Receiver Graphical Performance

The place to discuss all things Receiver.
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Cannon Goose
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Joined: Fri May 13, 2011 6:31 am

Receiver Graphical Performance

Post by Cannon Goose » Sun Sep 09, 2012 6:02 am

Are performance improvements planned? Because I feel like the game runs worse than it should on my machine. It's no super computer but I figured it should be able to run something as simple looking as Receiver without any frame drops.

My specs:

i5-2320 3.00GHz
Asus GTX560ti DCU2 1GB
8GB RAM

Even on the lowest graphical option it still regularly dips into the 30s running at 1080p.

The frame drops don't really affect gameplay all that much but I was just curious how it ran for every one else.

bgr
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Re: Receiver Graphical Performance

Post by bgr » Sun Sep 09, 2012 6:52 am

Yeah it works like crap :D

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Korban3
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Re: Receiver Graphical Performance

Post by Korban3 » Sun Sep 09, 2012 3:20 pm

It's half because of Unity. Unity isn't exactly the most fantastic engine when it comes to performance.

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Shadow207B2
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Re: Receiver Graphical Performance

Post by Shadow207B2 » Sun Sep 09, 2012 3:41 pm

Yeah, i have a high end PC, yet it lags quite alot for me sometimes.
Normally, when i restart my computer it helps.

Also try running on Fastest setting, its not much different from Fantastic...

bgr
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Re: Receiver Graphical Performance

Post by bgr » Sun Sep 09, 2012 7:07 pm

it's mostly due to Unity's bastard business model, where occlusion culling (which is essential for any reasonable 3d game) is disabled unless you pay for the Pro version

cobra2020
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Re: Receiver Graphical Performance

Post by cobra2020 » Sun Sep 09, 2012 7:57 pm

bgr wrote:it's mostly due to Unity's bastard business model, where occlusion culling (which is essential for any reasonable 3d game) is disabled unless you pay for the Pro version
That can't be the reason. Unless I'm mistaken, the pro version is needed to add shadows. Since there are shadows, Receiver must be built on the pro version.
That said, who knows what kind of optimizations they had time to implement. I expect they will continue to add some improvements. Currently, the game is over demanding.

bgr
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Joined: Mon Jul 20, 2009 12:29 pm

Re: Receiver Graphical Performance

Post by bgr » Mon Sep 10, 2012 9:52 am

hmm, yeah, I forgot about the shadows, I usually play on lower settings. It'd be cool if we could get some official word on this, what's their plan and all :)

cobra2020
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Joined: Tue Jul 31, 2012 8:24 pm

Re: Receiver Graphical Performance

Post by cobra2020 » Wed Sep 12, 2012 12:00 am

Another post brought this link up. The future looks bright:
Hard:
- background loading of new tiles
- occlusion culling
https://github.com/David20321/7DFPS/blo ... d-TODO.txt

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Darkfafi
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Re: Receiver Graphical Performance

Post by Darkfafi » Fri Sep 28, 2012 8:31 am

i got a framerate of 10 or lower when i play this game but i can ru n the highest games like bf3 and stuf...whats up with that?

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Pachydermus
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Re: Receiver Graphical Performance

Post by Pachydermus » Mon Oct 01, 2012 9:11 am

I would assume this is because it hasn't been optimized, as it wasn't in development very long.

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Law
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Re: Receiver Graphical Performance

Post by Law » Tue Oct 02, 2012 4:31 am

I took the source and compiled it myself a few weeks ago.

Pre-built binaries: ~10 FPS, constant stuttering
Compiled from unity files: 60+ FPS, extremely smooth, even towards the upper graphic levels

Not sure if it'll work for everyone, but it seems to have worked for me.

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