Reciver extension

The place to discuss all things Receiver.
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xXcy80rgXx
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Joined: Tue Jan 31, 2012 1:33 pm

Reciver extension

Post by xXcy80rgXx » Wed Jun 20, 2012 8:25 am

Good mornig...
I have an idea about reciever... It would be awesome if you could extend the game a bit, for example:
-more weapons (rifle)
-more locations
-coop (if possible)
-other enemys

I don't know anything about programming but if you could do this, that would be great :D
Sorry for my english ;)
Greeting from Germany =D

MirrorIrorriM
Posts: 3
Joined: Mon Jun 20, 2011 8:28 pm

Re: Reciver extension

Post by MirrorIrorriM » Wed Jun 20, 2012 1:16 pm

Since the base system is complete, I can imagine adding more locations would be very easy (doesn't even require hardly any programming, Unity has a built in object modifier). Coop would require the game to support networking, which is a rather huge change and would require a lot of work to get down. Other enemies would be good, but the problem with that is not so much programming as is coming up with ideas for them. Finally, I am fairly certain the current engine they have doesn't support additional weapons, they would have to rewrite a lot of their inventory code to support it.

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Le0
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Joined: Wed Jun 20, 2012 5:37 pm

Re: Reciver extension

Post by Le0 » Wed Jun 20, 2012 5:41 pm

Tbh, before any of that i would like to be able to properly bind my mouse buttons.
I mean, it's a nobrainer to have slide lock on the side button and hammer on mouse wheel.
Can't do it right now and no luck finding the config file.

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Count Roland
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Re: Reciver extension

Post by Count Roland » Wed Jun 20, 2012 9:10 pm

and I still think that they won't get around to doing too much for receiver just because they're working on overgrowth.

Da-Fort
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Joined: Tue Jun 19, 2012 9:33 am

Re: Reciver extension

Post by Da-Fort » Thu Jun 21, 2012 4:56 am

I do not wish to impose.
And I can understand that they are currently busy working on Overgrowth.

But a small patch for Receiver to fix a part of a building that cannot be walked on. I am not a programmer so I am not sure what the correct term is. Maybe it has no collision mesh and I keep falling through it? Sometimes I spawn on it and the only thing I can do is die.

Do not get me wrong. I love the game, I can understand that they do not want to pull resources to finish the game. But a little bit of attention is all I am asking.

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MattMellander
Posts: 17
Joined: Sat Dec 31, 2011 12:10 am

Re: Reciver extension

Post by MattMellander » Thu Jun 21, 2012 6:13 am

Da-Fort wrote:I do not wish to impose.
And I can understand that they are currently busy working on Overgrowth.

But a small patch for Receiver to fix a part of a building that cannot be walked on. I am not a programmer so I am not sure what the correct term is. Maybe it has no collision mesh and I keep falling through it? Sometimes I spawn on it and the only thing I can do is die.

Do not get me wrong. I love the game, I can understand that they do not want to pull resources to finish the game. But a little bit of attention is all I am asking.
Download RC4, it fixes it.

MirrorIrorriM
Posts: 3
Joined: Mon Jun 20, 2011 8:28 pm

Re: Reciver extension

Post by MirrorIrorriM » Thu Jun 21, 2012 12:42 pm

Da-Fort wrote:I am not a programmer so I am not sure what the correct term is. Maybe it has no collision mesh and I keep falling through it? Sometimes I spawn on it and the only thing I can do is die.
Actually, that is the correct term. :lol: Another correct term would be to say it has no collider.

Piorn
Posts: 1
Joined: Wed Feb 22, 2012 4:33 pm

Re: Reciver extension

Post by Piorn » Mon Jun 25, 2012 10:53 am

What if you add the possibility that the gun accidentally fires when you sprint without the safety on? Would be a nice touch.

Also I'd like to see a tough, slow walking enemy, some kind of robot zombie thing, that forces you to aim at vital parts and reload while retreating.

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