been busy lately and kind of caught up with my own project but I will still be working on this a fair bit.jackthearcher wrote:HAHA SUCESS!!! Thanks a lot for all your help. I'll be honest the mod is better than I thought it'd be. Great work! I hope to see more soon.Josh707 wrote:
Alright, cool. It will take a little bit to upload but I'll reply to that email once it's done!